Satsuma - Japanese Grand Battle Super-Battleship 1945

Satsuma in-game

iconicon Satsuma
Japanese Grand Battle Super-Battleship 1945

A further development of the Design A-150 super battleships, equipped with an even stronger battery of eight 510 mm guns. 

0.10.5 Grand Battle New Ship Satsuma
A new temporary type of battle awaits you: "Grand Battle". Its main feature will be super-battleships - ships that hypothetically could exist if naval doctrine had historically continued the trend of using artillery ships instead of giving pre-eminence to aircraft carriers.

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Special combat instructions
Special combat instructions active

Adjustment Firing Mechanics:
>New mechanics have been added for the super battleships—adjustment fire. Each gun salvo that hits a locked target, or lands near it, fills the adjustment fire meter. As soon as it is filled, some ship characteristics get a temporary boost. Satsuma receives a bonus to the accuracy of her main battery; Hannover receives a bonus to the range and accuracy of her secondary battery.
> The bonuses can be applied an unlimited number of times in a single battle. If the ship ceases firing for a certain amount of time, the progress of the adjustment fire meter resets.
> Thanks to the new mechanics, you can reinforce your ship directly in battle, but to use this feature to maximum effect, you will need to plan your actions and positioning in advance. This will make the gameplay more interesting and diverse.{alertInfo}

0.10.5 Grand Battle Main Rules:
>  Format - "9 vs 9" on ships Tier IX-X, including super-battleships. Limit - no more than three super-battleships per team.
>  Satsuma and Hannover will be rented to players when version 0.10.5 is launched.
>  A new temporary resource, Intelligence Reports, is required to enter battle on super-battleships. Participate in Grand Battle on Tier IX-X ships to obtain them.
>  Rewards: expendable camouflages "Dazzling", a memorable flag and a "Grand Battle" patch, as well as themed achievements.{alertInfo}

ship details
Class Super-Battleship Type battleshipSpecial Ship
Paper Ship True WG Introduction May 16, 2021
Ship Release
Update 0.10.5
Special Resource and Cost Intelligence Reports
Nation JAPAN FLAG Japan  Base Value Loan Ship
Permaflage permaflage Type 20 Free Current Status Released
Satsuma is free for the player-base to test on PTS 0.10.5

Hit Points 119,200 Plating 10~650 mm
Athwartships Fore 32 mm Athwartships Aft 32 mm
Citadel Athwartships Fore 50~360 mm Citadel Athwartships Aft 50~360 mm
Citadel Armor Belt 60~460 mm Armour Belt 32 mm
Citadel Deck200 mm Citadel Armoured Deck Slopes 230~360 mm
Turret Plating 250~650 mm Torpedo Damage Protection 59 %

main battery
Calibre Turrets x Barrels Max Range Reload 180° Turn Time Dispersion Sigma
510 mm
4 x 2
27.0 km
34 s
60 s
278 m
shell types
8 x 510 mm HE Type 98 8 x 510 mm AP Type 98
Max Shell Damage 8100 Max Shell Damage 19400
Alpha Piercing HE 85 mm Normalization 6.0°
Shell Velocity 765 m/s Shell Velocity 765 m/s
Air Drag 0.2964 Air Drag 0.2964
Krupp 240.0 Krupp 1800.0
Mass 2620.0 kg Mass 2620.0 kg
Detonator Threshold 2.0 Detonator Threshold 85.0 mm
Fusetime 0.001 s Fusetime 0.033 s
Ricochet Angles 60° - 91° Always Ricochet at 60.0°
Chance of fire 40% Start Ricochet 45.0°

secondary armament
4 x 2 203 mm HE
Range 7.3 km
Alpha Damage 3300
Chance of Fire 17%
Reload soon s
Alpha Piercing HE soon mm
Shell Velocity 840 m/s
14 x 2 100 mm HE
Range 7.3 km
Alpha Damage 1700
Chance of Fire 6%
Reload 3.0 s
Alpha Piercing HE 30 mm
Shell Velocity 1000 m/s

aa defence
Range Calibre Turrets/Guns N° of EXP Damage per Second Hit Probability Action Radius
Within EXP Radius Continuous
100 mm
14 x 2
5.8 km
40 mm
20 x 2
3.5 km

25 mm
30 x 3
85 %
2.5 km

mobility & visbility
Manoeuvrability Concealment
Maximum Speed 27.0 kts Surface Detectability 18.5 km
Turning Circle Radius 1020 m Air Detectability 15.2 km
Rudder Shift Time 22.4 s Firing in Smoke Detectability 21.5 km
Propulsion 166,000 hp    

Slot 1 Slot 2
Damage Control Party Repair Party
Work Time 10 s Charges 4
Reload Time 80 s Action Time 28 s

    Reload Time 80 s

    HP per Second +0.5% /s
Slot 3 Slot 3
Spotting Aircraft Fighter
Charges 4 Charges 3
Action Time 100 s Action Time 60 s
Reload Time 240 s Reload Time 90 s
Added Firing Range +20% Flight Range 3 km

Fighters x 3
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}

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