Giuseppe Verdi - Italian Tier IX Premium Battleship 1942

Giuseppe Verdi
 

 Giuseppe Verdi Italian Tier IX Premium Battleship 1942

A variant of a battleship that was designed in Italy in the mid-1930s. A further development of the Vittorio Veneto-class warships, equipped with 406 mm main battery guns.
 
Giuseppe Verdi Flag
Regia Marina, the navy of the Kingdom of Italy, had a unique tradition of naming battleships after cultural luminaries like Dante and Da Vinci. Among the names recommended in the early 1930s was that of Giuseppe Verdi, an outstanding Italian opera composer.
 
 
Key Features:
Aboard Giuseppe Verdi's deck are installed nine 406-mm guns in 3 three-gun turrets. Distinctively from most other Italian ships, Giuseppe Verdi has HE shells instead of SAP. She also has access to AP shells.
Giuseppe Verdi has an improved "Exhaust smoke generator" consumable, which provides this ship with the opportunity to disengage from heavy enemy fire or reach a favourable position on the battlefield without being detected.{alertInfo}
 
Ship Details:
Ship Name:   IX Giuseppe Verdi
Tier:  IX (9)
Paper ship:  Yes
Class:  Battleship
WG introduction:  Sept 02, 2021
Status:  Premium Ship
Base value:  19200 Doubloons
Ship release:  ~0.10.10
Resource purchase:   > 19500 Doubloons 
Nation:  Italian
Permaflage:  Type 10 Free
Current development status:  Work In Progress
Ship Armor:
Health Points: 69,100 hp
Armour: 19~410 mm
Fore Athwartships: 150~300 mm
Aft Athwartships: 150~300 mm
Citadel Fore Athwartships: 38~300 mm
Citadel Aft Athwartships: 38~300 mm
Citadel Armored Deck Slopes: 25 mm
Armor Belt: 60~320 mm
Citadel Torpedo Bulkhead: 50 mm
Citadel Deck: 100 mm
Citadel Bottom: 50 mm
Turret Plating: 150~410 mm
Torpedo Protection - Damage Reduction: 27%
Main Battery Armament:
3 x 3 406 mm/50 OTO 1940:
Max Range: 19.1 km
Reload: 30.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 253 m
Sigma: 1.40σ
 
Shell Types:
 
HE Shells: 9 x 406 mm proiettili HE 1940:
Max Shell Damage: 5700
Ammo Type: High Explosive
Alpha Piercing HE: 68.0 mm
Shell Air Drag: 0.248
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 250.0
Shell Mass: 1071.0 kg
Shell Ricochet At: 91.0°
Velocity: 836.0 m/s
Burn Probability: 36%
 
AP Shells: 9 x 406 mm proiettili AP 1940:
Max Shell Damage: 13050
Ammo Type: Armor Piercing
Shell Air Drag: 0.248
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 406 mm
Shell Krupp: 2400.0
Shell Mass: 1071.0 kg
Shell Ricochet At: 45.0°
Velocity: 836.0 m/s
Secondary Armament:
4 x 3 152 mm proiettili CS 1926:
Reload:  12 s
Range:  7 km
Max Shell Damage: 3850
Ammo Type: Semi Armor Piercing
Alpha Piercing CS: 42.3 mm
Shell Air Drag: 0.3246
Shell Always Ricochet At: 80.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 152 mm
Shell Krupp: 3.0
Shell Mass: 44.3 kg
Shell Ricochet At: 70.0°
Velocity: 950.0 m/s
12 x 2 90 mm proiettili CS:
Reload:  4.0 s
Range:  7.0 km
Max Shell Damage: 2000
Ammo Type: Semi Armor Piercing
Alpha Piercing CS: 26.0 mm
Shell Air Drag: 0.414
Shell Always Ricochet At: 80.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 90 mm
Shell Krupp: 3.0
Shell Mass: 10.1 kg
Shell Ricochet At: 70.0°
Velocity: 860.0 m/s
AA Defence:
Long Range:
12 × 2 90 mm:
Action Zone:  ~4.6 km
Hit Probability:  75 %
Damage by Zone Area AA:  196
Damage Caused by Shell Explosions:  1330
Number of Explosions Per Salvo:  8
Action Zone:  3.5-4.6 km
Number of Explosions Per Salvo:  4
Mid Range:
10 × 2 37 mm:
Action Zone:  ~3.5 km
Hit Probability:  75 %
Damage by Zone Area AA:  200
Short Range:
16 × 6 20 mm:
Action Zone:  ~2.0 km
Hit Probability:  70 %
Damage by Zone Area AA:  207
Mobility:
Maximum Speed: 32.0 kts
Turning Circle Radius: 860 m
Rudder Shift Time: 16.0 s
Propulsion: 191,000 horsepower
Visibility:
Surface Detectability:   16.3 km
Detectability by enemy subs:  0~16.3 km
Air Detectability:  13.0 km
Detectability after Firing Main Guns in Smoke:   16.0 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +345 hp/s
Slot 3: Exhaust Smoke Generator:
Charges: 3
Work Time: 80 s
Smoke Screen Life Time: 15 s
Reload Time: 180 s
Smoke Radius: 1.1 km
Slot 4: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters per Charge: x3
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.{alertError}

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