0.11.2 Closed Testing: Changes to Superships, Hornet, and Submarines
Based on testing results, WG are applying changes to Superships, Hornet, submarines, and depth charges. The changes listed below will go live with the release of Update 0.11.2 and will already be present in the second stage of the current Public Test session.
Changes to Submarines and Depth Charges
Recently we announced the return of submarine testing along with details about what was changing for them.
The newly updated submarines have already appeared on the Public Test for Update 0.11.2. Based on the results of the first round of PT, we've prepared additional changes aimed at improving submarine gameplay and their interaction with surface ships and other submarines.
- Submarines at Tier VI are performing within the norm, but at Tiers VIII and X, they begin to drop off. To improve the situation we have changed the progression of submarine torpedoes. These changes will also emphasize the gameplay differences between different nations’ subs:
- German submarines have effective homing torpedoes
- American submarines enjoy powerful conventional torpedoes
- We’ve significantly reduced the arming distance of homing torpedoes. This change will make interactions between submarines easier, and at the same time won’t have a significant effect on surface ships due to the low base damage of homing torpedoes.
- The average lifetime of submarines appeared to be excessively high. In order to lower it, we've increased the reload time of their Damage Control Party as well as the damage dealt by Airstrike depth charges.
PTS 0.11.2 Round 2 [UTC]
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PTS 0.11.2 Round 2 [UTC] Starts | PTS 0.11.2 Round 2 [UTC] Ends |
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Details of changes
Changes compared to 0.11.2 Round 1 Public test:
All Submarines
- Damage Control Party consumable cooldown increased: 30 s. to 60 s.
X Balao
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Reload time reduced from 46 s. to 40 s.
- Sonar Ping cooldown reduced from 10 s. to 7 s.
Сonventional torpedoes:
- Visibility reduced: 2.5 km to 1.6 km
- Damage increased: 13,267 to 14,967
- Chance to cause flooding increased: 66% to 90%
- Arming time reduced from up to 6 s. to 5 s.
- Speed increased: 62 knots to 64 knots
- Range increased from 6.3 km to 7.5 km
VIII Salmon
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Torpedo reload time reduced: 48 s. to 42 s.
- Sonar Pulse cooldown reduced: 8.9 s. to 7.5 s.
Сonventional torpedoes:
- Visibility reduced: 2.5 km to 1.6 km
- Damage increased: 13,267 to 13,867
- Range increased: 6.3 km to 7 km
- Arming time increased: 4 to 5 s.
VI Cachalot
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Reload time reduced: 50 s. to 42 s.
X U-2501
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Reload time reduced: 77 s. to 60 s.
- Sonar Ping cooldown reduced: 8.3 s. to 6 s.
Сonventional torpedoes:
- Visibility reduced: 2.5 km to 1.9 km
- Damage reduced: 13,800 to 12,500
- Chance to cause flooding increased: 70% to 73%
VIII U-190
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Reload time reduced: 58 s. to 50 s.
- Sonar Ping cooldown reduced: 7.1 s. to 6.5 s.
Сonventional torpedoes:
- Visibility reduced: 2.5 km to 1.9 km
- Damage reduced: 13,800 to 12,500
- Chance to cause flooding increased: 70% to 73%
VI U-69
Homing torpedoes:
- Arming time reduced: 6 s. to 2 s.
- Ascent time increased by approximately 2 times
- Reload time reduced: 58 s. to 50 s.
- Sonar Ping cooldown increased: 6 s. to 6.5 s.
Depth charges
- Damage of all Airstrike depth charges increased by approximately 15%