Annapolis - Tier XI American Super-Cruiser 1953 - PT and Supertest

cruiser annapolis
 

flagicon Annapolis Tier XI American Super-Cruiser 1953 - PT and Supertest

A further development of the Des Moines-class heavy cruisers. The key distinctive feature not present in her prototype is larger dimensions and increased firepower achieved by equipping the ship with an extra main battery turret.
 
Super cruiser as part of the Long-Range Shipbyilding Plan 1950 Program.{alertSuccess}
 
Key Features
The unique feature of Annapolis will be: "Alternative firing mode: Burst Fire". In this mode, each individual turret automatically fires off several shells with a short interval between salvos and then goes on a long reload. When the mode is activated, the characteristics of the guns or shells change depending on the ship.{alertInfo}
 
Annapolis Info:
Ship Name:  usa flag XI Annapolis
Tier:  XI (11)
Paper ship:  Yes
Early Access:  Unknown
Class:  Des Moines-class Super-Heavy Cruiser project
WG introduction:  October 5, 2021
Status when final:  Researchable Ship
Status during testing:  Special Ship
Ship release:  ~0.10.10
Research Purchase: ?  ?
Nation:  usa flagAmerican
Camouflage:  Level 11
Current development status:  Work In Progress
Ship Armor:
Health Points: 56000 hp
Armour: 16~203 mm
Torpedo Damage Reduction: soon%
Tonnage: 24 402 t
More data soon
Main Battery Armament:
4 x 3 203 mm/55 RF Mk.16 in a turret:
Max Range: 13.5 km
Reload: 3.8 s
180° Turn Time: 4.5 s
Dispersion at Max Range: 126 m
Sigma: 2.05σ
 
Shell Types:
 
HE Shells: 12 x 203 mm HE/HC Mk25:
Alpha Damage: 2800
Ammo Type: High Explosive
Alpha Piercing HE: 34.0 mm
Shell Air Drag: 0.333
Shell Always Ricochet At: soon60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 630.0
Shell Mass: 118.0 kg
Shell Ricochet At: 91°
Velocity: 823.0 m/s
Burn Probability: 14%
 
AP Shells: 12 x 203 mm AP Mk21:
Alpha Damage: 5000
Ammo Type: Armor Piercing
Shell Air Drag: 0.356
Shell Always Ricochet At: 67.5°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2919.0
Shell Mass: 152.0 kg
Shell Ricochet At: 60.0°
Velocity: 762.0 m/s
Alternative firing mode: Burst Fire:

Each turret has one additional firing mode. It can be activated by pressing the F key. After switching to this mode, each separate turret can deliver several consecutive salvos in rapid succession before being subjected to a long reload. Activating this mode changes gun characteristics such as shell dispersion and penetration capabilities.{alertSuccess}
 
Increases main battery guns firing rate, the short reload time allows you to make a series of shots with quick reload.
Maximum main battery shells dispersion: -25%
Reload time: 40 s
Interval between individual shots: 1.5 s
Number of salvos in a firing sequence: 2
Secondary Armament:
6 x 2 127 mm HE Mk41:
Maximum HE shell damage: 1800
Range: 7.3 km
Reload: 4 s
Alpha Piercing HE: 21 mm
HE initial velocity: 808 m/s
Burn probability: 9%
Air Drag: 0.279
AA Defence:
Long Range:
6 × 2 127 mm 127 mm/54 Mk.16 on a Mk.42 mount:
Firing range:  6.0 km
Hit Probability:  90 %
Damage by Zone Area AA:  231
Damage Caused by Shell Explosions:  1820
Number of Explosions Per Salvo:  10
Action zone:  3.5 - 6.0 km
Mid Range:
10 × 2 76.2 mm 76.2 mm/70 Mk.37 in a turret
Firing range:  4.0 km
Hit Probability:  90 %
Damage by Zone Area AA:  560
Mobility:
Maximum Speed: 33.0 kts
Turning Circle Radius: 860 m
Rudder Shift Time: 12.1 s
Propulsion: 160,000 hp
Visibility:
Surface Detectability:   14.0 km
Detectability by depths:  0-9.6 km
Air Detectability:  9.6 km
Detectability after Firing Main Guns in Smoke:   8.3 km
Consumables:
Slot 1:  Damage control party
Charges:  infinite
Action Time:  5 s
Reload Time:  60 s
Slot 2  :Hydroacoustic Search
Charges:  3
Action Time:  100 s
Reload Time:  120 s
Detectability Torpedo distance: 3.5 km
Detectability Ship distance: 5.0 km
Slot 2  :Defensive AA Fire
Charges:  4
Action Time:  40 s
Reload Time:  80 s
Slot 3  :Surveillance Radar
Charges:  3
Action Time:  40 s
Reload Time:  120 s
Detectability Ship distance: 10.0 km
Slot 4  :Repair party
Charges:  4
Action Time:  28 s
Reload Time:  80 s
HP per Second:  +280 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.{alertError}

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