0.9.6 Buffs 'n' Nerfs to Researchable and Premium Ships

0.9.6, Buffs 'n' Nerfs


VIII Anchorage  
  • Main battery reload time increased from 12.0 to 15.5 s 
  • Models of planes are changed according to the Tier:
    • Spotting Aircraft Curtiss SC-1 changed to Vought OS2U
    • Fighter Curtiss XP 40S changed to Grumman F4F
X IX Paolo Emilio  
  • The ship moved from Tier X to Tier IX
  • Number of Hit Points reduced from 24,700 to 24,400
  • New torpedo tubes with the following characteristics are mounted
    • Maximum torpedo damage- 13,367 to 23,767
    • Torpedo speed - 51 to 67 kts
    • Torpedo detectability range by sea - 1.0 to 1.7 km
    • Torpedo range - 12 to 4 km
    • Reload time - 71 s.
  • Main battery reload time increased from 7 to 12 s.
  • Main battery firing range reduced from 13,8 to 11,3 km
  • "Exhaust Smoke Generator" parameters were changed:
    • Reload time reduced from 180 to 140 s
    • Number of charges increased from 3 to 5
    • Action time reduced from 60 to 30 s
  • "Engine Boost" parameters were changed:
    • Reload time reduced from 180 to 140 s
    • Bonus to maximum speed increased from 8% to 25%
    • Action time reduced from 60 to 30 s
    • Number of charges increased from 3 to 5
In the new test iteration, we radically changed the concept of Paolo Emilio. Now it is a destroyer whose goal in battle is to conduct rapid torpedo attacks at close range. An "Exhaust Smoke Generator", an "Engine Boost" which increases the maximum speed by 25%, and torpedoes that have high damage and quick reload, but a short range, will help her in her role.
To play effectively, it's important to choose a target, plan an attack route, engage, and retreat. It is worth noting that the Smoke Generator will only allow you to get closer to the enemy, but the action time is not enough to hide from the enemy ship when retreating.
The main-caliber guns still have a high salvo weight, but due to the long reload time, they are more of an auxiliary weapon.

IV Rhein   
VI Weser  
  • Shortened attack preparation time for rocket planes:
    • For Rhein from 4 to 2.5 s
    • For Weser from 3 to 2.5 s.
  • Rhein's torpedo parameters were changed:
    • Maximum damage reduced from 3,600 to 3,000
    • Chance to cause flooding reduced from 31 to 25%.
X F D. Roosevelt  
  • Aircraft restoration time was changed:
    • For attack aircraft from 111 to 114 s
    • For torpedo bombers from 182 to 141 s
    • For bombers from 171 to 131 s.
  • Number of aircraft per squadron was increased:
    • For torpedo bombers and bombers from  8 to 14
    • For attack aircraft from 10 to 14
  • Number of aircraft on deck was increased:
    • For torpedo bombers and bombers from 8 to 21
    • For attack aircraft from 10 to 21
  • "Repair" consumable removed from all types of squadrons 
  • "Patrol fighter" consumable removed for attack aircraft. 
We decided to test an alternative concept of Roosevelt's planes. Now there will be more aircraft per squadron, but no access to the "Repair" consumable. It will not change the efficiency of the carrier: AA damage will affect the number of planes, but the overall damage dealt by the carrier will remain almost the same.

IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.

😃Thank you for your comment, it will be added asap.✅
😥We no longer accept Anonymous/Unknown names that wish to comment.❌

Post a Comment (0)
Previous Post Next Post

Share This