Yamagiri Japanese Super Destroyer 1944
Yamagiri is a large high-speed destroyer carrying dual-purpose main guns and powerful torpedo armament comprising tree sextuple-tube torpedo launchers.
Key Features
The unique feature of the ship will be "Alternate Torpedoes". Yamagiri is armed with two types of torpedoes that can be switched between in battle. The torpedoes differ by parameters such as range, speed, and damage.{alertInfo}
Yamagiri Info:
Ship Name: Yamagiri
Level: Supership
Paper ship: Yes
Early Access: 0.10.10
Class: Superdestroyer
WG introduction: October 5, 2021
0.11.3 Status: Elite Ship after the purchase of Type F3 Torpedoes.
Ship release: 0.10.10
Nation: Japan
Permaflage: Type 0 - Yamagiri cost 5000
Current development status: Released
Main Battery Armament:
3 × 2 127 mm/50 Type 5 on a twin mount:
Max Range: 12.1 km
Reload: 5.0 s
180° Turn Time: 10.0 s
Dispersion at Max Range: 105 m
Sigma: 2.00σ
Sector of fire: Fore 210°..150° - Aft 30°..330°
Shell Types:
HE Shells: 6 x 127 mm HE Type1:
Alpha Damage: 2150
Ammo Type: High Explosive
Alpha Piercing HE: 21.0 mm
Shell Air Drag: 0.334
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 450.0
Shell Mass: 23.0 kg
Shell Ricochet At: 91.0°
Velocity: 915.0 m/s
Burn Probability: 9%
AP Shells: 6 x 127 mm AP Type0:
Alpha Damage: 2200
Ammo Type: Armor Piercing
Shell Air Drag: 0.334
Shell Always Ricochet At: 60°
Normalization: 10°
Shell Detonator: 0.01
Shell Detonator Threshold: 21 mm
Shell Diameter: 127 mm
Shell Krupp: 2266.0
Shell Mass: 23.0 kg
Shell Ricochet At: 45°
Velocity: 915.0 m/s
Burst Fire: Alternative Fire Mode:
Reload: 30 s
Interval between individual shots: 1 s
Number of bursts in a series: 3
Torpedoes x2 Variants:
3 x 6 610 mm Type F3:
Reload: 131 s
180° Turn Time: 7.2 s
Range: 8.0 km
Damage: 21367 hp
Speed: 76 kts
Visibility Distance: 1.8 km
Alternative Torpedoes
Torpedo type switching time: 15 s
3 x 6 610 mm Type93:
Reload: 131 s
180° Turn Time: 7.2 s
Range: 20.0 km
Damage: 20967 hp
Speed: 62 kts
Visibility Distance: 2.5 km
AA Defence:
Long Range:
3 × 2 127 mm/50 Type 5 on a twin mount:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 63
Damage Caused by Shell Explosions: 1610
Number of Explosions Per Salvo: 3
Continuous damage: 142
Action zone: 3.5-5.8 km
Mid Range:
5 × 2 40 mm/60 Type 5 on a twin mount:
Firing range: 3.5 km
Hit Probability: 100 %
Damage by Zone Area AA: 112
Short Range:
6 × 1 25 mm/60 Type 96 on a single mount:
Firing range: 2.5 km
Hit Probability: 95 %
Damage by Zone Area AA: 28
Depth Charges:
Maximum damage: 3300
Charges: 2
Bombs per charge: 20
Reload time: 40 s
Mobility:
Maximum Speed: 39.5 kts
Turning Circle Radius: 800 m
Rudder Shift Time: 4.8 s
Propulsion: 79,240 hp
Visibility:
Surface Detectability: 7.1 km
Detectability by depths: 0-4.0 km
Air Detectability: 4.0 km
Detectability after Firing Main Guns in Smoke: 2.7 km
Consumables:
Slot 1: Damage control party
Charges: infinite.
Action Time: 5 s.
Reload Time: 40 s.
Slot 2: Smoke generator
Charges: 3.
Action Time: 20 s.
Reload Time: 160 s.
Action radius: 450 m.
Smoke dispersion time: 97 s.
Slot 3: Engine boost
Charges: 3.
Action Time: 120 s.
Reload Time: 120 s.
Boost: +8%.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}
WG does not like Japanese and German navy ships at research points
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