12x New Ships: Commonwealth Researchable Cruisers Tier I - X - Wiesbaden Tier VIII German Cruiser - Victoria Tier IX Spanish Battleship - CT 13.0

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12x New Ships: Commonwealth Researchable Cruisers Tier I - X - Wiesbaden Tier VIII German Cruiser - Victoria Tier IX Spanish Battleship - CT 13.0

Update 13.0 brings with it new ships for testing, such as Spanish battleship Victoria, German cruiser Wiesbaden, and a long-awaited full Tech Tree branch: Commonwealth cruisers!


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The new Commonwealth cruiser branch features ships from Australia, India, New Zealand, and Canada. At low and mid tiers these ships will be light cruisers armed with 152mm guns, and beginning at Tier VIII they will receive a heavier armament of 203mm guns. Their main battery will be capable of dishing out a good amount of damage per minute, but in return will have somewhat poor shell ballistics and slow turret traverse. Starting from Tier III, they will additionally be armed with torpedoes. At Tier VII these torpedoes become long-ranged and may even be launched from stealth due to the excellent concealment of these ships. For captains interested in hunting submarines, from Tier V onwards the ASW airstrikes of these ships will have improved features: longer range, additional charges, and an increased splash radius for incapacitating modules. However, they will deal somewhat less damage in return. The improved features of this line will be balanced out by generally weak armor, low HP pools, and weak AA defense.

As is standard for most cruisers, the line will feature Hydroacoustic Search, available in its own slot at Tier IV and sharing a slot with Defensive AA Fire at later tiers. Starting at Tier V, the signature Commonwealth Crawling Smoke Generator will also be available in its own slot, with its long action time allowing slow movement while remaining concealed. Starting at Tier VIII, the ships will be equipped with a Repair Party of standard characteristics.

In battle, these characteristics will come together in a mid to close-range playstyle. The Crawling Smoke Generator coupled with their excellent concealment will allow these ships to take aggressive positions and make best use of their good damage per minute, while also being able to conduct successful retreats when in danger. Captains will want to avoid exchanging fire in open waters however, due to overall low survivability; in these cases, the long-range torpedoes may be employed while repositioning.

Commonwealth cruiser Sutlej, Tier I

Sutlej is one of the Black Swan-class sloops built in Great Britain, specifically for the Royal Indian Navy. During the Second World War, she took an active part in military operations in the Mediterranean and in the waters of the Indian Ocean. After India gained independence, the ship became part of the Indian Navy, in which she served until the end of the 1970s.

 

Commonwealth cruiser Sutlej, Tier I

Hit points – 6450. Plating - 6 mm. Fires duration: 30 s.
Main battery - 3x2 102 mm. Firing range - 8.5 km.
Maximum HE shell damage – 750. HE shell armor penetration - 17 mm. Chance to cause fire – 6%. HE initial velocity - 811 m/s.
Reload time - 5.8 s. 180 degree turn time - 18.0 s. Maximum dispersion - 79 m. Sigma – 2.00.
AA defense: 1x4 12.7 mm., 2x1 20.0 mm.
AA defense short-range: continuous damage per second - 42, hit probability - 85 %, action zone - 1.5 km;
Maximum speed - 19.0 kt. Turning circle radius - 320 m. Rudder shift time – 3.1 s. Surface detectability – 6.8 km. Air detectability – 4.8 km. Detectability after firing main guns in smoke  – 2.2 km.

Available consumables:

1 slot - Damage Control Party (Duration time 5 s; Reload time 25 s; Equipment is unlimited)


Commonwealth cruiser Port Jackson, Tier II

Port Jackson is one of the Town-class cruisers built in the 1910s in several different series in Great Britain and Australia, conceived to aid in trade protection. She was named after the place where the city of Sydney was founded.

 

Commonwealth cruiser Port Jackson, Tier II

Hit points – 20300. Plating - 6 mm. Fires duration: 30 s.
Main battery - 8x1 152 mm. Firing range - 12.3 km.
Maximum HE shell damage – 2100. HE shell armor penetration - 25 mm. Chance to cause fire – 8%. HE initial velocity - 773 m/s.
Maximum AP shell damage - 2750. AP initial velocity - 773 m/s.
Reload time - 9.1 s. 180 degree turn time - 18.0 s. Maximum dispersion - 118 m. Sigma – 2.00.
AA defense: 1x1 40.0 mm., 1x1 76.2 mm.
AA defense mid-range: continuous damage per second - 15, hit probability - 90 %, action zone - 3.0 km;
Maximum speed - 26.0 kt. Turning circle radius - 500 m. Rudder shift time – 5.9 s. Surface detectability – 10.0 km. Air detectability – 4.2 km. Detectability after firing main guns in smoke  – 4.6 km.

Available consumables:

1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)


Commonwealth cruiser Caradoc, Tier III

Caradoc is a Caledon-class cruiser that took part in the First World War and several other conflicts. In the 1920s, she served at the North American and West Indian Stations. During the early stages of World War II, Caradoc was based in Canada and participated in Allied operations in the North Atlantic. Even though the cruiser actually served under the British flag, Caradoc will represent the Royal Canadian Navy in-game due to her service record.

 

Commonwealth cruiser Caradoc, Tier III

Hit points – 18700. Plating - 6 mm. Fires duration: 30 s.
Main battery - 5x1 152 mm. Firing range - 12.9 km.
Maximum HE shell damage – 2100. HE shell armor penetration - 25 mm. Chance to cause fire – 8%. HE initial velocity - 853 m/s.
Maximum AP shell damage - 2800. AP initial velocity - 853 m/s.
Reload time - 8.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 122 m. Sigma – 2.00.
Torpedo tubes - 4x2 533 mm.
Maximum damage - 10000. Range - 6.0 km. Speed - 53 kt. Reload time - 41 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.
AA defense: 2x1 40.0 mm., 2x1 7.7 mm., 2x1 76.2 mm.
AA defense short-range: continuous damage per second - 14, hit probability - 85 %, action zone - 1.5 km;
AA defense mid-range: continuous damage per second - 49, hit probability - 90 %, action zone - 3.0 km;
Maximum speed - 29.0 kt. Turning circle radius - 540 m. Rudder shift time – 5.5 s. Surface detectability – 9.8 km. Air detectability – 3.9 km. Detectability after firing main guns in smoke  – 4.5 km.

Available consumables:

1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)


Commonwealth cruiser Dunedin , Tier IV 

The Dunedin is a Danae-class light cruiser that served from 1924 to 1937. She served in the New Zealand Division of the Royal Navy, which was the predecessor of the Royal New Zealand Navy. During World War II, the cruiser took an active part in operations in the Atlantic, capturing several enemy transports. On November 1941, Dunedin was sunk by a German submarine.

 

Commonwealth cruiser Dunedin, Tier IV

Hit points – 20200. Plating - 13 mm. Fires duration: 30 s.
Main battery - 6x1 152 mm. Firing range - 13.6 km.
Maximum HE shell damage – 2100. HE shell armor penetration - 25 mm. Chance to cause fire – 8%. HE initial velocity - 853 m/s.
Maximum AP shell damage - 2800. AP initial velocity - 853 m/s.
Reload time - 8.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 127 m. Sigma – 2.00.
Torpedo tubes - 4x3 533 mm.
Maximum damage - 10000. Range - 6.0 km. Speed - 53 kt. Reload time - 62 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.
Secondary Armament:
3x1 102.0 mm, range  - 4.0 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity - 811 m/s
AA defense: 2x1 40.0 mm., 3x1 102.0 mm.
AA defense mid-range: continuous damage per second - 25, hit probability - 90 %, action zone - 2.5 km;
AA defense long-range: continuous damage per second - 56, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 2, damage within an explosion - 1120, action zone 3.5 - 5.8 km.
Maximum speed - 29.0 kt. Turning circle radius - 550 m. Rudder shift time – 5.8 s. Surface detectability – 10.1 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke  – 4.7 km.

Available consumables:

1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)

2 slot - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.0 km; Ship detection range 4.0 km; Reload time 120 s; Charges 3)


Commonwealth cruiser Delhi, (Test Ship Red Fort) Tier V 

Image of Cruiser Delhi
Image not provided by WG - This image is INS Delhi in 1969 © Keith Wood

We're now ready to share more details about Delhi, the tier V in the Commonwealth cruiser line. She'll be the first ship in the line to receive the signature Commonwealth Crawling Smoke Generator, giving her a unique tool against her tier V competitors.

The model for Delhi is still in development, so for testing purposes, we are using another ship – Red Fort – with a similar hull and guns identical to Delhi.

Hit points – 23400. Plating - 16 mm. Fires duration: 30 s.
Torpedo protection - 4 %.
Main battery - 3x2 152 mm. Firing range - 14.3 km.
Maximum HE shell damage – 2100. HE shell armor penetration - 25 mm. Chance to cause fire – 8%. HE initial velocity - 841 m/s.
Maximum AP shell damage - 2850. AP initial velocity - 841 m/s.
Reload time - 6.0 s. 180-degree turn time - 25.7 s. Maximum dispersion - 131 m. Sigma – 2.00.
Airstrike (DC):
Reload time - 20.0 s. Available flights - 1. Number of Aircraft in Attacking Flight - 1. Maximum range - 8.0 km. Number of Bombs in Payload - 1. Maximum bomb damage - 2700.0.
Torpedo tubes - 2x4 533 mm.
Maximum damage - 15433. Range - 10.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180-degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
4x2 102.0 mm, range  - 4.3 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity - 811 m/s
AA defense: 2x4 40.0 mm., 4x2 102.0 mm.
AA defense mid-range: continuous damage per second - 212, hit probability - 90 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 60, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 2, damage within an explosion - 1050, action zone 3.5 - 5.8 km.
Maximum speed - 32.5 kt. Turning circle radius - 640 m. Rudder shift time – 7.7 s. Surface detectability – 10.5 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke  – 4.9 km.
Available consumables:
1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)
2 slot - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.0 km; Ship detection range 4.0 km; Reload time 120 s; Charges 3)
2 slot - Defensive AA Fire (Duration time 40 s; Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long-range AA defenses 300%; Reload time 80 s; Charges 3)
3 slot - Crawling Smoke Generator (Duration time 102 s; Duration time 10 s; Radius 450.0 m; Reload time 160 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with the best available modules. The stats are subject to change during the testing.


Commonwealth cruiser Hobart, Tier VI 

This ship now has its own page HERE


Commonwealth cruiser Uganda, Tier VII 


This ship now has its own page HERE


Commonwealth cruiser Auckland, Tier VIII 

This ship now has its own page HERE


Commonwealth cruiser Encounter, Tier IX 

This ship now has its own page HERE


Commonwealth cruiser Cerberus, Tier X 

This ship now has its own page HERE


German cruiser Wiesbaden, Tier VIII

This ship now has its own page HERE


Spanish battleship Victoria, Tier IX

This ship now has its own page HERE

 
Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.
 

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