Zorkiy - Soviet Russia Super Destroyer 1953

flagshipicon  Zorkiy - Soviet Russia Super Destroyer 1953

Zorkiy is a project for a high-speed armoured flotilla leader, armed with dual-purpose and AA guns designed in the U.S.S.R. in the early 1950s drawing on the experience gained during wartime.
Zorkiy Key Features:
Key Features
The unique feature of Zorkiy will be: "Alternative firing mode: Burst Fire". In this mode, each individual turret automatically fires off several shells with a short interval between salvos and then goes on a long reload. When the mode is activated, the characteristics of the guns or shells change depending on the ship.
Zorkiy Info:
Ship Name:  icon Zorkiy
Level:  Supership
Paper ship:  Yes
Early Access:  0.10.10
Class:  Superdestroyer
WG introduction:  October 5, 2021
0.11.3 Status: Elite Ship
Ship release:  0.10.10
0.11.3 Super Destroyer   Zorkiy cost is  45,000,000 Credits.
To obtain Zorkiy; starting with 0.11.3, you must first have researched  X Delny of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:   Soviet Russia
Permaflage:   Type 0 - Zorkiy cost  5000
Current development status:  Released
Zorkiy Armor:
Health Points: 23600 hp
Armour: 12~50 mm
Fore Athwartships: 19 mm
Aft Athwartships: 19 mm
Side Plating: 19~50 mm
Bottom: 20 mm
Turret Plating: 12 mm
Tonnage: 4 480 t
Main Battery Armament:
4 × 2 130 mm/60 on a BL-109A mount:
Max Range: 12.3 km
Reload: 5.3 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 107 m
Sigma: 2.00σ
Sector of fire: Fore 212°..148° - Aft 40°..320°
Shell Types:
HE Shells: 8 x 130 mm HE-42:
Alpha Damage: 1900
Ammo Type: High Explosive
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.2906
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 130 mm
Shell Krupp: 475.0
Shell Mass: 33.0 kg
Shell Ricochet At: 91.0°
Velocity: 950.0 m/s
Burn Probability: 10%
AP Shells: 8 x 130 mm SAP-42:
Alpha Damage: 2600
Ammo Type: Armor Piercing
Shell Air Drag: 0.2941
Shell Always Ricochet At: 60°
Normalization: 10°
Shell Detonator: 0.01
Shell Detonator Threshold: 22 mm
Shell Diameter: 130 mm
Shell Krupp: 1900.0
Shell Mass: 33.4 kg
Shell Ricochet At: 45°
Velocity: 950.0 m/s
Alternative fire mode: Burst Fire:

Each turret has one additional firing mode. It can be activated by pressing the F key. After switching to this mode, each separate turret can deliver several consecutive salvos in rapid succession before being subjected to a long reload. Activating this mode changes gun characteristics such as shell dispersion and penetration capabilities.{alertSuccess}
Increases main battery guns firing rate, the short reload time allows you to make a series of shots with quick reload.
HE shell armour penetration capacity: +50%
Reload time: 40 s.
Interval between shots: 1.0 s.
Number of salvos in a firing sequence: 4
2x5 533 mm:
Reload:  131 s
180° Turn Time:  7.2 s
Range:  10.0 km
Damage:  14400 hp
Speed:  60 kts
Visibility Distance:  1.2 km
AA Defence:
Long Range:
4 × 2 130 mm/60 on a BL-109A mount:
Firing range:  6.0 km
Hit Probability:  100 %
Damage by Zone Area AA:  140
Damage Caused by Shell Explosions:  1820
Number of Explosions Per Salvo:  6
Continuous damage:  241
Action zone:  3.5-6.0 km
Mid Range:
4 × 2 57 mm ZIF-31B mount
Firing range:  4.0 km
Hit Probability:  100 %
Damage by Zone Area AA:  126
Short Range:
2 × 4 25 mm 110-PM on a 4М-120 mount
Firing range:  3.1 km
Hit Probability:  95 %
Damage by Zone Area AA:  35
Depth Charges:
Maximum damage: 1700
Charges: 2
Bombs per charge: 14
Reload time: 40 s
Maximum Speed: 43.0 kts
Turning Circle Radius: 760 m
Rudder Shift Time: 8.0 s
Propulsion: 130,000 hp
Surface Detectability:   9.7 km
Detectability by depths:  0-4.0 km
Air Detectability:  4.0 km
Detectability after Firing Main Guns in Smoke:   4.1 km
Slot 1:  Damage control party
Charges:  infinite.
Action Time:  5 s.
Reload Time:  40 s.
Slot 2Smoke generator
Charges:  3.
Action Time:  20 s.
Reload Time:  160 s.
Action radius:  450 m.
Smoke dispersion time:  97 s.
Slot 2Repair party
Charges:  3.
Action Time:  28 s.
Reload Time:  80 s.
HP per Second:  +118 hp/s.
Slot 3Engine boost
Charges:  3.
Action Time:  120 s.
Reload Time:  120 s.
Boost: +8%.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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