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March 10, 2020

F.D.Roosevelt Tier X American Aircraft Carrier CV Detailed Stats



Stats Updated Mar 16th 2020
Please Note! that all information in this article is preliminary, and will almost certainly change during testing. 
After release of this ship, the final information will be published here and on the official WG portal.

American Aircraft Carrier X F.D.Roosevelt

Roosevelt's aircraft will have a solid supply of armament and a good amount of hit points, but low speed and an interval of 25 seconds between squadron attacks.
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Roosevelt's planes will be able to launch powerful but infrequent attacks on enemy ships.
Also, all the aircraft carrier's squadrons are equipped with an "Aircraft Repair" consumable with the following special settings:
* The consumable will recharge more quickly.
* The action time lasts longer than on other aircraft carriers.
* Restores less amount of hit points than the same consumable on the other aircraft carriers.
This consumable is not designed to provide effective defence against the enemy's AA guns during an attack, but will help to restore the squadron's hit points between attacks, when outside the enemy's AA zone.

Roosevelt's attack aircraft will also have special "rocket launcher settings". Despite the large number of rockets in each attacking flight, they will be fired one by one and over a large area. Therefore, this type of armament will not be excessively effective against small and manoeuvrable targets, such as destroyers.

ship details
Ship Name:   F. D. Roosevelt
WG Introduction:   Mar 6th 2020
Tier:   X (10)
Class:   Aircraft Carrier (CV)
Type:   Premium Ship
Ship Release:   ~0.9.5-0.9.6
WoWS Devs Value:    icon Unknown
Resource Purchase:    Unknown
Nation:   USA
Current Status:   *WIP (Awaiting Testing)

hull
Hit Points:   67,600 hp
Overall:   19 mm
Armor Belt:   178-193 mm
Hull Aft/Fore:   19 mm
Hull Mid:   19 mm
Deck Fore:   87 mm
Deck Aft:   87 mm
Deck Mid:   87 mm
Superstructure:   13 mm
S Turrets:   25 mm
Torpedo Damage Protection:   25%
Tonnage:   59,901 tn

aircraft

attack aircraft
TB2D Skypirate - HE HVAR 127 MM
Hit points:   3,200 hp
Cruising speed:   111.0 kts
Size of attacking flight:   2
Aircraft per squadron:   9
Aircraft restoration time:   123 s
Detectability range:   10 km
Number of aircraft on deck:   15
Rockets per plane:   30
Maximum rocket damage:   2,000 hp
Armor penetration:   33.5 mm
Chance to cause fire:   7%

torpedo bombers
TB2D Skypirate - TORPEDO MK.7 MOD. 1
Hit points:   3,790 hp
Cruising speed:   108.0 kts
Size of attacking flight:   2
Aircraft per squadron:   10
Aircraft restoration time:   134 s
Detectability range:   10 km
Number of aircraft on deck:   12
Torpedoes per plane:   4
Maximum torpedo damage:   5,067
Torpedo speed:   35.0 kts
Torpedo range:   4 km
Torpedo arming distance:   517 m

dive bombers
TB2D Skypirate - AN-M66
Hit points:   3,860 hp
Cruising speed:   108.0 kts
Size of attacking flight:   2
Aircraft per squadron:   10
Aircraft restoration time:   126 s
Detectability range:   10 km
Number of aircraft on deck:   12
Bombs per plane:   4
Bomb type:   HE
Maximum bomb damage:   11,200 hp
Armor penetration:   67 mm
Chance to cause fire:   64%

secondaries
18 x 1 127 mm/54 Mk39/HE Mk41:
Range:   5 km
Damage:   1800 hp
Chance of Fire:   9%
Reload:   4 s
HE Armour Penetration:   22 mm
Shell Velocity:   808 m/s
Shell Mass:   31.75 kg

aa defence
LONG RANGE 
14 x 1 127 mm/54 Mk39:
Action Zone:   ~6.0 km
Hit Probability:   100 %
Damage Within an Explosion:   1610
Continuous Damage Per Second:   175
Number of Explosions Per Salvo:   8
MID RANGE
21 x 4 40 mm Bofors Mk2:
Action Zone:   ~3.5 km
Hit Probability:   100 %
Continuous Damage Per Second:   539
short RANGE
16 x 1 20 mm Oerlikon Mk4:
Action Zone:   ~2.0 km
Hit Probability:   95 %
Continuous Damage Per Second:   112

MANOEUVRABILITY
Maximum Speed:   33.0 kts
Turning Circle Radius:   1230 m
Rudder Shift Time:   17.3 s
Propulsion:   212,000 hp

CONCEALMENT
Surface Detectability:   15.9 km
Air Detectability:   12.4 km

aircraft CONsumables
Slot 1:  Engine Cooling:
Charges:   2
Action Time:   5 s
Cooldown Time:   80 s

Slot 2:  Patrol Fighters:
Charges:   3
Duration:   60 s
Fighters:   7
Radius:   3.5 km
Cooldown:   10 s

Slot 3:  Aircraft Repair:
Charges:   4
Action Time:   25 s
Reload time:   10 s
Hit Points Restoration:   +2% /s

IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.