Delhi - Tier V Commonwealth (India) Cruiser 1933

Image of Cruiser Delhi Header

flag Delhi - Tier V Commonwealth (India) Cruiser 1933

Ships of the Leander class belonged to a new generation of light cruisers. They significantly differed from their World War I predecessors, particularly in the placement of their main battery guns in turrets. From 1936, Achilles—a Leander-class cruiser—served initially with the New Zealand Division of the Royal Navy and later with the Royal New Zealand Navy. In World War II, the ship took part in the Battle of the River Plate and the Pacific campaign. In 1948, Achilles was handed over to the Indian Navy and renamed Delhi, serving for another three decades thereafter.

 
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Delhi Info

Image of Delhi Paint Banner
Ship Name: commonwealth flag  V Delhi
Tier: 5
WG introduction:  Nov 30, 2023.
Status during tests and early access:  Special Ship
Release: 13.2 (Early Access)
How to Obtain in Early Access: Consecutive Bundle, Commonwealth Tokens200 Tokens {getButton} $text={Early Access Link } $icon={link} $color={blue}
Status when final 13.4:  Researchable ship
Research cost when final: ship xp11,500  credits1,350,000
Nation:  commonwealth flag Commonwealth (India)
Status: Work in Progress

Armor

Hit Points: 23,400 hp
Fires duration: 30 s
Armour: 6-100 mm
Side Plating Fore/Mid/Aft: 16/13-100/16
Deck Fore/Mid/Aft: 13/16-32/13 mm
Fore Athwartships: 37 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 37 mm
Citadel Aft Athwartships: 37 mm
Turret Plating: 25 mm
Superstructure: 10 mm
Armor Belt: 100 mm
Plating: 13-100 mm
Citadel Deck: 6-32 mm
Citadel Bottom: 30 mm
Tonnage: 7,184

Main Battery Armament

3x2 152 mm/50 BL Mk.XXIII on a Mk.XXI mount:
Max Range: 13.7 km
Reload: 6.6 s
180° Turn Time: 25.7 s
Dispersion at Max Range: 131 m
Sigma: 2.00σ
 

Shell Types

High Explosive Shells [HE]
6x 152 mm HE 6crh Mk IV:
Maximum HE shell damage: 2,100
Alpha Piercing HE: 25.0 mm
Shell Air Drag: 0.28
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 44.45
Shell Ricochet At: 91.0°
HE Shell initial velocity: 841.0 m/s
Chance of causing fire: 8.0%
 
Armor Piercing Shells [AP]
6x 152 mm AP 6crh Mk IV:
Maximum AP shell damage: 2,850
Shell Air Drag: 0.28
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diametr: 152 mm
Shell Krupp: 2811.0
Shell Mass: 44.45
Shell Ricochet At: 45.0°
AP Shell initial velocity: 841.0 m/s

Secondaries [HE]

4×2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Maximum HE shell damage: 1,500
Range: 4.3 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%

Torpedoes

2x4 533 mm QR Mk IV/533 mm Mk IX:
Damage: 15,433 hp
Range: 10.0 km
Speed: 62 kts
Reload: 96 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km

Depth Charge Airstrike

Max bomb damage: 2,700
Available flights: 1
Attacking flight aircraft: 1
Bombs in payload: 1x 100-LB. Bomb MK VIII
Range: 7.0 km
Reload: 20 s
Chance of fire: 19%

Anti Aircraft Defence

Long Range:
4x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1050
Continuous Damage Per Second: 60
Number of Explosions Per Salvo: 2
Continuous Damage: soon
Medium Range:
2x4 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
Action Zone: 2.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 212

Mobility

Maximum Speed: 32.5 kts
Turning Circle Radius: 640 m
Rudder Shift Time: 7.7 s
Propulsion: 64,000 hp

Visibility

Surface Detectability: 10.5 km
Air Detectability: 6.4 km
Detectability after Firing Main Guns in Smoke: 4.9 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges: 3
Action time: 100 s
Reload Time: 120 s
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Crawling Smoke Generator:
Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 160 s
Radius: 0.45 km
Slot 4: Submarine Surveillance:
Charges: 3
Action time: 20 s
Reload time: 120 s
Submarine detection distance: 6 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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