Hannover - German Grand Battle Super-Battleship 1945

hannover in-game

iconicon Hannover
German Grand Battle Super-Battleship 1945

A behemoth battleship of 100 thousand tons, equipped with extra heavy 483 mm main guns and mighty AA defences comprising anti-aircraft and dual-purpose gun systems designed in the 1940s.

0.10.5 Grand Battle New Ship Hannover
A new temporary type of battle awaits you: "Grand Battle". Its main feature will be super-battleships - ships that hypothetically could exist if naval doctrine had historically continued the trend of using artillery ships instead of giving pre-eminence to aircraft carriers.

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Special combat instructions
Special combat instructions active

Adjustment Firing Mechanics:
>New mechanics have been added for the super battleships—adjustment fire. Each gun salvo that hits a locked target, or lands near it, fills the adjustment fire meter. As soon as it is filled, some ship characteristics get a temporary boost. Satsuma receives a bonus to the accuracy of her main battery; Hannover receives a bonus to the range and accuracy of her secondary battery.
> The bonuses can be applied an unlimited number of times in a single battle. If the ship ceases firing for a certain amount of time, the progress of the adjustment fire meter resets.
> Thanks to the new mechanics, you can reinforce your ship directly in battle, but to use this feature to maximum effect, you will need to plan your actions and positioning in advance. This will make the gameplay more interesting and diverse.{alertInfo}

0.10.5 Grand Battle Main Rules:
>  Format - "9 vs 9" on ships Tier IX-X, including super-battleships. Limit - no more than three super-battleships per team.
>  Satsuma and Hannover will be rented to players when version 0.10.5 is launched.
>  A new temporary resource, Intelligence Reports, is required to enter battle on super-battleships. Participate in Grand Battle on Tier IX-X ships to obtain them.
>  Rewards: expendable camouflages "Dazzling", a memorable flag and a "Grand Battle" patch, as well as themed achievements.{alertInfo}

ship details
Ship Name Hannover Tier PREMIUM BATTLESHIP
Class Super-Battleship Type battleshipSpecial Ship
Paper Ship True WG Introduction May 16, 2021
Ship Release
Update 0.10.5
Special Resource and Cost Intelligence Reports
Nation germany Germany  Base Value Loan Ship 
Permaflage permaflage Type 20 Free Current Status Released
Hannover is free for the player-base to test on PTS 0.10.5.

hannover armour
Hit Points 126,500 Plating 32 mm
Athwartships Fore 150~325mm Athwartships Aft 135~325 mm
Citadel Athwartships Fore 50~325 mm Citadel Athwartships Aft 50~380 mm
Armor Belt 180~420 mm Citadel Torpedo Bulkhead 50 mm
Citadel Deck 160~170 mm Citadel Bottom50 mm
Turret Plating220~480 mm Torpedo Damage Protection 30 %

main battery
Calibre Turrets x Barrels Max Range Reload 180° Turn Time Dispersion Sigma
483 mm
4 x 2
21.4 km
30 s
40 s
274 m
shell types
8 x 483 mm Spr.Gr. L/4.4 8 x 483 mm P.Spr.Gr. L/4.4
Max Shell Damage 5500 Max Shell Damage 17300
Alpha Piercing HE 121 mm Normalization 6.0°
Shell Velocity 810 m/s Shell Velocity 810 m/s
Air Drag 0.282 Air Drag 0.32
Krupp 240.0 Krupp 2300.0 
Mass 1734.0 kg Mass 1734.0  kg
Detonator Threshold 2.0 Detonator Threshold 81 mm
Fusetime 0.001 s Fusetime 0.033 s
Ricochet angles 60° - 91° Always Ricochet at 60°
Chance of fire 39% Start Ricochet 45°

secondary armament
16 x 2 128 mm HE
Range 8.3 km
Alpha Damage 1500
Chance of Fire 5%
Reload 4 s
Alpha Piercing HE 32 mm
Shell Velocity 900 m/s

aa defence
Range Calibre Turrets/Guns N° of EXP Damage per Second Hit Probability Action Radius
Within EXP Radius Continuous
128 mm
16 x 2
6.0 km
55 mm
4 x 2
4.0 km
55 mm
8 x 1
30 mm
8 x 2
3.0 km
30 mm
6 x 4

mobility & visbility
Manoeuvrability Concealment
Maximum Speed 30.0 kts Surface Detectability 19.1 km
Turning Circle Radius 1170 m Air Detectability 16.3 km
Rudder Shift Time 21.0 s Firing in Smoke Detectability 21.4 km
Propulsion 250,000 hp    

Slot 1 Slot 2 Slot 3
Damage Control Party Repair Party Spotting Aircraft
Work Time 15 s Charges 4 Charges 4
Reload Time 80 s Action Time 28 s Action Time 100 s
    Reload Time 80 s Reload Time 240 s
    HP per Second +0.5% /s Added Firing Range +20%
Slot 3 Slot 4
Fighter Hydroacoustic Search
Charges 3 Charges 3
Action Time 60 s Action Time 120 s
Reload Time 90 s Reload Time 120 s
Added Firing Range 3 km Torpedo Distance 4 km
Fighters x 3 Ship Distance 6 km

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}


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  1. Yo, I am really keen to see the shell parameters ASAP ( weight, drag, Krupp ) to calculate the AP pen.
    When will you be able to update it ?
    Thx, AdalbertSchneider.

  2. Yo, I almost forgot to thank you for this updated article ;) ( ok, I forgot, cause I am a goldfish :P )
    But 1 more question:
    Currently in these patchnotes to 2nd round of PTS, WG claimed, that these 2 "super" BBs should have better fireresistance coeficient.
    Can you somehow datamined it ? ( normal T10s have 49,95% btw... )
    Thx, Schneider

    1. Best I can so is this>>
      Both Satsuma and Hannover have the same buff in burnodes:
      "burnNodes": [
      "burnNodes": [

  3. Hi Joe, will we be able to keep the 21-point-skill commanders of the 2 super-BB after the Grand Battle is over?

    1. Haha, that would be great 😁 The answer is no, sadly they would be withdrawn when Satsuma and Hannover are.

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