Encounter - Tier IX Commonwealth (Australian) Cruiser 1943

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flagship icon Encounter - Tier IX Commonwealth (Australian) Cruiser 1943

A fast ship project based on draft designs of a cruiser with 203 mm main guns was planned for construction at an Australian dockyard in the 1920s. The outline and layout of the project partly mirrored those of the British Hawkins-class cruisers. A unique solution for its era was the arrangement of main battery artillery in triple-gun turrets.

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Encounter Info

Encounter Paint Image
Ship Name: commonwealth flag  IX Encounter
Tier: 9
WG introduction:  Nov 30, 2023.
Status during tests and early access:  Special Ship
Release: 13.2 (Early Access)
How to obtain during 13.2 and 13.3: containers Commonwealth Team Premium Container 0.93% Chance of Drop {getButton} $text={Early Access Link } $icon={link} $color={blue}
Status when final 13.4: flag Researchable ship
Research cost when final: ship xp170 000 Ship XP - credits13 000 000 Credits
Nation:  commonwealth flag Commonwealth (Australia)
Status: Work in Progress


Health Points: 41,700
Armour: 13-152 mm
Fires Duration: 30 s
Deck Fore/Mid/Aft: 25/27/25 mm
Side Plating Fore/Mid/Aft: 25/27-152/25 mm
Superstructure: 13 mm
Fore Athwartships: 27 mm
Aft Athwartships: 27 mm
Citadel Fore Athwartships: 38-152 mm
Citadel Aft Athwartships: 38-152 mm
Citadel Armor Belt: 152 mm
Aux Room Plating: 27 mm
Citadel Torpedo Bulkhead: 38 mm
Citadel Deck: 38 mm
Citadel Bottom: 40 mm
Turret Plating: 25 mm
Tonnage: 16,500
Torpedo Protection, Damage Reduction: 13%

Main Battery Armament

3 x 3 203 mm/50 BL Mk.VIII on a Mk.III mount:
Firing Range: 16.5 km
Reload Time: 9.8 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 154 m
Sigma Value: 2.05σ

Shell Types

High Explosive Shells [HE]
9x 203 mm HE 256 lb:
Alpha Damage: 2,950
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.25
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 630.0
Shell Mass: 107.36
Shell Ricochet At: 91.0°
Muzzle Velocity: 841.0 m/s
Burn Probability: 18%
Armor Piercing Shells [AP]
9x 203 mm AP 256 lb:
Alpha Damage: 4,350
Ammo Type: Armor Piercing
Air Drag Coefficient: 0.25
Always Ricochet at: 60.0°
Normalization: 7.0°
Fusetime: 0.033 s
Detonator Threshold: 34.0 mm
Shell Diameter: 0.203 m
Krupp: 2880.0
Mass: 107.36 kg
Start Ricochet: 45.0°
Muzzle Velocity: 841 m/s

Secondaries [HE]

4 × 2 102 mm/45 QF Mk.XVII on a Mk.XIX mount:
Maximum HE shell damage: 1,500
Range: 7.0 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%


2x4 533 mm QR Mk IV/533 mm Mk VII:
Damage: 16,767 hp
Range: 13.5 km
Speed: 65 kts
Reload: 96 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km

Depth Charge Airstrike

Max bomb damage: 3,400
Available flights: 3
Attacking flight aircraft: 1
Bombs in payload: 2x 350-LB. Bomb MK VIII
Range: 10.0 km
Reload: 30 s
Chance of fire: 24%

Anti Aircraft Defence

Long Range:
4x2 102 mm/45 QF Mk.XVII on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1330
Continuous Damage Per Second: 56
Number of Explosions Per Salvo: 2
Continuous Damage: 190
Medium Range:
6x8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
Action Zone: 2.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 231
Short Range:
12x2 20 mm Oerlikon Mk.II on a Mk.V mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 172


Maximum Speed: 33.0 kts
Turning Circle Radius: 810 m
Rudder Shift Time: 10.3 s
Propulsion: 90,000 hp


Surface Detectability: 12.96 km
Air Detectability: 7.5 km
Detectability after Firing Main Guns in Smoke: 7.4 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Submarine detection range max depth: 2.0 km
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Crawling Smoke Generator:
Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 130 s
Radius: 0.45 km
Slot 4: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: 208 hp/s
Slot 5: Submarine Surveillance:
Charges: 3
Action time: 20 s
Reload time: 120 s
Submarine detection distance: 8 km
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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