Zorkiy - Soviet Russia Destroyer 1953 - Superships

  Zorkiy Soviet Russia Destroyer 1953 - Superships

Zorkiy is a project for a high-speed armoured flotilla leader, armed with dual-purpose and AA guns designed in the U.S.S.R. in the early 1950s drawing on the experience gained during wartime.
Super destroyer as part of the Shipbuilding Decree of 1946-1955 Program.
Key Features
The unique feature of Zorkiy will be: "Alternative firing mode: Burst Fire". In this mode, each individual turret automatically fires off several shells with a short interval between salvos and then goes on a long reload. When the mode is activated, the characteristics of the guns or shells change depending on the ship.
Zorkiy Info:
Ship Name:  icon Zorkiy
Level:  Supership
Paper ship:  Yes
Early Access:  0.10.10
Class:  Super-Destroyer
WG introduction:  October 5, 2021
Status during testing:  Special Ship
Ship release:  0.10.10
Research Purchase: Available for rent from random bundles that can be obtained in exchange for a new resource  Supership Tokens in the Armory.
Nation:  Soviet Russia
Permaflage:   Zorkiy Free
Current development status:  Will be for a loan period during 0.10.10
Ship Armor:
Health Points: 23600 hp
Armour: 12~50 mm
Fore Athwartships: 19 mm
Aft Athwartships: 19 mm
Side Plating: 19~50 mm
Bottom: 20 mm
Turret Plating: 12 mm
Tonnage: 4 480 t
Main Battery Armament:
4 × 2 130 mm/60 on a BL-109A mount:
Max Range: 12.3 km
Reload: 5.0 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 107 m
Sigma: 2.00σ
Sector of fire: Fore 212°..148° - Aft 40°..320°
Shell Types:
HE Shells: 8 x 130 mm HE-42:
Alpha Damage: 1900
Ammo Type: High Explosive
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.2906
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 130 mm
Shell Krupp: 475.0
Shell Mass: 33.0 kg
Shell Ricochet At: 91.0°
Velocity: 950.0 m/s
Burn Probability: 10%
AP Shells: 8 x 130 mm SAP-42:
Alpha Damage: 2600
Ammo Type: Armor Piercing
Shell Air Drag: 0.2941
Shell Always Ricochet At: 60°
Normalization: 10°
Shell Detonator: 0.01
Shell Detonator Threshold: 22 mm
Shell Diameter: 130 mm
Shell Krupp: 1900.0
Shell Mass: 33.4 kg
Shell Ricochet At: 45°
Velocity: 950.0 m/s
Alternative firing mode: Burst Fire:

Each turret has one additional firing mode. It can be activated by pressing the F key. After switching to this mode, each separate turret can deliver several consecutive salvos in rapid succession before being subjected to a long reload. Activating this mode changes gun characteristics such as shell dispersion and penetration capabilities.{alertSuccess}
Increases main battery guns firing rate, the short reload time allows you to make a series of shots with quick reload.
HE shell armour penetration capacity: +50%
Reload time: 40 s.
Interval between shots: 0.8 s.
Number of salvos in a firing sequence: 4
2x5 533 mm:
Reload:  131 s
180° Turn Time:  7.2 s
Range:  8.0 km
Damage:  14400 hp
Speed:  60 kts
Visibility Distance:  1.2 km
AA Defence:
Long Range:
4 × 2 130 mm/60 on a BL-109A mount:
Firing range:  6.0 km
Hit Probability:  100 %
Damage by Zone Area AA:  140
Damage Caused by Shell Explosions:  1820
Number of Explosions Per Salvo:  6
Continuous damage:  241
Action zone:  3.5-6.0 km
Mid Range:
4 × 2 57 mm ZIF-31B mount
Firing range:  4.0 km
Hit Probability:  100 %
Damage by Zone Area AA:  126
Short Range:
2 × 4 25 mm 110-PM on a 4М-120 mount
Firing range:  3.1 km
Hit Probability:  95 %
Damage by Zone Area AA:  35
Depth Charges:
Maximum damage: 1700
Charges: 2
Bombs per charge: 14
Reload time: 40 s
Maximum Speed: 43.0 kts
Turning Circle Radius: 760 m
Rudder Shift Time: 8.0 s
Propulsion: 130,000 hp
Surface Detectability:   10.0 km
Detectability by depths:  0-4.0 km
Air Detectability:  4.0 km
Detectability after Firing Main Guns in Smoke:   4.1 km
Slot 1:  Damage control party
Charges:  infinite.
Action Time:  5 s.
Reload Time:  40 s.
Slot 2Smoke generator
Charges:  3.
Action Time:  20 s.
Reload Time:  160 s.
Action radius:  450 m.
Smoke dispersion time:  97 s.
Slot 2Repair party
Charges:  3.
Action Time:  28 s.
Reload Time:  80 s.
HP per Second:  +118 hp/s.
Slot 3Engine boost
Charges:  3.
Action Time:  120 s.
Reload Time:  120 s.
Boost: +8%.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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