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February 27, 2020

0.9.2 Buffs n Nerfs to Ships - Inertia Fuse HE Shells Penetration, Balance Changes

Buffs n Nerfs to Ships - Inertia Fuse HE Shells Penetration, Balance Changes

On the second stage of 0.9.2 Public test, we've changed the characteristics of several ships, having analysed their combat performance and taken player feedback into account. Such changes were required in order to carefully adjust the balance of selected warships. We'll continue to introduce changes in the updates that will follow, if deemed necessary.

American battleship Arkansas Beta, Tier IV:
  • The possibility to mount the "Ship Consumables Modification 1" upgrade is added.
Soviet cruiser Aurora, Tier III:
  • Turret traverse speed increased from 5.0 to 5.1 degrees per second.  
Soviet battleship Sinop, Tier VII:
  • Sigma parameter reduced from 1.55 to 1.50.
Soviet battleship Kremlin, Tier X:
  • Sigma parameter reduced from 1.85 to 1.80.
American cruiser Atlanta, Tier VII:
  • Main battery reload time reduced from 5.0 to 4.9 s.
American cruiser Flint, Tier VII:
  • Main battery reload time reduced from 5.0 to 4.9 s.
British destroyer Jutland, Tier IX:
  • Main battery reload time increased from 4.0 to 4.1 s;
  • Torpedo tubes reload time increased from 120 to 122 s.
British destroyer Daring, Tier X:
  • Main battery reload time increased from 2.5 to 2.6 s;
  • Torpedo tubes reload time increased from 120 to 122 s.
Japanese aircraft carrier Hakuryu, Tier X:
  • Attack aircraft damage reduced from 3,350 to 3,250.
American destroyer Gearing, Tier X:
  • Researchable torpedo tubes reload time reduced from 118 to 116 s.
British destroyer Valkyrie, Tier III:
  • Main battery reload time increased from 5.0 to 5.2 s;
  • Torpedo tubes reload time increased from 41 to 43 s.
British battleship Orion, Tier IV:
  • Base firing range reduced from 15.18 to 14.7 km.
Pan-Asian destroyer Hsienyang, Tier VIII:
  • Researchable torpedo tubes reload time reduced from 119 to 117 s.
Pan-Asian destroyer Chung Mu, Tier IX:
  • Torpedo tubes reload time reduced from 119 to 117 s.
Pan-Asian destroyer Yueyang, Tier X:
  • Torpedo tubes reload time reduced from 142 to 139 s.
Aircraft:
  • Spotting range of aircraft carrier squadrons, Patrol Fighters, Catapult Fighters, and Spotting Aircraft decreased from 19 to 18 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).
The "Inertia fuse for HE shells" skill is changed as follows
  • With the skill, The boost to HE shell armor penetration will be reduced from 30% to 25% for Tier VIII - X ships
Due to the fact that the rule of 1/5 of the caliber was applied when calculating HE shell armor penetration on Tier VIII - X ships with 152-155 mm caliber guns, cruisers with 152 mm guns could penetrate the 38mm plating with the 30% bonus applied, which was extremely powerful. With this change, cruisers with 152 mm guns will not be able to penetrate 38mm plating. 
The armor penetration of some Japanese ships' shells is changed as follows:
  • Armor penetration of 100mm main caliber HE shells of Akizuki, Kitakaze, Harugumo, HSF Harekaze changed from 25 to 30 mm;
  • Armor penetration of 100mm secondary armament HE shells of Ibuki, Zao, Yoshino, Azuma, Kii, Shikishima, Hakuryu changed from 25 to 30 mm.
Now the armor penetration of these shells is aligned with the new HE shell penetration of Tier VIII - X ships with 152-155 mm caliber guns, the same as before the changes.
The armor penetration of secondary armament shells of German ships:
  • Armor penetration of HE shells from the 105mm secondary armament on Yorck, Prinz Eitel Friedrich, Scharnhorst, Scharnhorst B, Gneisenau, Admiral Graf Spee, and HSF Admiral Graf Spee increased from 18 to 26 mm.
The armor penetration of these shells became the same as that of other 105mm secondary armament shells on German ships.

IMPORTANT! Because the information in this Article is tentative and reflects the state of game development at the time of its publication. Changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the finalised information is released.