Auckland - Commonwealth (New Zealand) Tier VIII Cruiser 1940 (CT 13.1 Changes)

Image of Commonwealth Cruiser Auckland Header

flagship icon Auckland - Commonwealth (New Zealand) Tier VIII Cruiser 1940

A heavy cruiser armed with nine 203 mm guns. The ship was based on a project developed in Great Britain at the beginning of World War II. Compared to the County-class heavy cruisers, the ship had significant advantages, including stronger armor and more powerful main battery guns arranged in triple-gun turrets. However, the project went nowhere—lighter ships were prioritized in the midst of the war.

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CT 13.1 Changes to flag  VIII Auckland
  • Stock Gun Fire Control System firing range reduced: 15.5 to 14.5km.
  • Researchable Gun Fire Control System firing range reduced: 17.1 to 16km.

Auckland Info

Image of Auckland Paint Header
Ship Name: flag VIII Auckland
Tier: 8
WG introduction:  Nov 30, 2023.
Status during tests and early access:  Special Ship
Early Access cost: 13.2 (soon)
Release: 13.2 (Early Access)
Status when final 13.4:  Researchable ship
Research cost when final: ship xp112 000 Ship XP - credits9 000 000 Credits
Nation:  flag Commonwealth (New Zealand)
Status: Work in Progress


Health Points: 39,400
Armour: 16-152 mm
Fires Duration: 30 s
Deck Fore/Mid/Aft: 25/27/25 mm
Side Plating Fore/Mid/Aft: 25/27-152/25-102 mm
Superstructure: 16 mm
Fore Athwartships: 19 mm
Aft Athwartships: 19 mm
Citadel Fore Athwartships: 76-152 mm
Citadel Aft Athwartships: 76-152 mm
Citadel Armoured deck slopes: 40 mm
Aux Room Plating: 27 mm
Citadel Armor Plating: 27-38 mm
Citadel Armor Belt: 152 mm
Citadel Torpedo Bulkhead: 50 mm
Citadel Deck: 70-102 mm
Citadel Bottom: 50 mm
Turret Plating: 50-152 mm
Tonnage: 15,500
Torpedo Protection, Damage Reduction: 19%

Main Battery Armament

3 x 3 203 mm/50 Mk IX on a Mk.III mount:
Firing Range: 16.6 km
Reload Time: 11.0 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 151 m
Sigma Value: 2.00σ

Shell Types

High Explosive Shells [HE]
9x 203 mm HE 256 lb:
Alpha Damage: 2,950
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.25
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 630.0
Shell Mass: 107.36
Shell Ricochet At: 91.0°
Muzzle Velocity: 841.0 m/s
Burn Probability: 18%
Armor Piercing Shells [AP]
9x 203 mm AP 256 lb:
Alpha Damage: 4,350
Ammo Type: Armor Piercing
Air Drag Coefficient: 0.25
Always Ricochet at: 60.0°
Normalization: 7.0°
Fusetime: 0.033 s
Detonator Threshold: 34.0 mm
Shell Diameter: 0.203 m
Krupp: 2880.0
Mass: 107.36 kg
Start Ricochet: 45.0°
Muzzle Velocity: 841 m/s

Secondaries [HE]

6 × 2 102 mm/45 QF Mk.XVII on a Mk.XIX mount:
Maximum HE shell damage: 1,500
Range: 6.6 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%


2x4 533 mm QR Mk II/533 mm Mk IX**:
Damage: 16,767 hp
Range: 12.0 km
Speed: 62 kts
Reload: 96 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km

Depth Charge Airstrike

Max bomb damage: 3,400
Available flights: 3
Attacking flight aircraft: 1
Bombs in payload: 2x 350-LB. Bomb MK VIII
Range: 10.0 km
Reload: 30 s
Chance of fire: 24%

Anti Aircraft Defence

Long Range:
6x2 102 mm/45 QF Mk.XVII on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1260
Continuous Damage Per Second: 77
Number of Explosions Per Salvo: 4
Continuous Damage: 171
Medium Range:
4x8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
Action Zone: 2.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 158
Short Range:
16x1 20 mm Oerlikon on a Mk.4 mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 137


Maximum Speed: 33.0 kts
Turning Circle Radius: 720 m
Rudder Shift Time: 10.1 s
Propulsion: 110,000 hp


Surface Detectability: 13.3 km
Air Detectability: 7.7 km
Detectability after Firing Main Guns in Smoke: 7.6 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Crawling Smoke Generator:
Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 130 s
Radius: 0.45 km
Slot 4: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: 197.0 hp/s
Slot 5: Submarine Surveillance:
Charges: 3
Action time: 20 s
Reload time: 120 s
Submarine detection distance: 7 km
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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