HMS Repulse - Tier VI British Premium Battlecruiser 1916 - Phase 18 Dockyard Ship

 

 HMS Repulse Tier VI British Premium Battlecruiser 1916

A Renown-class battlecruiser. A very fast-going ship for her time. The guns she carried were similar to those mounted on Queen Elizabeth-class battleships.
cyclops
 
Repulse Commemorative Flag
The official crest of Repulse perfectly matched the ship's name, a mighty fortress tower, ready to repel any hostile assault. The battlecruiser had carried the crest until October 1941.
 
Key Features:
  • The battleship has high speed and a large number of hit points, but relatively weak armor.
  • Thanks to her good range and accuracy, the best tactic for Repulse is to play at long range.
  • Her high movement speed will help to quickly change flanks and take advantageous positions.{alertInfo}
 
Ship Details:
Ship Name:   VI HMS Repulse
Tier: VI (6)
Paper ship:  No
Class: Renown-class Battlecruiser
WG introduction: May 16, 2021
Status:  Premium Ship
Base value:  6500 Doubloons
Ship release:  ~0.10.11
Resource purchase:  Dockyard Ship  on completion of phase 18
Nation:  British
Permaflage:  Type 10 Free
Current development status:  Released on 0.10.11
Ship Armor:
repulse armour
Health Points: 56,100 hp
Armour: 16~279 mm
Fore Athwartships: 76~102 mm
Aft Athwartships: 76 mm
Citadel Fore Athwartships: 51~102 mm
Citadel Aft Athwartships: 51~102 mm
Citadel Armored Deck Slopes: 51~102 mm
Armor Belt: 38~229 mm
Citadel Torpedo Bulkhead: 26 mm
Citadel Deck: 25~146 mm
Citadel Bottom: 40 mm
Turret Plating: 108~279 mm
Conning Tower: 254 mm
Torpedo Protection Damage Reduction: 28%
Tonnage: 38,300 t
Main Battery Armament:
3 x 2 381 mm/42 Mk I:
Max Range: 19.8 km
Reload: 26.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 214 m
Sigma: 2.0σ
 
Shell Types:
 
HE Shells: 6 x 381 mm HE Mk VIIIb:
Max Shell Damage: 5300
Alpha Piercing HE: 95.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3379
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Diameter: 381 mm
Shell Krupp: 1.0
Shell Mass: 879.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 731.0 m/s
Burn Probability: 34%
 
AP Shells: 6 x 381 mm AP Mk XXIIb:
Max Shell Damage: 11400
Ammo Type: Armor Piercing
Shell Air Drag: 0.3379
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 64.0 mm
Shell Diameter: 381 mm
Shell Krupp: 2190.0
Shell Mass: 879.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 731.5 m/s
Secondary Armament:
3x3 102 mm HE:
Reload:  3.0 s
Range:  5.0 km
Max Shell Damage: 1500 hp
HE initial velocity:  800 m/s
Chance to cause fire:  6%
6x1 102 mm HE:
Reload:  3.0 s
Range:  5.0 km
Max Shell Damage: 1500 hp
HE initial velocity:  811 m/s
Chance to cause fire:  6%
AA Defence:
Long Range:
6 × 1 102 mm/45 QF Mk XIX:
Action Zone:  0.1-4.0 km
Hit Probability:  75 %
Damage by Zone Area AA:  28
Damage Caused by Shell Explosions:  980
Number of Explosions Per Salvo:  1
Action Zone:  3.5-4.0 km
Mid Range:
3 × 8 40 mm Vickers 2-pdr. Mk VIII
Action Zone:  0.1~2.5 km
Hit Probability:  75 %
Damage by Zone Area AA:  140
Short Range:
8 × 1 20 mm Oerlikon Mk IV
4 × 4 12.7 mm Mk III:
Action Zone:  0.1~2.0 km
Hit Probability:  70 %
Damage by Zone Area AA:  106
Mobility:
Maximum Speed: 31.7 kts
Turning Circle Radius: 860 m
Rudder Shift Time: 14.4 s
Propulsion: 119,025 horsepower
Visibility:
Surface Detectability:   14.4 km
Detectability by enemy subs:  0~14.4 km
Air Detectability:  9.6 km
Detectability after Firing Main Guns in Smoke:   13.2 km
Consumables:
Slot 1:  Damage control party
Charges:  Unlimited.
Action Time:  15 s.
Reload Time:  80 s.
Slot 2  :Repair party
Charges:  4.
Action Time:  28 s.
Reload Time:  80 s.
HP per Second:  280 hp/s.
Slot 3  :Spotting aircraft
Charges:  4.
Action Time:  100 s.
Reload Time:  240 s.
Boost Firing Range:  +20%.
Slot 4  :Engine Boost
Charges:  3.
Action Time:  180 s.
Reload Time:  90 s.
Boost :  +8%.
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}

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