Hannover - German Super Battleship 1945
Hannover is a behemoth battleship of 100 thousand tons, equipped with extra heavy 483 mm main guns and mighty AA defences comprising anti-aircraft and dual-purpose gun systems designed in the 1940s.
Closed Test 12.0, WG will be updating the interface and some of the settings tied to the Combat Instructions mechanic currently available to some Superships.
Hannover Info
Hannover Armor
Hit Points: 126 500 hp
Armour: 19~480 mm
Fore Athwartships: 150~325 mm
Aft Athwartships: 135~325 mm
Citadel Fore Athwartships: 50~325 mm
Citadel Aft Athwartships: 50~380 mm
Armor Belt: 180~420 mm
Citadel Torpedo bulkhead: 50 mm
Citadel Deck: 160~170 mm
Citadel Bottom: 50 mm
Turret Plating: 220~480 mm
Conning Tower: 480 mm
Torpedo Protection, Damage Reduction: 30%
Main Battery Armament
4 x 2 483 mm/50 SK C42 in a turret:
Max Range: 21.4 km
Reload: 28.0 s
180° Turn Time: 40.0 s
Dispersion at Max Range: 274 m
Sigma: 1.80σ
Shell Types:
HE Shells 8x 483 mm Spr.Gr. L/4.4:
Max HE Shell Damage: 5500
HE Max Salvo: 44,000
HE Max DPM: 94,286
Alpha Piercing HE: 121.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.282
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 483 mm
Shell Krupp: 240.0
Shell Mass: 1734.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 810.0 m/s
Burn Probability: 39%
AP Shells: 8x 483 mm P.Spr.Gr. L/4.4:
Max AP Shell Damage: 17300
AP Max Salvo: 138,400
AP Max DPM: 296,571
Ammo Type: Armor Piercing
Shell Air Drag: 0.32
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 81.0 mm
Shell Diameter: 483 mm
Shell Krupp: 2300.0
Shell Mass: 1734.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 810.0 m/s
Combat Instructions
Direct Control Over Secondary Battery Crews
Temporarily Increases secondary battery gun firing efficiency.
Can be used only after successful gun adjustment firing.
Press F to switch fire mode in battle..
Can be used only after successful gun adjustment firing.
Press F to switch fire mode in battle..
Secondary battery firing range: +12%
Secondary battery reload time: -20%
Action time: 50 s.
Firing salvoes required to activate Combat Instructions: 10.
Secondary Armament
16 x 2 128 mm/61 Doppelflak in a turret:
Max HE Shell Damage: 1500
Range: 8.3 km
Reload: 4.0 s
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3128
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 26.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
Anti Aircraft Defence
Long Range:
16 × 2 128 mm/61 Doppelflak in a turret:
Firing range: 6.0 km
Hit Probability: 75 %
Damage Within an Explosion: 1610
Damage by long range AA guns: 221
Number of Explosions Per Salvo: 9
Continuous damage: 464
Action Zone: 3.5 - 6.0 km
Mid Range:
8 × 1 55 mm/77 Gerät 58 on a single mount:
4 × 2 55 mm/77 Gerät 58 on a twin mount:
Firing range: 4.0 km
Damage by mid range AA guns: 375
Hit Probability: 75%
Short Range:
6 × 4 30 mm/45 Flakvierling 103/38:
8 × 2 30 mm/45 Flakzwilling 103/38:
Firing range: 3.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 315
Depth Charge Airstrike
Carries out aerial bombardment of the marked area.
Maximum bomb damage: 3100
with depth charge.Available flights: 2
Attack aircraft per flight: 1
Range: 11 km
Bombs per payload: 3 × SC-250
Reload time: 30 s
Mobility
Maximum speed: 30 knots
Turning circle radius: 1170 m
Rudder shift time: 21.0 s
Propulsion: 250,000 hp
Visibility
Surface Detectability: 18.6 km
Air Detectability: 16.3 km
Detectability by depths: 0-16.3 km
Detectability after Firing Main Guns in Smoke: 21.4 km
Available Consumables
Slot 1: Damage Control Party:
Charges: infinite
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges 4
Action Time: 28 s
Reload Time: 80 s
HP per Second: +632 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
Slot 3: Fighter:
Charges: 4
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4
Slot 4: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km
Yo, I am really keen to see the shell parameters ASAP ( weight, drag, Krupp ) to calculate the AP pen.
ReplyDeleteWhen will you be able to update it ?
Thx, AdalbertSchneider.
2-3 days :)
DeleteYo, I almost forgot to thank you for this updated article ;) ( ok, I forgot, cause I am a goldfish :P )
ReplyDeleteBut 1 more question:
Currently in these patchnotes to 2nd round of PTS, WG claimed, that these 2 "super" BBs should have better fireresistance coeficient.
Can you somehow datamined it ? ( normal T10s have 49,95% btw... )
Thx, Schneider
Best I can so is this>>
DeleteBoth Satsuma and Hannover have the same buff in burnodes:
OLD:
"burnNodes": [
[
0.5005,
0.3,
60.0
---------------------
NEW:
"burnNodes": [
[
0.4339,
0.3,
60.0
Hi Joe, will we be able to keep the 21-point-skill commanders of the 2 super-BB after the Grand Battle is over?
ReplyDeleteHaha, that would be great 😁 The answer is no, sadly they would be withdrawn when Satsuma and Hannover are.
DeleteCamo for superships cost 5k gold
ReplyDelete