Cheshire - British Tier VIII Premium Cruiser 1940

HMS Cheshire

flag  Cheshire - British Tier VIII Premium Cruiser 1940

In 1940, a project for a 15,500-ton cruiser armed with 203 mm guns was considered. It was believed that this caliber should suffice for performing combat missions. However, a year prior to that, 234 mm and 254 mm guns were mentioned in projects. A compromise between the lower cost of the 15,500-ton cruiser and 234 mm guns would have involved installing twin-gun main battery turrets on such a cruiser.

 
HMS Cheshire Commemorative Flag
Located in the north-west of England, Cheshire is one of Great Britain’s historic counties. The tradition of naming warships in honor of counties was established in the Royal Navy in the 1900s.
 
 
 Key Features of Cheshire

Key Features of Cheshire

  • Six 234 mm guns placed in three turrets. The shells are capable of dealing significant damage for their tier. The time it takes for the turrets to traverse 180 degrees is just 18 seconds flag VIII Cheshire's high-caliber artillery can be aimed at a target faster than the 152 mm guns of some light cruisers of the same tier. The HE shells she fires can penetrate armor up to 59 mm thick.
  • Her torpedo armament comprises two quadruple-tube torpedo launchers with tube-by-tube launching capabilities. Torpedo range—8 km.
  • The cruiser boasts good armor for her tier and quite a large HP pool.
  • The Specialized Repair Teams consumable restores 2% of her total HP per second and can restore up to 50% of any damage dealt to her citadel.
  • Her decent AA defense system is additionally reinforced with the Defensive AA Fire consumable. This consumable can be replaced with Hydroacoustic Search as an alternative.
 Cheshire Info

Cheshire Info

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Ship Name: flag VIII Cheshire
Tier: 8
Paper Ship: Yes
Class: Project Light Cruiser
WG Introduction: November 11, 2019
Status:  Premium Ship
Release: 0.9.2
Base Value: 11,000 Doubloons doubloons
Game Nation: Britain Britain
 Armor

Armor

Cheshire Armor
Hit Points: 42,500
Overall: 16-178 mm
Torpedo Protection, damage reduction: 19%
Side plating fore/mid/aft: 25/27-152/25-102 mm
Deck plating fore/mid/aft: 25/30/25 mm
Plating: 27-38 mm
Fires Duration: 30 s
Fore Athwartships: 19 mm
Aft Athwartships: 19 mm
Citadel Fore Athwartships: 76-152 mm
Citadel Aft Athwartships: 76-152 mm
Armor Belt: 152 mm
Citadel Deck: 70-102 mm
Superstructure: 16 mm
Citadel Bottom: 40 mm
Turrets: 76-178 mm
Tonnage: 17,450 t
 Main Battery Armament

Main Battery Armament

3x2 234 mm/50 Mk.XII in a turret:
Max Range: 16.1 km
Reload: 12.5 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 144 m
Sigma: 2.05ฯƒ
 

Shell Types

HE Shells:
6x 234 mm HE 6 CRH:
Max HE Shell Damage: 3,850
Alpha Piercing, HE: 59.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.36
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 234 mm
Shell Krupp: 560.0
Shell Mass: 185.3 kg
Shell Ricochet At: 91.0°
Shell Velocity: 841.0 m/s
Burn Probability: 24%
 
AP Shells: 
6x 234 mm AP 6 CRH:
Max AP Shell Damage: 5,750
Ammo Type: Armor Piercing
Shell Air Drag: 0.36
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 39.0
Shell Diameter: 234 mm
Shell Krupp: 2950.0
Shell Mass: 185.3 kg
Shell Ricochet At: 45.0°
Shell Speed: 841.0 m/s
depthcharge Secondaries

Secondaries

8×2 113 mm/45 QF Mk.V on an RP41 Mk.VI mount:
Max HE Shell Damage: 1600
Range: 6.6 km
Reload: 3.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3296
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 25 kg
Shell Ricochet At: 91.0°
Shell Speed: 746.0 m/s
Burn Probability: 7%
depthcharge Depth Charge Airstrike

Depth Charge Airstrike

Reload: 30 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Plane HP: 2000
Max Range: 7.0 km
Bombs in Payload: 2x 350-LB. Bomb MK VIII
Max Bomb Damage: 4200
torpedoes Torpedoes

Torpedoes

2x4 533 mm QR Mk II/Mk IXM:
Range: 8.0 km
Reload: 96.0 s
Alpha Damage: 15,867
Speed: 61 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
aadefence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
8×2: 113 mm/45 QF Mk.V on an RP41 Mk.VI mount:
Action Zone: 3.5-8.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1470
Continuous Damage Per Second: 168
Continuous Damage: 348
Number of Explosions Per Salvo: 7
Mid Range:
10x2 40 mm/56 OQF Mk.X on a STAAG Mk.2 mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 228
Short Range:
20×2 20 mm Oerlikon Mk.II on a Mk.V mount:
Firing range:  2.0 km
Damage by mid range AA guns:  249
Hit Probability:  85%
 Mobility

Mobility

Maximum Speed: 34.0 kts
Turning Circle Radius: 720 m
Rudder Shift Time: 10.5 s
Propulsion: 110,000 hp
 Visibility

Visibility

Surface Detectability: 11.7 km
Air Detectability: 7.5 km
Detectability by enemy Subs: 0-7.5 km
Detectability after Firing Main Guns in Smoke: 7.5 km
consumables Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 20 s
Reload time: 80 s
Regeneration per second: +850 hp/s
Slot 3: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Submarine Spotting Range at Max Depth: 2.0 km
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
 

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