Dunedin - Tier IV Commonwealth (New Zealand) Cruiser 1919

Dunedin Header Early Access Image
 

flagship icon Dunedin - Tier IV Commonwealth (New Zealand) Cruiser 1919

One of the Danae-class cruisers, representing an advancement in the later C class series of ships, she stood out from her predecessors due to her enlarged size as well as stronger artillery and torpedo armament. Dunedin, the fifth ship in the series, served within the Royal Navy's New Zealand Division from 1924 through 1937. In the course of World War II, she actively operated in the Atlantic, capturing several enemy transports. In November 1941, Dunedin was sunk by a German submarine while on active duty.

 
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Dunedin Info

Ship Name: commonwealth flag  IV Dunedin
Tier: 4
WG introduction:  Nov 30, 2023.
Status during tests and early access:  Special Ship
Release: 13.2 (Early Access)
How to Obtain in Early Access: Consecutive Bundle, Commonwealth Tokens150 Tokens {getButton} $text={Early Access Link } $icon={link} $color={blue}
Status when final 13.4:  Researchable ship
Research cost when final: ship xp5 600 Ship XP - credits698 000 Credits
Nation:  commonwealth flag Commonwealth (New Zealand)
Status: Work in Progress

Armor

Hit Points: 20,200 hp
Fires duration: 30 s
Armour: 10-76 mm
Deck Fore/Mid/Aft: 13/19/13 mm
Side Plating Fore/Mid/Aft: 13-57/13-76/13-57 mm
Citadel Fore Athwartships: 13-25 mm
Citadel Aft Athwartships: 13-25 mm
Turret Plating: 76 mm
Superstructure: 10 mm
Armor Belt: 57-76 mm
Plating: 13 mm
Citadel Deck: 16-19 mm
Citadel Bottom: 20 mm
Tonnage: 5,719

Main Battery Armament

6x1 152 mm/45 Mk.XII on a PXIII* mount:
Max Range: 13.6 km
Reload: 8.5 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 127 m
Sigma: 2.00σ
 

Shell Types

High Explosive Shells [HE]
6x 152 mm HE 4crh:
Maximum HE shell damage: 2100
Alpha Piercing HE: 25.0 mm
Shell Air Drag: 0.388
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 42.42
Shell Ricochet At: 91.0°
HE Shell initial velocity: 853.0 m/s
Chance of causing fire: 8.0%
 
Armor Piercing Shells [AP]
6x 152 mm AP 4crh:
Maximum AP shell damage: 2800
Shell Air Drag: 0.392
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diametr: 152 mm
Shell Krupp: 2045.0
Shell Mass: 42.42
Shell Ricochet At: 45.0°
AP Shell initial velocity: 853.0 m/s

Secondaries [HE]

3×1 102 mm/45 QF Mk.V on an HA Mk.III mount:
Maximum HE shell damage: 1,500
Range: 4.0 km
Reload: 4.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%

Torpedoes

4x3 533 mm TR Mk I:
Damage: 10,000 hp
Range: 6.0 km
Speed: 53 kts
Reload: 62 s
180° Turn Time: 7.2 s
Visibility Distance: 1.1 km

Anti Aircraft Defence

Long Range:
3x1 102 mm/45 QF Mk.V on an HA Mk.III mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1120
Continuous Damage Per Second: 56
Number of Explosions Per Salvo: 2
Continuous Damage: 60
Medium Range:
2x1 40 mm/39 Vickers QF Mk.II on a single mount:
Action Zone: 2.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 25

Mobility

Maximum Speed: 29.0 kts
Turning Circle Radius: 550 m
Rudder Shift Time: 5.8 s
Propulsion: 40,000 hp

Visibility

Surface Detectability: 10.1 km
Air Detectability: 6.4 km
Detectability after Firing Main Guns in Smoke: 4.7 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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