
Satsuma - Japanese Super Battleship 1945
Satsuma is a further development of the Design A-150 super battleships, equipped with an even stronger battery of eight 510 mm guns.
CT 14.0Balance Changes
Combat Instructions Changes
WG have made some adjustments to the Combat Instructions parameters for Satsuma to enhance gameplay and strategy:
- Removed: Current progress conditions.
- Added: New progress condition
- Hit an enemy ship with a main battery shell: 8%.
These changes aim to reward precision and strategy, encouraging players to aim carefully and make each shot count in battles.
New Satsuma Combat Instructions
Activation Effect:
Maximum main battery shell dispersion: -35%
Action time: 25 s.
Activation Conditions:
Fill the combat instructions progress bar by completing the conditions below:
Hit an enemy ship with a main battery shell: 8%
Effect when conditions are not met:
After some time, you will start losing progress:
Time you will start losing progress: 45 s.
progress lost per second: 4% /s
progress lost per second: 4% /s
Satsuma Info:
Ship Name: 
Satsuma



Level: Supership
Paper ship: Yes
Class: Superbattleship
WG introduction: May 16, 2021
Status 0.11.3:
Elite Ship

Ship release: 0.10.10
Nation:
Japan

Current development status: Released
Ship Armour:

Hit Points: 119 200 hp
Armour: 10~650 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 50~360 mm
Citadel Aft Athwartships: 50~380 mm
Armor Belt: 32 mm
Citadel Armor Belt: 60~460 mm
Citadel Deck: 200 mm
Citadel Armoured Deck Slopes: 230~360 mm
Turret Plating: 250~650 mm
Conning Tower: 500 mm
Torpedo Protection, Damage Reduction: 59%
Main Battery Armament:
4 x 2 510 mm/45 Type 98 in a twin turret:
Max Range: 27.0 km
Reload: 35.0 s
180° Turn Time: 60.0 s
Dispersion at Max Range: 278 m
Sigma: 2.10σ
Shell Types:
HE Shells 8x 510 mm HE Type 98:
Max HE Shell Damage: 8100
Alpha Piercing HE: 85.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2964
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 510 mm
Shell Krupp: 240.0
Shell Mass: 2620.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 765.0 m/s
Burn Probability: 40%
AP Shells: 8x 510 mm AP Type 98:
Max AP Shell Damage: 19400
Ammo Type: Armor Piercing
Shell Air Drag: 0.2964
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 85.0 mm
Shell Diameter: 510 mm
Shell Krupp: 1800.0
Shell Mass: 2620.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 765.0 m/s
Combat Instructions > Immediate Main Battery Fire Adjustment:
Activation Effect:
Maximum main battery shell dispersion: -35%
Action time: 25 s.
Activation Conditions:
Fill the combat instructions progress bar by completing the conditions below:
Hit an enemy ship with a main battery shell: 8%
Effect when conditions are not met:
After some time you will start losing progress:
Time you will start losing progress: 45 s.
progress lost per secon: 4% /s
progress lost per secon: 4% /s
Secondary Armament:
4 × 2 203 mm HE Type0:
Max HE Shell Damage: 3300
Range: 7.3 km
Reload: 12.0 s
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 125.85 kg
Shell Ricochet At: 91.0°
Shell Speed: 840.0 m/s
Burn Probability: 17%
14 × 2 100 mm HE Type98:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 7.0 s
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.331
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 480.0
Shell Mass: 13.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 1000.0 m/s
Burn Probability: 6%
AA Defence:
Long Range:
8 × 2 100 mm/65 Type 97 on a twin mount:
6 × 2 100 mm/65 Type 97 on a Model A mount:
Firing range: ~5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1400
Damage by long range AA guns: 161
Number of Explosions Per Salvo: 7
Continuous damage: 360
Action Zone: 3.5 - 5.8 km
Mid Range:
20 × 2 40 mm/60 Type 5 on a twin mount:
Firing range: ~3.5 km
Damage by mid range AA guns: 371
Hit Probability: 75%
Short Range:
30 × 3 25 mm/60 Type 96 on a triple mount:
Firing range: ~2.5 km
Hit Probability: 70 %
Damage by Zone Area AA: 196
Depth Charge Airstrike:
Maximum bomb damage: 3100
Available flights: 2
Attack aircraft per flight: 1
Range: 11 km
Bombs per payload: 3
Reload time: 30 s
Mobility:
Mobility: Maximum speed: 27 kt
Turning circle radius: 1020 m
Rudder shift time: 22.4 s
Propulsion: 166,000 hp
Visibility:
Surface Detectability: 17.9 km
Air Detectability: 15.2 km
Detectability by depths: 0-15.2 km
Detectability after Firing Main Guns in Smoke: 21.4 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinte
Work Time: 10 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges 4
Action Time: 28 s
Reload Time: 80 s
HP per Second: +596 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
Slot 3: Fighter:
Charges: 4
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}
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