Visby European Tier V Destroyer Detailed Stats

Visby European Tier V Destroyer

European Flag V Visby
A further development of the "standard" destroyers of the Swedish Navy. The ship was faster than her predecessors, had a different main-gun-mount arrangement, and carried reinforced anti-aircraft armament.
SHIP DETAILS
Ship Name: Visby
WG Introduction: Dec 5th 2019
Tier: V (5)
Class: Destroyer
Type: Researchable Ship
Special During 0.9.2
Ship Release: Update ~0.9.2
Resource Purchase:   11,000  1.350,000
Nation: Europe (Sweden)
Current Status: Released

hull B
Hit Points: 9,600 hp
Overall: 7~10 mm
Hull Aft/Fore: 10 mm
Hull Mid: 10 mm
Deck Fore:10 mm
Deck Aft: 10 mm
Deck Mid: 10 mm
Superstructure: 10 mm
Turrets: 7 mm
Tonnage: 1,340 tn

main battery
2 x 2 120 mm/50 Bofors M1924:
1 x 1 120 mm/50 Bofors M1924:
Max Range: 9.5 km
Reload: 7.5 s
180° Turn Time: 20 s
V Dispersion at Max Range: 86 m
Hit Accuracy at 5 km: 76%
Hit Accuracy at Max Range: 50%
Sigma: 2.0σ
 
shell types
HE SHELLS
120 mm HE M1936:
Alpha Damage: 1600
Chance of Fire: 7%
HE Armour Penetration: 19 mm
Shell Velocity: 900 m/s
Air Drag: 0.318
Shell Krupp: 32
Shell Mass: 24 kg
 
AP SHELLS
120 mm AP M1936:
Alpha Damage: 2200
Detonator Threshold: 19 mm
Shell Speed: 900 m/s
Air drag: 0.318
Shell Krupp: 1,721
Shell Mass: 24 kg

torpedo armament
2 x 3 533 mm Triple/Torped m1929:
Reload: 55 s
180° Turn Time: 7.2 s
Range: 8 km
Damage: 6,200 hp
Speed: 65 kts
Visibility Distance: 1.4 km
Reaction Time: 8.0 s
Chance of Flood: ~119%
Torpedo Type: Normal

aa defence
MID RANGE
2 x 1 40 mm/60 Bofors M1936
1 x 2 40 mm/60 Bofors M1936
Damage by Mid Range AA: 67 hp
Hit Probability: 100%
Action Radius: ~3.5 km
Short RANGE
8 x 1 20 mm/60 Madsen M1938
Damage by Mid Range AA: 91 hp
Hit Probability: 95%
Action Radius: ~2.0 km

MANOEUVRABILITY
Maximum Speed: 41 kts
Turning Circle Radius: 540 m
Rudder Shift Time: 2.5 s
Propulsion: 36,000 hp

CONCEALMENT
Surface Detectability: 6.8 km
Air Detectability: 2.6 km
Detectability after Firing Main Guns in Smoke: 2.4 km

CONsumables
Slot 1:  Damage Control Party:
Work Time: 5s
Reload Time: 60s (40s)
 
Slot 2:  Engine Boost.
Charges: 2 (3)
Action time: 120 s
Reload Time: 180 (120s)
Speed Boost: +8%
 
Slot 3:  Repair Party.
Charges: 2 (3)
Action time: 10 s
Reload Time: 120 (80s)
Regenerated hp per Second: +96 hp/s (Total hp regenerated per action 960 hp)


 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 

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