Wiesbaden: Tier VIII German Premium Cruiser 1945
Wiesbaden is a hypothetical project of a light cruiser with powerful AA and torpedo armament, designed for reconnaissance and air defense for ship squadrons. The cruiser's main armament consists of 128mm dual-purpose guns developed for Kriegsmarine ships in the early 1940s.

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Key Features:
- Main Battery Guns: Twelve 128mm guns, high damage per minute but limited range.
- AP Shells: Inflict significant damage.
- HE Shells: Better penetration, lower damage, and fire chance.
- Torpedo Tubes: Twelve tubes with torpedoes that have considerable range and reduced visibility.
- Stealth Capabilities: Superior stealth with fragile armor, slow speed, and subpar maneuverability.
- Consumables: Equipped with a Smoke Generator and German Hydroacoustic Search, alternating with Defensive AA Fire in the same slot.
Gameplay:
- Familiar armament to the Z-52 destroyer line, blending main battery guns and torpedoes for versatile gameplay.
- Superior concealment and Smoke Generator allow for advantageous positioning in close-quarters combat.
- Sluggish speed and limited maneuverability require caution; challenging to contend in open waters or evade adversaries if detected.
Wiesbaden Flag

Wiesbaden Commemorative Flag
Named after the capital of the state of Hesse, Wiesbaden met her fate during the Battle of Jutland on June 1, 1916. A tradition emerged in the German Navy during this era where light cruisers were named in remembrance of predecessors that had been lost in combat. As early as March 1917, a new warship named Wiesbaden was launched, but she never actually entered into active service.
Wiesbaden Info:
Ship Name:
VIII Wiesbaden


Level: 8
WG Introduction: November 30, 2023
Status:
Premium Ship

Estimated Release: 13.3
Base Value: 11,000
doubloons

How to obtain: 2.5% chance of drop in Bank of the Rhine Premium Containers during Update 13.3
Game Nation:
Germany

Status: Released
Armor:
Hit Points: 34,100 hp
Armour: 13-100 mm
Fires Duration: 30 s
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 80 mm
Citadel Aft Athwartships: 80 mm
Superstructure: 13 mm
Armored Deck Slopes: 32 mm
Armor Belt: 25-80 mm
Citadel Torpedo Bulkhead: 32 mm
Citadel Deck: 32 mm
Turret Plating: 20 mm
Citadel Bottom: 40 mm
Tonnage: 38,703
Torpedo Protection, Damage Reduction: 10%
Main Battery Armament:
Main Battery:
6x2 128 mm/61 KM40 in a turret:
Max Range: 15.0 km
Reload: 6.0 s
180° Turn Time: 10.6 s
Dispersion at Max Range: 137 m
Sigma: 2.0σ
Shell Types:
High Explosive Shells [HE]:
12x 128 mm Spr.Gr.:
Alpha Damage: 1,350
Max HE Shell Damage/Minute: 162,000
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.38
Shell Always Ricochet At: 60.0°
Shell Normalization: 8.0
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Krupp: 1150.0
Shell Mass: 30.3
Shell Ricochet At: 91.0°
Shell Speed: 960.0 m/s
Burn Probability: 5.0%
Armor Piercing Shells [AP]:
12x 128 mm P.Spr.Gr.:
Alpha Damage: 3,100
Max AP Shell Damage/Minute: 372,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.38
Shell Always Ricochet At: 60.0°
Shell Normalization: 10.0
Shell Detonator: 0.025
Shell Detonator Threshold: 21.0 mm
Shell Krupp: 2000.0
Shell Mass: 30.3
Shell Ricochet At: 45.0°
Shell Speed: 960.0 m/s
Depth Charges:
Max bomb damage: 2,400
Charges: x2
Bombs in each Charge: x6
Reload: 40 s
Chance of Fire: 9%
Torpedoes:
4x3 533 mm Drilling/G7a T1:
Damage: 14,400 hp
Range: 9.5 km
Speed: 65 kts
Reload: 68 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km
Anti Aircraft Defence:
Long Range:
6x2 128 mm/61 KM40 in a turret:
Action Zone: 3.5-6.0 km
Hit Probability: 90 %
Damage Within an Explosion: 1470
Continuous Damage Per Second: 88
Number of Explosions Per Salvo: 5
Continuous Damage: 377
Medium Range:
4x2 55 mm/77 Gerät 58 on a twin mount:
Action Zone: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 161
Short Range:
18x2 30 mm/45 Flak 103/38 on a twin mount:
4x4 30 mm/45 Flak 103/38 on a quadruple mount:
4x4 30 mm/45 Flak 103/38 on a quadruple mount:
Action Zone: 3.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 473
Mobility:
Maximum Speed: 32.0 kts
Turning Circle Radius: 650 m
Rudder Shift Time: 9.1 s
Propulsion: 84,000 hp
Detection:
Surface Detectability: 10.5 km
Air Detectability: 7.4 km
Detectability after Firing Main Guns in Smoke: 4.5 km
Consumables:
Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5.0 s
Reload Time: 60 s
Slot 2: Smoke Generator:
Charges: 3
Reload time: 180 s
Action time: 15 s
Dispersion time: 69 s
Smoke radius: 450 m
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload Time: 120 s
Detection Range Torpedoes: 3.5 km
Detection Range Ships: 5.0 km
Slot 3: Defensive AA Fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
Continuous damage +50%
Damage from shell explosions +300%