United States - American Super Aircraft Carrier 1952

  United States - American Super Aircraft Carrier 1952

A completion variant of "super carrier" United States as a fleet strike carrier with relevant alterations to the ship's layout design and equipment.
 
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Tactical Squadrons:
United States will have two types of squadrons - standard squadrons and tactical squadrons. The standard squadrons are the primary strike force of the new carriers, while the tactical squadrons, consisting of jet aircraft, are best suited for quick point-to-point attacks against single targets. 
 

Ship Details

Ship Name:     United States
Level: Supership
WG Introduction:   Jan 14th 2022
Paper Ship:   Yes
Class:   Aircraft Carrier (CV)
0.11.3 Status: Elite Ship
Ship Release:   0.11.1
0.11.3 Super Carrier   United States cost is  48,000,000 Credits.
To obtain United States starting with 0.11.3, you must first have researched  X Midway of the corresponding branch.

Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:    USA
Permaflage:   Type 0 - United States cost  5000
Current Status:   Released


Hull

Hit Points:   78,200 hp
Overall:   13~40 mm
Fore Athwartships:   19 mm
Aft Athwartships:   19 mm
Citadel Torpedo Bulkhead:   19 mm
Armor Belt:   40 mm
Citadel Deck:   19 mm
Citadel Bottom:   40 mm
Superstructure:   13 mm
Torpedo Damage Protection:   19%
Tonnage:   83 034 tn

Aircraft

 
TACTICAL ATTACK AIRCRAFT:
Grumman F9F:

Plane HP:    1074 hp
Cruising Speed:   170 kts
Max Speed:   340 kts
Engine Boost Time:   30 s
Attacking Plane Amount:   3
Squadron Amount:   2
Detectability:   15 km
Aircraft on Deck:   2
Plane Restoration:   150 s (175 s after CT 0.11.4)
ROCKET STATS:
11.75 INCH AR ROCKET MOD. 1:
Alpha Damage:  8700
Rockets in Payload:   2
Alpha Piercing HE:  76 mm
Burn Probability:  70%

TACTICAL torpedo BOMBERS:
A-2 Savage:

Plane HP:    2215 hp
Cruising Speed:   132 kts
Max Speed:   264 kts
Engine Boost Time:   30 s
Attacking Plane Amount:   3
Squadron Amount:   1
Detectability:   15 km
Aircraft on Deck:   1
Plane Restoration:   205 s
BOMB STATS:
TORPEDO MK.25:
Alpha Damage:  8200
Torpedoes in Payload:   2
Arming distance:  470 m
Range:  4 km

TACTICAL DIVE BOMBERS:
A-2 Savage:

Plane HP:    2930 hp
Cruising Speed:   132 kts
Max Speed:   264 kts
Engine Boost Time:   30 s
Attacking Plane Amount:   2
Squadron Amount:   1
Detectability:   15 km
Aircraft on Deck:   1
Plane Restoration:   360 s
BOMB STATS:
HE AN-M56A1 HE:
Alpha Damage:  16000
Bombs in Payload:   3
Alpha Piercing HE:  85 mm
Burn Probability:  91%

attack aircraft:
PLANE STATS:
F8F Bearcat:

Plane HP:   1590 hp
Cruising Speed:   176 kts
Max Speed:   216 kts
Engine Boost Time:   5 s
Speed Boost Reload:   10 s
Attacking Plane Amount:   3
Squadron Amount:   9
Detectability range:   10 km
Aircraft on Deck:   14
Plane Restoration:   94 s
ROCKET STATS
HVAR 127 MM

Max Torpedo Damage:   2000
Rockets in Payload:   10
Aerial Torpedo Speed:   35 kts
Armor penetration capacity:   33 mm
Chance of causing fire:   7%

dive bombers:
BTD Destroyer:
Plane HP:    1890 hp
Cruising Speed:   122 kts
Max Speed:   157 kts
Engine Boost Time:   20 s
Speed Boost Reload:   40 s
Attacking Plane Amount:   5
Squadron Amount:   10
Detectability:   10 km
Aircraft on Deck:   20
Plane Restoration:   62 s
BOMB STATS:
HE AN-M66:
Alpha Damage:  11200
Bombs in Payload:   2
Armor penetration capacity:  67 mm
Chance of causing fire:   64%

Secondaries

8 × 2 127 mm/54 Mk.16 on a Mk.42 mount:
Range:   7.3 km
Damage:   1800 hp
Chance of Fire:   9%
Reload:   4 s
HE Armour Penetration:   21 mm
Shell Velocity:   808 m/s

AA Defence

LONG RANGE 
8 × 2 127 mm/54 Mk.16 on a Mk.42 mount:
Action Zone:   3.5-6.0 km
Hit Probability:   100 %
Damage Within an Explosion:   1820
Continuous Damage Per Second:   308
Continuous Damage:   669
Number of Explosions Per Salvo:   11
mid RANGE
8 × 2 76.2 mm/70 Mk.23 on a Mk.37 mod. 0 mount:
Action Zone:   ~4.0 km
Hit Probability:   100 %
Continuous Damage Per Second:   445
short RANGE
20 × 2 20 mm Oerlikon on a Mk.20 mount:
Action Zone:   ~2.0 km
Hit Probability:   95 %
Continuous Damage Per Second:   203

Mobility

Maximum Speed:   33.0 kts
Turning Circle Radius:   1420 m
Rudder Shift Time:   19.7 s
Propulsion:   280,000 hp

Visibilty

Surface Detectability:   16.0 km
Submarine Detectability:   0~14.5 km
Air Detectability:   14.5 km

Consumables

Slot 1:  Damage Control Party:
Work Time:   60 s
Reload Time:   90 s

Slot 2:  Fighters.
Charges:   4
Action time:   600 s
Reload Time:   40 s
Flight Radius:   3 km
Fighters:   x4
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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