Hannover - German Battleship 1945 - Superships

  Hannover German Battleship 1945 - Superships

Hannover is a behemoth battleship of 100 thousand tons, equipped with extra heavy 483 mm main guns and mighty AA defences comprising anti-aircraft and dual-purpose gun systems designed in the 1940s.
 
 
Super-Battleship as part of the Z-Plan program.{alertSuccess}
 
Important
Hannover's adjustment fire bonus no longer triggers automatically. It is now activated by pressing the F key. This change will allow players to apply the power-up bonus at the most optimal moment.{alertInfo}
 
Hannover Info:
Ship Name: battleship icon Hannover
Level:  Supership
Paper ship:  Yes
Early Access:  0.10.10
Class:  Super-Battleship
WG introduction:  May 16, 2021
Status during testing:  battleshipSpecial Ship
Ship release:  0.10.10
Research Purchase: Available for rent from random bundles that can be obtained in exchange for a new resource  Supership Tokens in the Armory.
Nation:  Germany
Permaflage:   Hannover Free
Current development status:  Will be for a loan period during 0.10.10
Ship Armour:
hannover armour
Hit Points: 126,500 hp
Armour: 19~480 mm
Fore Athwartships: 150~325 mm
Aft Athwartships: 135~325 mm
Citadel Fore Athwartships: 50~325 mm
Citadel Aft Athwartships: 50~380 mm
Armor Belt: 180~420 mm
Citadel Torpedo bulkhead: 50 mm
Citadel Deck: 160~170 mm
Citadel Bottom: 50 mm
Turret Plating: 220~480 mm
Conning Tower: 480 mm
Torpedo Protection, Damage Reduction: 30%
Main Battery Armament:
4 x 2 483 mm/50 SK C42 in a turret:
Max Range:  21.4 km
Reload:  31.5 s
180° Turn Time:  40.0 s
Dispersion at Max Range:  274 m
Sigma:  1.80σ
 
Shell Types:
 
HE Shells 8x 483 mm Spr.Gr. L/4.4:
Max HE Shell Damage: 5500
Alpha Piercing HE: 121.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.282
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 483 mm
Shell Krupp: 240.0
Shell Mass: 1734.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 810.0 m/s
Burn Probability: 39%
 
AP Shells: 8x 483 mm P.Spr.Gr. L/4.4:
Max AP Shell Damage: 17300
Ammo Type: Armor Piercing
Shell Air Drag: 0.32
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 81.0 mm
Shell Diameter: 483 mm
Shell Krupp: 2300.0
Shell Mass: 1734.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 810.0 m/s
Secondary Armament:
16 x 2 128 mm/61 Doppelflak in a turret:
Max HE Shell Damage: 1500
Range: 8.3 km
Reload: 4.0 s
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3128
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 26.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
Alternative firing mode: Combat Instructions:

The Unique feature for Hannover will be "Combat Instructions". It allows you to have a temporary enhancement to the characteristics of the ship in battle. Hannover gets a boost to secondary battery range and decreased secondary battery reload time. The bonus can be activated only after successful amount of qualified gun shots.
The bonus is activated by pressing the  F key. This will allow players to apply the power-up bonus at the most optimal moment.{alertSuccess}
 
Temporarily Increases secondary battery gun firing efficiency.
Can be used only after successful gun adjustment firing.
Secondary battery firing range: +12%
Secondary battery reload time: -20%
Action time: 50 s.
Required number of qualified gun shots: 16.
AA Defence:
Long Range:
16 × 2 128 mm/61 Doppelflak in a turret:
Firing range:  ~6.0 km
Hit Probability:  75 %
Damage Within an Explosion:  1610
Damage by long range AA guns:  221
Number of Explosions Per Salvo:  9
Continuous damage: 464
Action Zone:  3.5 - 6.0 km
Mid Range:
8 × 1 55 mm/77 Gerät 58 on a single mount
4 × 2 55 mm/77 Gerät 58 on a twin mount
Firing range:  ~4.0 km
Damage by mid range AA guns:  375
Hit Probability:  75%
Short Range:
6 × 4 30 mm/45 Flakvierling 103/38:
8 × 2 30 mm/45 Flakzwilling 103/38:
Firing range: ~3.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 315
Depth Charge Airstrike:
Maximum bomb damage: 4100
Available flights: 2
Attack aircraft per flight: 2
Range: 11 km
Bombs per payload: 6
Reload time: 60 s
Mobility:
Mobility: Maximum speed: 30 kt
Turning circle radius: 1170 m
Rudder shift time: 21.0 s
Propulsion: 250,000 hp
Visibility:
Surface Detectability: 19.1 km
Air Detectability: 16.3 km
Detectability by depths: 0-16.3 km
Detectability after Firing Main Guns in Smoke:  21.4 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinte
Work Time: 15 s
Reload Time:  80 s
Slot 2:  Repair Party:
Charges 4
Action Time:  28 s
Reload Time:  80 s
HP per Second: +632 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
Slot 3: Fighter:
Charges: 4
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4
Slot 4: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.{alertError}

6 Comments

😃Thank you for your comment, it will be added asap.✅
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  1. Yo, I am really keen to see the shell parameters ASAP ( weight, drag, Krupp ) to calculate the AP pen.
    When will you be able to update it ?
    Thx, AdalbertSchneider.

    ReplyDelete
  2. Yo, I almost forgot to thank you for this updated article ;) ( ok, I forgot, cause I am a goldfish :P )
    But 1 more question:
    Currently in these patchnotes to 2nd round of PTS, WG claimed, that these 2 "super" BBs should have better fireresistance coeficient.
    Can you somehow datamined it ? ( normal T10s have 49,95% btw... )
    Thx, Schneider

    ReplyDelete
    Replies
    1. Best I can so is this>>
      Both Satsuma and Hannover have the same buff in burnodes:
      OLD:
      "burnNodes": [
      [
      0.5005,
      0.3,
      60.0
      ---------------------
      NEW:
      "burnNodes": [
      [
      0.4339,
      0.3,
      60.0

      Delete
  3. Hi Joe, will we be able to keep the 21-point-skill commanders of the 2 super-BB after the Grand Battle is over?

    ReplyDelete
    Replies
    1. Haha, that would be great 😁 The answer is no, sadly they would be withdrawn when Satsuma and Hannover are.

      Delete
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