Komissar - Russian Tier X Hybrid Cruiser 1935 (Changes September 27)

Image of soviet warship Kommissar

flagshipicon Komissar - Russian Tier X Hybrid Cruiser 1935

During the 1930s, while the Soviet fleet was actively being constructed, designers were quite proactive in creating projects. In March 1935, engineers Rimski-Korsakov and Maslov from Central Design Bureau of Special Shipbuilding No.1 presented a pre-draft project for a heavy cruiser. The ship was to be equipped with twelve 240 mm main guns, twelve 130 mm secondary battery guns, and aircraft. To achieve a high speed, it was proposed to install boilers with high steam parameters and a triple-shaft power plant.
 
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CT 12.8  Changes to flagicon X Komissar
  • Main battery reload time increased: 13.5 to 15s.
  • Restoration of hit points after receiving damage to the citadel reduced: 60 to 33%.
 
image of kommissar memorable flag
Kommissar Memorable Flag
Military kommissars first appeared in the RSFSR in 1918. In 1925, unity of command was established over both the Red Army and Red Fleet. For much of this period, the naval flag of the RSFSR was a red cloth with braids, depicting a star and an anchor.
 
 

Komissar Key Features:

Komissar is a hybrid cruiser that has access to a squadron of Attack Aircraft equipped with HE rockets and the Fighter consumable. The ship is armed with twelve 240mm main battery guns which deal high damage per salvo. Komissar is also armed with torpedoes which have decent speed and deal decent damage but have few torpedoes per salvo. The ship has a small HP pool, weak armor, and low manoeuvrability, but high speed.
The recommended combat range for Komissar is medium to high, so finding a favourable position on the battlefield is essential for the ship in order to unleash its full potential. While Komissar can deal good damage with a variety of armaments, getting caught off-guard or being under fire by several enemy ships might quickly send this cruiser back to the Port.
Consumables are represented by Repair Party which has an increased number of charges and a fast cooldown, as well as Hydroacoustic Search or Defensive AA Fire which will share the same slot.


Komissar Info:

Image of warship Komissar Paint
Ship Name:  flag X Komissar
Level:  10
Paper ship: Yes
WG introduction:  August 11, 2023
Status during testing and Final: special Special Ship
Estimated Release: 12.10/11
Base Value: resource 34,650 > coalsteelresearch points?
Nation:  flag Russia
Current development status: Work in Progress

Armor:

Image of Warship Komissar Armor Plating
Hit Points: 43,800 hp
Armour: 16-200 mm
Armor Belt: 30-115 mm
Fore Athwartships: 27-115 mm
Aft Athwartships: 27-115 mm
Turret Plating: 125-200 mm
Superstructure: 16 mm
Plating: 30 mm
Citadel Deck: 50 mm
Citadel Bottom: 40 mm
Tonnage: 17,280
Torpedo Protection, Damage Reduction: 7%

Main Battery Armament:

4x3 240 mm/60 on a MK-3-240 mount:
Max Range: 17.2 km
Reload: 15.0 s
180° Turn Time: 32.7 s
Dispersion at Max Range: 152 m
Sigma: 2.05σ
 

Shell Types

HE Shells: 12x 240 mm HE Model 1944:
Maximum HE shell damage: 3,450
Alpha Piercing HE: 40.0 mm
Shell Air Drag: 0.273
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 240 mm
Shell Krupp: 560.0
Shell Mass: 235 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 940.0 m/s
Chance of causing fire: 20.0%
 
AP Shells: 12x 240 mm AP Model 1944:
Max AP Shell Damage: 6,200
Ammo Type: Armor Piercing
Shell Air Drag: 0.273
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 40.0 mm
Shell Krupp: 2611.0
Shell Mass: 235.0 kg
Ricochet At: 45.0°
Shell Speed: 940.0 m/s

Air Wing

Attack Aircraft - Lavochkin La-9
Plane HP: 1,090 hp
Cruising Speed: 168 kts
Max Speed: 208 kts
Engine Boost Time: 5 s
Engine Boost Reload Time: 10 s
Size of attacking flight: 6
Aircraft per squadron: 6
Aircraft restoration time: 6/120 s
Detectability range: 10.0 km
Number of aircraft on deck: 6
Rocket Details
Rockets in payload: 4× S-21 (HE)
Maximum rocket damage: 4,050
Armor penetration: 40 mm
Projectile detonator: 0.03
Chance to cause fire: 22 %

Secondaries:

6x2 130 mm/60 on a BL-101 mount:
Maximum HE shell damage: 1,900
Range: 7.3 km
Reload: 5.0 s
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.2549
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 130 mm
Shell Krupp: 52.0
Shell Mass: 33.4 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 900.0 m/s
Chance of causing fire: 8.0%

Depth Charge Airstrike:

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Number of Bombs in Payload: 2x Plab 300
Maximum bomb damage: 4900

Torpedoes:

2×3 533 mm/53-39 mod. 4:
Max Damage: 15,100
Range: 10.0 km
Reload: 76 s
Speed: 60 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.2 km

AA Defence:

Long Range:
6x2 130 mm/60 on a BL-101 mount:
Firing range:  6.0 km
Hit Probability:  90%
Damage Within an Explosion:  1680
Damage by long-range AA guns:  105
Number of Explosions Per Salvo:  5
Continuous Damage: 413
Action Zone:  3.5 - 6.0 km
Mid Range:
14x2 37 mm V-11 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  210
Hit Probability:  90%
Short Range:
10x4 23 mm 4U-23 mount:
Firing range:  2.5 km
Damage by mid-range AA guns:  588
Hit Probability:  90%

Mobility:

Maximum speed: 35.5 knots
Turning circle radius: 1070 m
Rudder shift time: 10.5 s
Propulsion: 140,000 hp

Visibility:

Surface Detectability: 14.2 km
Air Detectability: 10.5 km
Detectability by enemy subs: 0-10.5 km
Detectability whilst firing in smoke: 9.7 km

Consumables:

Slot 1:  Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2:  Repair party:
Charges: 4
Action time: 28 s
HP per Second: 219.0 p/s
Reload time: 40 s
Slot 3:  Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload Time: 120 s
Detection Range Torpedoes: 3.5 km
Detection Range Ships: 5.0 km
Slot 3:  Defensive AA:
Charges: 4
Action time: 40 s
Reload Time: 80 s
Continuous Damage: +100%
Damage from Shell Explosions: +300%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

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