0.11.2 Closed Testing: Changes to Superships, Hornet, and Submarines

0.11.2 Closed Testing: Changes to Superships, Hornet, and Submarines

Based on testing results, WG are applying changes to Superships, Hornet, submarines, and depth charges. The changes listed below will go live with the release of Update 0.11.2 and will already be present in the second stage of the current Public Test session.

 
Changes to Submarines and Depth Charges
Recently we announced the return of submarine testing along with details about what was changing for them. 
The newly updated submarines have already appeared on the Public Test for Update 0.11.2. Based on the results of the first round of PT, we've prepared additional changes aimed at improving submarine gameplay and their interaction with surface ships and other submarines. 
  • Submarines at Tier VI are performing within the norm, but at Tiers VIII and X, they begin to drop off. To improve the situation we have changed the progression of submarine torpedoes. These changes will also emphasize the gameplay differences between different nations’ subs:
    • German submarines have effective homing torpedoes
    • American submarines enjoy powerful conventional torpedoes
  • We’ve significantly reduced the arming distance of homing torpedoes. This change will make interactions between submarines easier, and at the same time won’t have a significant effect on surface ships due to the low base damage of homing torpedoes.
  • The average lifetime of submarines appeared to be excessively high. In order to lower it, we've increased the reload time of their Damage Control Party as well as the damage dealt by Airstrike depth charges.
PTS 0.11.2 Round 2 [UTC]
PTS 0.11.2 Round 2 [UTC] Starts PTS 0.11.2 Round 2 [UTC] Ends
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Details of changes

Changes compared to 0.11.2 Round 1 Public test:

All Submarines 
  • Damage Control Party consumable cooldown increased: 30 s. to 60 s.
X Balao
Homing torpedoes:
  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Reload time reduced from 46 s. to 40 s.
  • Sonar Ping cooldown reduced from 10 s. to 7 s.
Сonventional torpedoes:
  • Visibility reduced: 2.5 km to 1.6 km
  • Damage increased: 13,267 to 14,967
  • Chance to cause flooding increased: 66% to 90%
  • Arming time reduced from up to 6 s. to 5 s.
  • Speed increased: 62 knots to 64 knots
  • Range increased from 6.3 km to 7.5 km
VIII Salmon
Homing torpedoes:
  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Torpedo reload time reduced: 48 s. to 42 s.
  • Sonar Pulse cooldown reduced: 8.9 s. to 7.5 s.
Сonventional torpedoes:
  • Visibility reduced: 2.5 km to 1.6 km
  • Damage increased: 13,267 to 13,867
  • Range increased: 6.3 km to 7 km
  • Arming time increased: 4 to 5 s.
VI Cachalot
Homing torpedoes:
  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Reload time reduced: 50 s. to 42 s.
X U-2501
Homing torpedoes:
  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Reload time reduced: 77 s. to 60 s.
  • Sonar Ping cooldown reduced: 8.3 s. to 6 s.
Сonventional torpedoes:
  • Visibility reduced: 2.5 km to 1.9 km
  • Damage reduced: 13,800 to 12,500
  • Chance to cause flooding increased: 70% to 73%
VIII U-190
Homing torpedoes:
  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Reload time reduced: 58 s. to 50 s.
  • Sonar Ping cooldown reduced: 7.1 s. to 6.5 s.
Сonventional torpedoes:
  • Visibility reduced: 2.5 km to 1.9 km
  • Damage reduced: 13,800 to 12,500
  • Chance to cause flooding increased: 70% to 73%
VI U-69
Homing torpedoes:
  • Arming time reduced: 6 s. to 2 s.
  • Ascent time increased by approximately 2 times
  • Reload time reduced: 58 s. to 50 s.
  • Sonar Ping cooldown increased: 6 s. to 6.5 s.
Depth charges
  • Damage of all Airstrike depth charges increased by approximately 15%
 
 
Changes to  VIII USS Hornet - Mar 3rd, 2022
  • Increased the firing range of the secondary battery from 4.5 km. to 6.6 km.

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Changes to USA Flag icon United States - Mar 3rd, 2022
Tactical Torpedo Bomber Squadron:
  • The number of aircraft has been increased: 1 to 2
  • Reduced individual aircraft HP: 4,430 to 2,215
  • Significantly improved the torpedo aiming reticle reduction
Tactical Bomber Squadron:
  • The number of aircraft has been increased: 1 to 2
  • Reduced individual aircraft HP: 5,860 to 2,930
Tactical Attack Aircraft Squadron:
  • The number of aircraft has been increased: 2 to 3
  • Reduced individual aircraft HP: 1,610 to 1,074

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Changes to  icon HMS Eagle - Mar 3rd, 2022
  • The number of aircraft has been increased: 1 to 2
  • Reduced individual aircraft HP: 3,340 to 2,215
Tactical Bomber Squadron:
  • The number of aircraft has been increased: 1 to 2
  • Reduced individual aircraft HP: 4,290 to 2,145
Tactical Attack Aircraft Squadron:
  • The number of aircraft has been increased: 2 to 3
  • Reduced individual aircraft HP: 1,570 to 1,047

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Changes to JAPAN FLAG icon Yamagiri  Mar 3rd, 2022
  • Detectability reduced: 7.4 km to 7.1 km. 
    Other detectability ranges reduced proportionally
  • Added an Burst fire: alternative fire mode with the following characteristics:
    • Reload: 30 s
    • Interval between individual shots: 1 s
    • Number of bursts in a series: 3
Currently Yamagiri with her characteristics and mechanics looks too similar to Shimakaze. The addition of the alternative fire mode will make the gameplay of the ship more interesting and will emphasize Yamagiri's gameplay differences from her predecessor.

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Changes to  icon Zorkiy  Mar 3rd, 2022
 
Changes to usa flag icon Annapolis  Mar 3rd, 2022
 
Changes to JAPAN FLAGbattleship icon Satsuma - Mar 3rd, 2022
  • Main battery reload time increased: 33 s. to 35 s.
  • Adjustment Firing bar decrease rate increased: 1 to 2 units per cycle

{getButton} $text={Satsuma} $icon={link} $color={dodgerblue}
 
Changes to battleship icon Hannover - Mar 3rd, 2022
  • Main battery reload time reduced: 31.5 s. to 28 s.

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Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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