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February 26, 2021

ST - "Axis vs Allies" Battles 12 v 12 Tier VIII Closed Testing

axis_allies

ST - "Axis vs Allies" Battles 12 v 12 Tier VIII Closed Testing

In the near future, WG will conduct a closed test for a new battle type inspired by real-world naval battles. In the new "Axis vs Allies" battle, you will be able to fight only in ships that were completed in reality and in teams that are composed depending on each ship's nationality.

Rules
Depending on the ship picked a player gets into one of two teams:
  • Axis: Italian, German, and Japanese ships
  • Allies: American, British, French, Soviet, European, and Pan-Asian ships.
The battles will be conducted in a "12 vs 12" format on Tier VIII ships. Only ships that were built in reality, as well as their in-game counterparts (such as Black, ARP, Azur Lane ships and etc.) are allowed to enter battle. If you dislike the appearance of camouflages of counterpart-ships, you can switch their display off using a special filter in the Port.

List of allowed ships:

Axis
axis
Allies
ALLIES
 
You can participate in "Axis vs Allies" battles in a division, but if ships corresponding to both historical teams are picked, you won't be able to go into battle.

Teams won't necessarily mirror each other in all ship types, with the exception of aircraft carriers: their number in each team will be equal and strictly fixed - no more than one per team. The difference in the number of other ship types will be no more than one.
If the waiting time spent by the first player in the queue exceeds 3 minutes, teams might be filled with bots with improved AI, mastered commander's skills, and mounted camouflages and signals. 


Please note! that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

 
 
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Ragnarok Tier VIII Warhammer 40,000 Chaos Battleship Stats

warhammer

Warhammer Battleship VIII Ragnarok 1919

The vessel is immeasurably ancient—a relic of days long forgotten. It was built in the shipyards orbiting a world of proud and fearsome warriors. Though the citizens adhered to the Imperial creed and paid their tithes, secret cabals on the planet’s surface worshipped Khorne, the Lord of Rage. These cults were strong. They were hated. They were outnumbered. At the appointed hour they rose up and tried to overthrow their loyalist masters. They failed. They were defeated in a long bloody war and all, to a man, perished in flames. Their name was erased from history. But the fickle whims of the Warp decreed that their vengeful spirits would forever haunt the vessel Ragnarok, whose hull was being constructed in the docks above the planet’s surface. The furious spirits invaded the hull and ensured the vessel served none but the Ruinous Powers. To this day the Ragnarok and all aboard her cry, "Vengeance! Death! Blood for the Blood God!"

 

Ruinous Powers Flag
The Followers of Chaos are the harbingers of the apocalypse that threatens the galaxy.
The Chaos Star Patch
The iconic symbol of Chaos, representing the divided nature of the Ruinous Powers.
Commander Arthas Roqthar the Cold
Warhammer Chaos Permoflage

warhammer
 
ship details
Ship Name:   Ragnarok (Warhammer 40,000)
Tier:   VIII (8)
Is Paper Ship:   Yes
Class:   Battleship (BB)
Type:   Premium Ship
WG Introduction:   Mar 2020
*Base Value:    12,500
Permoflage:  Type 10 Free  Warhammer Chaos Permoflage
Nation:    WH40K Chaos
Current Status:   Released

hull
Hit Points:   66,300 hp
Overall:   6~457 mm
Armor Belt:   254 mm
Hull Fore//Mid/Aft:   32 mm
Deck Aft/Mid/Fore:   32 mm
Superstructure:   19 mm
Turrets:   125~457 mm
Torpedo Damage Protection:   43%
Tonnage:   47,000 tn

main battery
5 x 2 410 mm/45 3rd Year Type:
Max Range:   19.9 km
Reload:   33 s
180° Turn Time:   41.9 s
Dispersion at Max Range:   227 m
Sigma:   1.9σ

shell types
 
HE SHELLS
410MM HE Type0:
Alpha Damage:   6500
Alpha Piercing HE:   68.0 mm
Ammo Type:   HE
Shell Air Drag:   0.505
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.001
Shell Detonator Threshold:   2.0
Shell Diameter:   410 mm
Shell Krupp:   3.0
Shell Mass:   938.5
Shell Ricochet At:   91.0°
Shell Speed:   805.0 m/s
Burn Probability:   30%
 
AP SHELLS
410MM AP/APC Type91:
Alpha Damage:   12600
Ammo Type:   AP
Shell Air Drag:   0.355
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.033
Shell Detonator Threshold:   68.0 mm
Shell Diameter:   410 mm
Shell Krupp:   2711.0
Shell Mass:   1020.0
Shell Ricochet At:   45.0°
Shell Speed:   806.0 m/s
Cost:   150 CR Per Shell

secondaries
16 x 1 140 mm/50 3rd Year Type:
Range:   5.0 km
Damage:   2400 hp
Chance of Fire:   10%
Reload:   8 s
HE Armour Penetration:   23 mm
Shell Velocity:   850 m/s
Shell Mass:   38 kg
8 x 2 127 mm/40 Type89 A1:
Range:   5.0 km
Damage:   2100 hp
Chance of Fire:   8%
Reload:   6 s
HE Armour Penetration:   21 mm
Shell Velocity:   725 m/s
Shell Mass:   23.45 kg

aa defence
LONG RANGE 
8 x 2 127 mm/40 Type89 A1:
Action Zone:   ~3.5-5.8 km
Hit Probability:   75 %
Damage Within an Explosion:   1470
Continuous Damage Per Second:   105
Continuous Damage:   190
Number of Explosions Per Salvo:   5
Short RANGE
18 x 1 25 mm/60 Type96 mod. 1:
24 x 2 25 mm/60 Type96 Twin mod. 1:
12 x 3 25 mm/60 Type96 Triple mod. 1:
Action Zone:   ~2.5 km
Hit Probability:   85 %
Continuous Damage Per Second:   305

MANOEUVRABILITY
Maximum Speed:   30 kts
Turning Circle Radius:   870 m
Rudder Shift Time:   17.3 s
Propulsion:   150,000 hp

CONCEALMENT
Surface Detectability:   17.3 km
* Detectability After Firing MB Guns:   19.9 km
* Detectability After Firing Secondary Guns:   17.3 km
* Detectability With Ship on Fire:   19.3 km
Air Detectability:   11.0 km
* Detectability After Firing Secondary Guns:   11.0 km
* Detectability With Ship on Fire:   14.0 km
Detectability after Firing Main Guns in Smoke:   16.9 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   10 s
Reload Time:   80 s

Slot 2:  Repair Party.
Charges:   4
Action time:   28 s
Reload Time:   80 s
Regenerated hp per Second:   +331 hp/s
(Total hp regenerated per charge ~9,268 hp)

Slot 3:  Spotting Aircraft.
Charges:   4
Action time:   100 s
Reload Time:   240 s
Spotting Distance:   +20%

Slot 3:  Fighter.
Charges:   3
Action time:   60 s
Reload Time:   90 s
Flight Radius:   3 km
Fighters:   x3
 
 
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Ignis Purgatio Tier VIII Warhammer 40,000 Empire Battleship Stats

Warhammer Battleship VIII Ignis Purgatio 1919

Originally designed for a Naval mission of whose purpose now long forgotten, "Ignis Purgatio" was lost during the Horus Heresy. After missing for almost a millennium, the ship was rediscovered on one of the Frontier worlds in the Jericho Reach. Though clearly a warship, it was put to use as a transport by its new, uncouth masters who failed to recognise its true potential. After undergoing intensive repairs and cleansing its quarters of its previous inhabitants, Ignis Purgatio was eventually returned to service in Imperial Navy and since it has become an essential component of Battlefleet Solar. Once again, she acts as a fearsome guard dog for humanity and, by proxy, the Emperor Himself.

Imperium of Man Flag
A galaxy-spanning interstellar human empire, ruled by a living god, the Emperor of Mankind.
The Navis Imperialis Patch
Granted to those Champions of Chaos who have proved themselves worthy in the eyes of the Blood God Khorne.
Commander Justinian Lyons XIII
Warhammer Empire Permoflage

warhammer
ship details
Ship Name:   Ignis Purgatio (Warhammer 40,000)
Tier:   VIII (8)
Is Paper Ship:   Yes
Class:   Battleship (BB)
Type:   Premium Ship
WG Introduction:   Mar 2020
*Base Value:    12,500
Resource Purchase:    ?
Permoflage:  Type 10 Free  Warhammer Empire Permoflage
Nation:    WH40K Empire
Current Status:   Released

hull
Hit Points:   66,300 hp
Overall:   6~457 mm
Armor Belt:   254 mm
Hull Fore//Mid/Aft:   32 mm
Deck Aft/Mid/Fore:   32 mm
Superstructure:   19 mm
Turrets:   125~457 mm
Torpedo Damage Protection:   43%
Tonnage:   47,000 tn

main battery
5 x 2 410 mm/45 3rd Year Type:
Max Range:   19.9 km
Reload:   33 s
180° Turn Time:   41.9 s
Dispersion at Max Range:   227 m
Sigma:   1.9σ

shell types

HE SHELLS
410MM HE Type0:
Alpha Damage:   6500
Alpha Piercing HE:   68.0 mm
Ammo Type:   HE
Shell Air Drag:   0.505
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.001
Shell Detonator Threshold:   2.0
Shell Diameter:   410 mm
Shell Krupp:   3.0
Shell Mass:   938.5
Shell Ricochet At:   91.0°
Shell Speed:   805.0 m/s
Burn Probability:   30%

AP SHELLS
410MM AP/APC Type91:
Alpha Damage:   12600
Ammo Type:   AP
Shell Air Drag:   0.355
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.033
Shell Detonator Threshold:   68.0 mm
Shell Diameter:   410 mm
Shell Krupp:   2711.0
Shell Mass:   1020.0
Shell Ricochet At:   45.0°
Shell Speed:   806.0 m/s
Cost:   150 CR Per Shell

secondaries
16 x 1 140 mm/50 3rd Year Type:
Range:   5.0 km
Damage:   2400 hp
Chance of Fire:   10%
Reload:   8 s
HE Armour Penetration:   23 mm
Shell Velocity:   850 m/s
Shell Mass:   38 kg
8 x 2 127 mm/40 Type89 A1:
Range:   5.0 km
Damage:   2100 hp
Chance of Fire:   8%
Reload:   6 s
HE Armour Penetration:   21 mm
Shell Velocity:   725 m/s
Shell Mass:   23.45 kg

aa defence
LONG RANGE 
8 x 2 127 mm/40 Type89 A1:
Action Zone:   ~3.5-5.8 km
Hit Probability:   75 %
Damage Within an Explosion:   1470
Continuous Damage Per Second:   105
Continuous Damage:   190
Number of Explosions Per Salvo:   5
Short RANGE
18 x 1 25 mm/60 Type96 mod. 1:
24 x 2 25 mm/60 Type96 Twin mod. 1:
12 x 3 25 mm/60 Type96 Triple mod. 1:
Action Zone:   ~2.5 km
Hit Probability:   85 %
Continuous Damage Per Second:   305

MANOEUVRABILITY
Maximum Speed:   30 kts
Turning Circle Radius:   870 m
Rudder Shift Time:   17.3 s
Propulsion:   150,000 hp

CONCEALMENT
Surface Detectability:   17.3 km
* Detectability After Firing MB Guns:   19.9 km
* Detectability After Firing Secondary Guns:   17.3 km
* Detectability With Ship on Fire:   19.3 km
Air Detectability:   11.0 km
* Detectability After Firing Secondary Guns:   11.0 km
* Detectability With Ship on Fire:   14.0 km
Detectability after Firing Main Guns in Smoke:   16.9 km

CONsumables
Slot 1:  Damage Control Party:
Work Time:   10 s
Reload Time:   80 s

Slot 2:  Repair Party.
Charges:   4
Action time:   28 s
Reload Time:   80 s
Regenerated hp per Second:   +331 hp/s
(Total hp regenerated per charge ~9,268 hp)

Slot 3:  Spotting Aircraft.
Charges:   4
Action time:   100 s
Reload Time:   240 s
Spotting Distance:   +20%

Slot 3:  Fighter.
Charges:   3
Action time:   60 s
Reload Time:   90 s
Flight Radius:   3 km
Fighters:   x3
 
 
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February 25, 2021

Weimar - Tier VII German Light Cruiser 1936

weimar

Weimar Tier VII German Light Cruiser 1936

A light cruiser that carries twelve 150 mm guns. A variant of the cruiser Yorck with a changed composition of artillery.
new-flag Weimar Memorable Flag
After the fall of the monarchy in Germany in 1919, the Weimar Constitution declared Germany to be a republic. It was suggested to replace the flag of the navy by a new state eagle and the Iron Cross, but this was rejected.


SHIP DETAILS:
Name:   Weimar.
Tier:   VII (7).
Paper Ship:   Yes.
Class:   Light Cruiser.
WG Introduction:   February 11th 2021.
Status:   Premium Ship.
Base Value:     ~ 8,500.
Resource Purchase:    Unknown.
Nation:   Germany.
Permoflage:  Type 10 Free.
Current Status:   WIP.


SHIP ARMOUR:
Hit Points:  32,000 hp
Overall :  10~150 mm
  • Citadel
    • Athwartships Fore - ? mm.
    • Plating - ? mm.
    • Armor Belt - ? mm.
    • Deck - ? mm.
    • Bottom - ? mm.
  • Turret Plating - ? mm.
  • Torpedo Damage  Protection - ?%.
  • Tonnage - 11,482 t
MORE DATA ADDED SOON

MAIN BATTERY:
4 x 3 150 mm/60 SK C/25 on a Drh Tr C/28 mount:
Max Range:  15.4 km
Reload:  5.0 s
180° Turn Time:  23.7 s
Dispersion at Max Range:  139 m
Sigma:  2.0σ 
HE SHELLS
150 mm Spr.Gr. L/4.4 Kz HE:
Alpha Damage:   1700
Alpha Piercing HE:   38.0 mm
Ammo Type:   HE
Shell Air Drag:    0.3307
Shell Always Ricochet At:   60.0°
Shell Detonator:   0.01
Shell Detonator Threshold:   2.0
Shell Diameter:   150 mm
Shell Krupp:   32.0
Shell Mass:   45.5
Shell Ricochet At:   91.0°
Shell Speed:   960.0 m/s
Burn Probability:   8.0%
AP SHELLS
150 mm P.Spr.Gr. L/3.7 AP:
Alpha Damage: 3,900
Ammo Type: AP
Shell Air Drag:    0.3307
Shell Always Ricochet At: 60.0°
Normalization:  8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diametr: 150 mm
Shell Krupp:   1862.0
Shell Mass: 45.5
Shell Ricochet At: 45.0°
Shell Speed: 960.0 m/s

TORPEDO ARMAMENT:
4 x 3 533 mm G7a T1: 
Reload:  68 s
180° Turn Time:  7.2 s
Range:  6 km
Damage:  13,700 hp
Speed:  64 kts
Visibility Distance:  1.3 km

AA DEFENCE:
LONG RANGE
4 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Action Zone:  ~5.2 km
Hit Probability:  90 %
Damage Within an Explosion:  1330
Continuous Damage Per Second:  91
Number of Explosions Per Salvo:  4
MID RANGE 
6 x 1 40 mm/56 Flak 28 on a single mount
AA Damage:  ?
Hit Probability:  90%
Action Radius:  ~3.5 km
SHORT RANGE 
8 x 2 20 mm/65 C/38 on a twin mount
4 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
4 x 1 20 mm/65 C/38 on an L/30 single mount
AA Damage:  165
Hit Probability:  85%
Action Radius:  ~2.0 km

MANOEUVRABILITY:
Maximum Speed:  31.0 kts
Turning Circle Radius:  650 m
Rudder Shift Time:  8.8 s
Propulsion:  80,000 hp

CONCEALMENT:
Surface Detectability:  13.9 km
Air Detectability:  5.9 km
Detectability after Firing Main Guns in Smoke:  7.1 km
CONSUMABLES:
Slot 1:  Damage Control Party:
Work Time:  5 s
Reload Time:  40 s

Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Torpedo detection range 3.8 km
Ship detection range 5.5 km
Slot 2:  Defensive AA:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous Damage:  +50%
Damage from shell explosions:  +300%

Slot 3:  Engine Boost:
Charges:  3
Action time:  180 s
Reload time:  90 s
Boost:  +15%

Slot 4:  Catapult Fighter:
Charges:   3
Action time:   60 s
Reload time:   90 s
Fighter Radius:   3 km
Fighters:   x3

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.

 
 
 
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