July 3rd 2020
* Updated latest Changes to Stats
OLD - NEW
* Updated latest Changes to Stats
OLD - NEW
Please Note! The stats for this ship are not final, and will almost certainly change during testing.
When this ship is finalised and then released, the final stats information will be published here as "Final Stats" and on the official WG regional portals.
German Aircraft Carrier VI Weser 1942
A project created during World War II to convert an Admiral Hipper-class heavy cruiser into an aircraft carrier. Weser inherited the high speed and strong armour protection of her prototype, while also outmatching the power of her AA defences to a certain degree.
Ship Name: Weser
WG Introduction: Apr 3rd 2020
Paper Ship: Yes
Tier: VI (6)
Class: Aircraft Carrier (CV)
Type: Researchable Ship
Type During Testing: Special Ship
Ship Release: ~0.9.6-0.9.7
Resource Purchase: 68,000 4.500,000
Nation: Germany
Permoflage: Type 16 1000
Current Status: *WIP (Development)
hull
Hit Points: 41,000 hp
Overall: 18-80 mm
Hangar Plating: 16 mm
Armor Belt: ~80 mm
Fore Armour Belt: 40 mm
Aft Armour Belt: 70 mm
Hull Aft/Mid/Fore: ~19-70 mm
Deck Aft/Mid/Fore: ~16-21 mm
Superstructure: 10 mm
Torpedo Damage Protection: ?%
Tonnage: 17,750 tn
aircraft
attack aircraft
Bf 109E/RZ.73 AP:
Hit points: 1160 hp
Cruising speed: 150 kts
Size of attacking flight: 2
Aircraft per squadron: 8
Aircraft restoration time: 58 s
Detectability range: 10 km
Number of aircraft on deck: 12
Rockets per plane: 4
Preparation Time: 3 to 2.5 s
Rocket type: AP
Maximum rocket damage:
Armor penetration: 35 mm
torpedo bombers
Do 22/F5B:
Hit points: 1440 hp
Cruising speed: 123.0 kts
Size of attacking flight: 2
Aircraft per squadron: 8
Aircraft restoration time: 73 s
Detectability range: 10 km
Number of aircraft on deck: 12
Torpedoes per plane: 1
Maximum torpedo damage: 6600
Torpedo speed: 52.0 kts
Torpedo range: 6 km
Torpedo arming distance: 504 m
dive bombers
Hs 123/?
Hit points: 1170 hp
Cruising speed: 140 kts
Size of attacking flight: 2
Aircraft per squadron: 8
Aircraft restoration time: 68 s
Detectability range: 10 km
Number of aircraft on deck: 12
Bombs per plane: 1
Bomb type: AP
Maximum bomb damage: 7000
Armor penetration: 25 mm
SECONDARIES
5 x 2 105 mm L/65 Dop. L. C/31:
Range: 5 km
Damage: 1200 hp
Chance of Fire: 5%
Reload: 3.35 s
HE Armour Penetration: 26 mm
Shell Velocity: 900 m/s
Shell Mass: 15 kg
aa defence
LONG RANGE
5 x 2 105 mm L/65 Dop. L. C/31:
Action Zone: ~5.2 km
Hit Probability: 100 %
Damage Within an Explosion: 1260
Continuous Damage Per Second: 109
Number of Explosions Per Salvo: 4
MID RANGE
7 x 2 37 mm Flak LM/42:
Action Zone: ~3.5 km
Hit Probability: 100 %
Continuous Damage Per Second: 137
short RANGE
1 x 4 20 mm Flakvierling 38:
9 x 4 20 mm Flakvierling 38:
Action Zone: ~2.0 km
Hit Probability: 100 %
Continuous Damage Per Second: 144
MANOEUVRABILITY
Maximum Speed: 32 kts
Turning Circle Radius: 930 m
Rudder Shift Time: 10.6 s
Propulsion: 132,000 hp
CONCEALMENT
Surface Detectability: 12.1 km
Air Detectability: 9.5 km
CONsumables
Slot 1: Damage Control Party:5 x 2 105 mm L/65 Dop. L. C/31:
Range: 5 km
Damage: 1200 hp
Chance of Fire: 5%
Reload: 3.35 s
HE Armour Penetration: 26 mm
Shell Velocity: 900 m/s
Shell Mass: 15 kg
aa defence
LONG RANGE
5 x 2 105 mm L/65 Dop. L. C/31:
Action Zone: ~5.2 km
Hit Probability: 100 %
Damage Within an Explosion: 1260
Continuous Damage Per Second: 109
Number of Explosions Per Salvo: 4
MID RANGE
7 x 2 37 mm Flak LM/42:
Action Zone: ~3.5 km
Hit Probability: 100 %
Continuous Damage Per Second: 137
short RANGE
1 x 4 20 mm Flakvierling 38:
9 x 4 20 mm Flakvierling 38:
Action Zone: ~2.0 km
Hit Probability: 100 %
Continuous Damage Per Second: 144
MANOEUVRABILITY
Maximum Speed: 32 kts
Turning Circle Radius: 930 m
Rudder Shift Time: 10.6 s
Propulsion: 132,000 hp
CONCEALMENT
Surface Detectability: 12.1 km
Air Detectability: 9.5 km
CONsumables
Work Time: 60 s
Reload Time: 90 s
Slot 3: Fighter.
Charges: 4
Action time: 600 s
Reload Time: 40 s
Flight Radius: 3 km
* IMPORTANT! Because this Ship is WIP, the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after this Ship is released.