Satsuma - Japanese Super Battleship 1945

  Satsuma - Japanese Super Battleship 1945

Satsuma is a further development of the Design A-150 super battleships, equipped with an even stronger battery of eight 510 mm guns.
 
Satsuma Info:
Ship Name:  Satsuma
Level:  Supership
Paper ship:  Yes
Class:  Superbattleship
WG introduction:  May 16, 2021
Status 0.11.3: battleshipElite Ship
Ship release:  0.10.10
0.11.3 Super Battleship   Satsuma cost is  57,000,000 Credits.
To obtain Satsuma starting with 0.11.3, you must first have researched  X Yamato of the corresponding branch.

Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:  JAPAN FLAGJapan
Permaflage:   Type 0 - Satsuma cost  5000
Current development status:  Released
Ship Armour:
satsuma armour
Hit Points: 119 200 hp
Armour: 10~650 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 50~360 mm
Citadel Aft Athwartships: 50~380 mm
Armor Belt: 32 mm
Citadel Armor Belt: 60~460 mm
Citadel Deck: 200 mm
Citadel Armoured Deck Slopes: 230~360 mm
Turret Plating: 250~650 mm
Conning Tower: 500 mm
Torpedo Protection, Damage Reduction: 59%
Main Battery Armament:
4 x 2 510 mm/45 Type 98 in a twin turret:
Max Range:  27.0 km
Reload:  35.0 s
180° Turn Time:  60.0 s
Dispersion at Max Range:  278 m
Sigma:  2.10σ
 
Shell Types:
 
HE Shells 8x 510 mm HE Type 98:
Max HE Shell Damage: 8100
Alpha Piercing HE: 85.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2964
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 510 mm
Shell Krupp: 240.0
Shell Mass: 2620.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 765.0 m/s
Burn Probability: 40%
 
AP Shells: 8x 510 mm AP Type 98:
Max AP Shell Damage: 19400
Ammo Type: Armor Piercing
Shell Air Drag: 0.2964
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 85.0 mm
Shell Diameter: 510 mm
Shell Krupp: 1800.0
Shell Mass: 2620.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 765.0 m/s
Combat Instructions > Immediate Main Battery Fire Adjustment:
Temporarily Increases main battery gun firing accuracy.
Can be used only after successful gun adjustment firing.
Maximum main battery shell dispersion: -35%
Action time: 25 s.
Required number of qualified gun shots: 12.
Secondary Armament:
4 × 2 203 mm HE Type0:
Max HE Shell Damage: 3300
Range: 7.3 km
Reload: 12.0 s
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 125.85 kg
Shell Ricochet At: 91.0°
Shell Speed: 840.0 m/s
Burn Probability: 17%
14 × 2 100 mm HE Type98:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 7.0 s
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.331
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 480.0
Shell Mass: 13.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 1000.0 m/s
Burn Probability: 6%
AA Defence:
Long Range:
8 × 2 100 mm/65 Type 97 on a twin mount:
6 × 2 100 mm/65 Type 97 on a Model A mount:
Firing range:  ~5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1400
Damage by long range AA guns:  161
Number of Explosions Per Salvo:  7
Continuous damage: 360
Action Zone:  3.5 - 5.8 km
Mid Range:
20 × 2 40 mm/60 Type 5 on a twin mount:
Firing range:  ~3.5 km
Damage by mid range AA guns:  371
Hit Probability:  75%
Short Range:
30 × 3 25 mm/60 Type 96 on a triple mount:
Firing range: ~2.5 km
Hit Probability: 70 %
Damage by Zone Area AA: 196
Depth Charge Airstrike:
Maximum bomb damage: 3100
Available flights: 2
Attack aircraft per flight: 1
Range: 11 km
Bombs per payload: 3
Reload time: 30 s
Mobility:
Mobility: Maximum speed: 27 kt
Turning circle radius: 1020 m
Rudder shift time: 22.4 s
Propulsion: 166,000 hp
Visibility:
Surface Detectability: 17.9 km
Air Detectability: 15.2 km
Detectability by depths: 0-15.2 km
Detectability after Firing Main Guns in Smoke:  21.4 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinte
Work Time: 10 s
Reload Time:  80 s
Slot 2:  Repair Party:
Charges 4
Action Time:  28 s
Reload Time:  80 s
HP per Second: +596 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
Slot 3: Fighter:
Charges: 4
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}

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