Wiesbaden - German Tier VIII Premium Cruiser 1945 (13.1 Changes)

Image of Cruiser Wiesbaden

flagship icon Wiesbaden - German Tier VIII Premium Cruiser 1945

A hypothetical project of a light cruiser with powerful AA and torpedo armament, designed for reconnaissance and air defense for ship squadrons. The cruiser's main armament consists of 128 mm dual-purpose guns developed for Kriegsmarine ships in the early 1940s.


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Wiesbaden Short Video


Key Features of Wiesbaden

Wiesbaden is armed with twelve 128mm main battery guns which have high damage per minute but low range. Typical for German ships, her AP shells will deal high damage while her HE shells feature improved penetration, but low shell damage and fire chance. The ship is also armed with a total of 12 torpedo tubes; these will launch torpedoes with good range and low visibility. While she has excellent concealment, Wiesbaden's drawbacks will include weak armor, low speed, and lacklustre manoeuvrability.
For her consumables, Wiesbaden will be equipped with a Smoke Generator in its own slot, similar to the one found on German destroyers, as well as the signature German Hydroacoustic Search, which will share its slot with the Defensive AA Fire consumable.

Gameplay

Captains' familiar with the Z-52 destroyer line will feel at home with this ship due to her similar armament. The combination of effective main battery and torpedoes will allow for flexible gameplay options, while Wiesbaden's excellent concealment and Smoke Generator will enable her to take favourable positions for close-range combat. However, captains will need to be careful; once spotted, it will be difficult for this ship to engage in open waters or escape from the enemy due to her slow speed and poor manoeuvrability.

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Wiesbaden in-game Flag
Named after the capital of the state of Hesse, Wiesbaden met her fate during the Battle of Jutland on June 1, 1916. A tradition emerged in the German Navy during this era where light cruisers were named in remembrance of predecessors that had been lost in combat. As early as March 1917, a new warship named Wiesbaden was launched, but she never actually entered into active service.
 
CT 13.1 Changes to flagshipicon VIII Wiesbaden
  • Main battery reload time increased: 5 to 6s
  • Hydroacoustic Search consumable changed:
    • Ship detection range decreased: 6 to 5km
    • Torpedo detection range decreased: 4 to 3.5km
    • Action time reduced: 120 to 100s
  • Smoke generator consumable changed:
    • Action time reduced: 20 to 15s
    • Cooldown increased: 160 to 180s
 

Wiesbaden Info

Image of Wiesbaden Paint
Ship Name: flagshipicon VIII Wiesbaden
Tier: 8
WG Introduction: November 30, 2023
Status: shipicon Premium Ship
Estimated Release: 13.2
Base Value: 11,000 Doubloons doubloons
How to obtain: Details closer to Update 13.2
Game Nation: flag Germany
Status: Work in Progress

Armor

Image of Wiesbaden Armor
Hit Points: 34,100 hp
Armour: 13-100 mm
Fires Duration: 30 s
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 80 mm
Citadel Aft Athwartships: 80 mm
Superstructure: 13 mm
Armored Deck Slopes: 32 mm
Armor Belt: 25-80 mm
Citadel Torpedo Bulkhead: 32 mm
Citadel Deck: 32 mm
Turret Plating: 20 mm
Citadel Bottom: 40 mm
Tonnage: 38,703
Torpedo Protection, Damage Reduction: 10%

Main Battery Armament

6x2 128 mm/61 KM40 in a turret:
Max Range: 17.0 km
Reload: 6.0 s
180° Turn Time: 10.6 s
Dispersion at Max Range: 137 m
Sigma: 2.0σ

 

Shell Types

High Explosive Shells [HE]
12x 128 mm Spr.Gr.:
Alpha Damage: 1,350
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.38
Shell Always Ricochet At: 60.0°
Shell Normalization: 8.0
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Krupp: 1150.0
Shell Mass: 30.3
Shell Ricochet At: 91.0°
Shell Speed: 960.0 m/s
Burn Probability: 5.0%
 
Armor Piercing Shells [AP]
12x 128 mm P.Spr.Gr.:
Alpha Damage: 3,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.38
Shell Always Ricochet At: 60.0°
Shell Normalization: 10.0
Shell Detonator: 0.025
Shell Detonator Threshold: 21.0 mm
Shell Krupp: 2000.0
Shell Mass: 30.3
Shell Ricochet At: 45.0°
Shell Speed: 960.0 m/s

Depth Charges

Max bomb damage: 2,200
Charges: x2
Bombs in each Charge: x2
Reload: 40 s

Torpedoes

4x3 533 mm Drilling/G7a T1:
Damage: 14,400 hp
Range: 9.5 km
Speed: 65 kts
Reload: 68 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km

Anti Aircraft Defence

Long Range:
6x2 128 mm/61 KM40 in a turret:
Action Zone: 3.5-6.0 km
Hit Probability: 90 %
Damage Within an Explosion: 1470
Continuous Damage Per Second: 88
Number of Explosions Per Salvo: 5
Continuous Damage: 377
Medium Range:
4x2 55 mm/77 Gerät 58 on a twin mount:
Action Zone: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 161
Short Range:
18x2 30 mm/45 Flak 103/38 on a twin mount:
4x4 30 mm/45 Flak 103/38 on a quadruple mount:
Action Zone: 3.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 473

Mobility

Maximum Speed: 32.0 kts
Turning Circle Radius: 650 m
Rudder Shift Time: 9.1 s
Propulsion: 130,000 hp

Visibility

Surface Detectability: 10.5 km
Air Detectability: 7.4 km
Detectability after Firing Main Guns in Smoke: 4.5 km

Available Consumables

Slot 1:  Damage Control Party:
Charges: Infinite
Work Time: 5.0 s
Reload Time: 60 s
Slot 2:  Smoke Generator:
Charges:  3
Reload time:  180 s
Action time:  15 s
Dispersion time:  69 s
Smoke radius:  450 m
Slot 3: Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload Time:  120 s
Detection Range Torpedoes:  3.5 km
Detection Range Ships:  5.0 km
Slot 4: Defensive AA Fire:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous damage +50%
Damage from shell explosions +300%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

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