Uganda - Tier VII Commonwealth (Canada) Cruiser 1943

Image of commonwealth cruiser Uganda

flagship icon Uganda - Tier VII Commonwealth (Canada) Cruiser 1943

Fiji-class light cruisers were built in Great Britain in two groups. The project combined good firepower, long operational range, and decent protection with minimal displacement. The second group of cruisers, to which Uganda belonged, had enhanced AA defences at the cost of having fewer main battery turrets. During World War II, Uganda took part in the landings of Allied forces in Sicily and Italy. In the fall of 1944, she was transferred to the Royal Canadian Navy and later operated in the Pacific Ocean.

 
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Uganda Info

Uganda Paint Image
Ship Name: commonwealth flag  VII Uganda
Tier: 7
WG introduction:  Nov 30, 2023.
Status during tests and early access:  Special Ship
Release: 13.2 (Early Access)
How to Obtain in Early Access: Consecutive Bundle, Commonwealth Tokens900 Tokens {getButton} $text={Early Access Link } $icon={link} $color={blue}
Release: 13.2 (Early Access)
Status when final 13.4: flag Researchable ship
Research cost when final: ship xp70 000 Ship XP - credits5 500 000 Credits
Nation:  commonwealth flag Commonwealth (Canada)
Status: Work in Progress

Armor

Hit Points: 31,400 hp
Fires duration: 30 s
Deck Fore/Mid/Aft: 16/19-51/16 mm
Side Plating Fore/Mid/Aft: 16/16-114/16 mm
Armour: 10-114 mm
Turret Plating: 51-102 mm
Superstructure: 10 mm
Armor Belt: 114 mm
Plating: 19 mm
Fore Athwartships: 19 mm
Aft Athwartships: 19 mm
Citadel Fore Athwartships: 38-51 mm
Citadel Aft Athwartships: 38-51 mm
Citadel Deck: 9-51 mm
Citadel Bottom: 30 mm
Tonnage: 11,090

Main Battery Armament

3x3 152 mm/50 BL Mk.XXIII on a Mk.XXIII mount:
Max Range: 15.8 km
Reload: 6.6 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 142 m
Sigma: 2.00σ
 

Shell Types

High Explosive Shells [HE]
9x 152 mm HE 6crh Mk IV:
Maximum HE shell damage: 2100
Alpha Piercing HE: 25.0 mm
Shell Air Drag: 0.28
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 44.45
Shell Ricochet At: 91.0°
HE Shell initial velocity: 841.0 m/s
Chance of causing fire: 8.0%
 
Armor Piercing Shells [AP]
9x 152 mm AP 6crh Mk IV:
Maximum AP shell damage: 2850
Shell Air Drag: 0.28
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diametr: 152 mm
Shell Krupp: 2811.0
Shell Mass: 44.45
Shell Ricochet At: 45.0°
AP Shell initial velocity: 841.0 m/s

Secondaries [HE]

4×2 102 mm/45 QF Mk.XVII on a Mk.XIX mount:
Maximum HE shell damage: 1,500
Range: 5.6 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%

Torpedoes

2x3 533 mm TR Mk IV/533 mm Mk IX*:
Damage: 15,433 hp
Range: 12.0 km
Speed: 62 kts
Reload: 96 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km

Depth Charge Airstrike

Max bomb damage: 2,700
Available flights: 3
Attacking flight aircraft: 1
Bombs in payload: 2x 100-LB. Bomb MK VIII
Range: 8.0 km
Reload: 30 s
Chance of fire: 19%

Anti Aircraft Defence

Long Range:
4x2 102 mm/45 QF Mk.XVII on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1190
Continuous Damage Per Second: 53
Number of Explosions Per Salvo: 2
Continuous Damage: 171
Medium Range:
3x4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
2x4 40 mm/56 OQF Mk.1/2 on an RP Mk.II mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 140
Short Range:
7x1 20 mm Oerlikon on a Mk.4 mount:
4x2 20 mm Oerlikon Mk.II on a Mk.V mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 119

Mobility

Maximum Speed: 31.5 kts
Turning Circle Radius: 600 m
Rudder Shift Time: 8.6 s
Propulsion: 72,500 hp

Visibility

Surface Detectability: 11.2 km
Air Detectability: 6.4 km
Detectability after Firing Main Guns in Smoke: 5.4 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Crawling Smoke Generator:
Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 160 s
Radius: 0.45 km
Slot 4: Submarine Surveillance:
Charges: 3
Action time: 20 s
Reload time: 120 s
Submarine detection distance: 7 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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