Satsuma - Japanese Battleship 1945 - Superships

  Satsuma Japanese Battleship 1945 - Superships

Satsuma is a further development of the Design A-150 super battleships, equipped with an even stronger battery of eight 510 mm guns.

 

Super-Battleship as part of the Maru 6 Keikaku Program.{alertSuccess}
 
Important
Satsuma's adjustment fire bonus no longer triggers automatically. It is now activated by pressing the F key. This change will allow players to apply the power-up bonus at the most optimal moment.{alertInfo}
 
Hannover Info:
Ship Name: JAPAN FLAGbattleship icon Satsuma
Level:  Supership
Paper ship:  Yes
Early Access:  0.10.10
Class:  Super-Battleship
WG introduction:  May 16, 2021
Status during testing:  battleshipSpecial Ship
Ship release:  0.10.10
Research Purchase: Available for rent from random bundles that can be obtained in exchange for a new resource  Supership Tokens in the Armory.
Nation:  JAPAN FLAGJapan
Permaflage:   Satsuma Free
Current development status:  Will be for a loan period during 0.10.10
Ship Armour:
satsuma armour
Hit Points: 119,200 hp
Armour: 10~650 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 50~360 mm
Citadel Aft Athwartships: 50~380 mm
Armor Belt: 32 mm
Citadel Armor Belt: 60~460 mm
Citadel Deck: 200 mm
Citadel Armoured Deck Slopes: 230~360 mm
Turret Plating: 250~650 mm
Conning Tower: 500 mm
Torpedo Protection, Damage Reduction: 59%
Main Battery Armament:
4 x 2 510 mm/45 Type 98 in a twin turret:
Max Range:  27.0 km
Reload:  30.0 s
180° Turn Time:  60.0 s
Dispersion at Max Range:  278 m
Sigma:  2.10σ
 
Shell Types:
 
HE Shells 8x 510 mm HE Type 98:
Max HE Shell Damage: 8100
Alpha Piercing HE: 85.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2964
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 510 mm
Shell Krupp: 240.0
Shell Mass: 2620.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 765.0 m/s
Burn Probability: 40%
 
AP Shells: 8x 510 mm AP Type 98:
Max AP Shell Damage: 19400
Ammo Type: Armor Piercing
Shell Air Drag: 0.2964
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 85.0 mm
Shell Diameter: 510 mm
Shell Krupp: 1800.0
Shell Mass: 2620.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 765.0 m/s
Alternative firing mode: Combat Instructions:

The Unique feature for Satsuma will be "Combat Instructions". It allows you to have a temporary enhancement to the characteristics of the ship in battle. Satsuma gains main battery accuracy. The bonus can be activated only after successful amount of qualified gun shots.
The bonus is activated by pressing the  F key. This will allow players to apply the power-up bonus at the most optimal moment.{alertSuccess}
 
Temporarily Increases main battery gun firing accuracy.
Can be used only after successful gun adjustment firing.
Maximum main battery shell dispersion: -35%
Action time: 25 s.
Required number of qualified gun shots: 12.
Secondary Armament:
4 × 2 203 mm HE Type0:
Max HE Shell Damage: 3300
Range: 7.3 km
Reload: 12.0 s
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 125.85 kg
Shell Ricochet At: 91.0°
Shell Speed: 840.0 m/s
Burn Probability: 17%
14 × 2 100 mm HE Type98:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 7.0 s
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.331
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 480.0
Shell Mass: 13.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 1000.0 m/s
Burn Probability: 6%
AA Defence:
Long Range:
8 × 2 100 mm/65 Type 97 on a twin mount:
6 × 2 100 mm/65 Type 97 on a Model A mount:
Firing range:  ~5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1400
Damage by long range AA guns:  161
Number of Explosions Per Salvo:  7
Continuous damage: 360
Action Zone:  3.5 - 5.8 km
Mid Range:
20 × 2 40 mm/60 Type 5 on a twin mount:
Firing range:  ~3.5 km
Damage by mid range AA guns:  371
Hit Probability:  75%
Short Range:
30 × 3 25 mm/60 Type 96 on a triple mount:
Firing range: ~2.5 km
Hit Probability: 70 %
Damage by Zone Area AA: 196
Depth Charge Airstrike:
Maximum bomb damage: 4100
Available flights: 2
Attack aircraft per flight: 2
Range: 11 km
Bombs per payload: 6
Reload time: 60 s
Mobility:
Mobility: Maximum speed: 27 kt
Turning circle radius: 1020 m
Rudder shift time: 22.4 s
Propulsion: 166,000 hp
Visibility:
Surface Detectability: 18.5 km
Air Detectability: 15.2 km
Detectability by depths: 0-15.2 km
Detectability after Firing Main Guns in Smoke:  21.4 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinte
Work Time: 10 s
Reload Time:  80 s
Slot 2:  Repair Party:
Charges 4
Action Time:  28 s
Reload Time:  80 s
HP per Second: +596 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
Slot 3: Fighter:
Charges: 4
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.{alertError}

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