Béarn - Tier VI French Aircraft Carrier 1927

Image of Aircraft Carrier Bearn

Béarn - Tier VI French Aircraft Carrier 1927

Bearn was the first aircraft carrier of the French Navy, converted from the unfinished battleship type Normandie. She had a mixed power system of turbines and steam engines, unique for ships of this class.


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CT 12.10 Changes to  VI Béarn
  • "Patrol Fighter" consumable parameters were changed:
    • Air visibility radius increased: 2 to 4.5km.
 
cyclops
Béarn In-Game Flag
The French province of Béarn in the Pyrenees is famous for its natives, including King Henry IV of Navarre and D'Artagnan, the protagonist of The Three Musketeers. It is also famous for its rich traditions of cattle breeding. Since the Middle Ages, the coat of arms of the Viscounts of Béarn has been decorated with two local beef cows.
 
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KEY FEATURES

Béarn's squadrons are equipped with powerful Patrol Fighters that are effective against enemy aircraft. They have decent HP pools, a large number of planes in the group, a long action time, and a high number of charges. However, they have a low detection radius of ships. Bearn carries skip-bombers equipped with HE bombs and dive bombers equipped with AP bombs.
 

BEARN DETAILS

Ship Name:   VI Béarn
Tier: VI (6)
Paper ship?: No
Class: Aircraft Carrier
WoWs introduction: August 5, 2021
Status when final:  Premium Ship
Ship probable release: ~0.10.10
Base Value: 6000  Doubloons
Resource Purchase:  6300  Doubloons
Nation:  France
Permaflage:  Type 16 Free
Current development status: Released

HULL:

image of bearns armor
Hit points: 44700
Plating: 10~83 mm
Torpedo protection, Damage reduction:  19%

DIVE BOMBERS:

Hit points: 1,490
Cruising speed: 123 knots
Max speed:  158 knots
Engine boost time:  20 s
Engine boost reload time:  40 s
Size of attacking flight: 2
Aircraft per squadron: 8
Aircraft restoration time: 65 s
Detectability range: 10.0 km
Number of aircraft on deck: 16
AP BOMBS:
AP-500kg G.P. mle 1930
Bombs in payload: 2
Alpha Damage: 3600
Ammo Type: AP
Air Drag: 0.35
Always Ricochet at: 60.0°
Normalization: 35.0°
Detonator: 0.03 s
Arming Threshold: 36.0 mm
Krupp: 2500.0
Mass: 500.0 kg
Start Ricochet: 45.0°
Velocity: 450 m/s

SKIP BOMBERS:

Hit points: 1490
Cruising speed: 123.0 knots
Max speed:  158 knots
Engine boost time:  20 s
Engine boost reload time:  40 s
Size of attacking flight: 2
Aircraft per squadron: 8
Aircraft restoration time: 65 s
Detectability range: 10.0 km
Number of aircraft on deck: 16
HE BOMBS:
HE-500kg G.P. mle 1930
Bombs in payload: 2
Bounces:  2
Alpha Damage: 5800
Alpha Piercing HE:  32.0
Ammo Type: HE
Air Drag: 0.35
Always Ricochet at: 60.0°
Normalization: 45.0°
Detonator: 0.03 s
Detonator Threshold: 25.0 mm
Krupp: 3.0
Mass: 100 kg
Start Ricochet: 45.0°
Velocity: 300 m/s
Chance of fire:  33%

SECONDARIES:

8 x 1 155 mm HE OEA Mle 1920:
Range: 5.0 km
Reload: 9 s
Alpha Damage: 2200
Alpha Piercing HE:  26.0
Ammo Type: HE
Air Drag: 0.3401
Always Ricochet at: 60.0°
Normalization: 68.0°
Detonator: 0.001 s
Detonator Threshold: 2.0 mm
Krupp: 3.0
Mass: 59.0 kg
Start Ricochet: 91.0°
Velocity: 870 m/s
Chance of causing a fire:  11%

AA DEFENCE:

MID RANGE:
8 x 1 37.0 mm
6 x 1 75.0 mm:
Action Zone: 0.1~3.0 km
Continuous damage:  131
Hit Probability: 100 %
Damage by Zone Area AA: 98

SHORT RANGE:
6 x 2 13.2 mm:
Action Zone: 0.1~1.5 km
Hit Probability: 95 %
Damage by Zone Area AA: 70

MOBILITY:

Maximum speed: 21.5 kt
Turning circle radius: 790 m
Rudder shift time: 12.9 s
Propulsion: 39,000 hp

VISIBILTY:

Surface Detectability: 12.6 km
Air Detectability: 9.2 km
Detection by enemy sub:  0~9.2 km

CONSUMABLES:

Slot 1: Damage Control Party:
Action Time:  60 s
Reload Time:  90 s
Slot 2: Fighter:
Charges:  6
Action Time:  600 s
Reload Time:  40 s
Fighters: 8
Action radius: 3km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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