Ranked Season 15 Arms Race Missions Maps Dates and Times


On the 26th of February, the 15th Ranked season will begin. Battles will be held on tier X ships, without class restrictions, in the 7 vs. 7 format. Battles will be conducted in the updated "Arms Race" mode.


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Key Rules of The Season:

* Format: 7 vs. 7 playing Tier X ships.
* Restrictions: no more than one aircraft carrier and three battleships per team. If there aren’t enough suitable ships to complete the teams, and the time the first player in the queue has waited exceeds 4 minutes and 10 seconds, then each team can be completed with up to four battleships.
* Rewards: up to 5,500 Steel, one Ranked Token, and many additional rewards.
* Mode: Arms Race.
* Maps: Trident, Warrior's Path, Sleeping Giant, Mountain Range, and Islands of Ice.


The League Flags reduce the cost of servicing your ships by 10% and 20% until the end of the Season.

Arms Race:
Arms Race is a battle mode in which special areas that provide buffs spawn on the map. If you can make it to a special area and activate it before your opponents do, your entire team will get a bonus to their combat abilities till the end of that battle. If you capture more than one of the same buff, the bonuses provided by them stack up.
Eight minutes after a battle starts, a Key Area appears in the center of the map. The diameter of this area then shrinks over time. The team that captures it will be able to quickly gain an advantage in points and ultimately win.

How do the areas with buffs work?

  • Each buff area activates 2 minutes after spawning.
  • When you enter one of these areas after its activation, you will receive the buff instantly.
  • If you are within a buff area together with any enemy ships at the moment of its activation, the team with the most ships within the area gets the bonus. If the ship numbers are equal, the area remains in an uncaptured state until the balance of power inside it shifts one way or another.
  • In addition to the buffs, each captured area grants victory points to your team and deducts points from the enemy team.

Which buffs are available?

Increased maximum ship speed and a faster rudder-shift time, as well as a reduced aircraft engine boost cooldown time:
  • +3% to the maximum ship speed and rudder-shift time.
  • −20% to the engine boost cooldown time of an aircraft carrier’s squadrons.
Continuous restoration of HP as a percentage of the maximum HP pool for ships or aircraft:
  • Restoring +0.03% of ship HP per second.
  • Restoring +1% of aircraft HP per second.
Faster reload time of the main battery and torpedo armament, or faster aircraft restoration time on a carrier's deck:
  • −5% to the reload time of the main battery and torpedo armament.
  • −5% to the aircraft restoration time.
Faster reload time of ship and squadron consumables:
  • −5% to the reload time of ship consumables.
  • −10% to the reload time of squadron consumables.

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