Taejong - Tier X Pan-Asia Premium Cruiser 1944
A planned successor class to the Atlanta- and Oakland-class light cruisers, designed to take advantage of the new longer-barrelled 127 mm guns. Due to a large number of modern cruisers serving in the United States Navy, the new class would have been surplus to their naval needs with the end of World War II. Being advanced and well-equipped for nations looking to modernize their armed forces after World War II, such ships would have been prime candidates for foreign sales.
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Work In Progress
Key Features and Battle Tips
Key Features
- Dual Firing Modes: Features a standard mode for high damage-per-minute firing and an alternative mode with improved ballistics for short-range combat.
- Main Battery: Fast-firing 127mm guns capable of sustaining high damage output.
- Torpedo Armament: Long-range, fast, and high-alpha damage deep water torpedoes.
- Consumables: Equipped with Repair Party, Surveillance Radar, and Engine Boost.
- High-Risk Profile: Characterized by low armor and a low HP pool, requiring careful positioning.
Battle Tips
- Playstyle Versatility: Treat the ship as two vessels in one. Utilize standard mode for mid-range island camping and supporting team pushes, and switch to alternative firing mode for aggressive, short-range destroyer hunting.
- Defensive Positioning: In standard mode, leverage your fast reload to rain shells from behind islands. Coordinate with allied destroyers to utilize their smoke screens for protection.
- Aggressive Pushing: Use the alternative firing mode to push destroyers out of caps. Ensure you only engage a small number of targets at once to avoid being overwhelmed, as disengaging from a 9km range is difficult.
- Manage Survivability: With thin armor, a low HP pool, and no defensive consumables beyond Repair Party, avoid open-water engagements. If you are spotted, your lack of defensive utility makes you highly vulnerable.
- Torpedo Usage: Deploy your long-range, high-damage deep water torpedoes as a deterrent against enemy pushes toward your team's objectives.
Ship Info
Ship Name:
X Taejong
Level: 10
WG introduction: June 10, 2026
Base value:
31,000
Estimated release: 15.8
Game Nation:
Pan-Asian
Armor
Hit points: 30,700
Fires duration: 30 s
Torpedo protection: 4%
Overall armor: 6-95 mm
Hull plating fore/mid/aft: 16/16-95/16 mm
Deck plating fore/mid/aft: 16/16/16 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 16 mm
Citadel Aft Athwartships: 16 mm
Armor Belt: 32-95 mm
Citadel Bulkhead: 25 mm
Citadel Plating: 16 mm
Citadel Deck: 25-32 mm
Superstructure: 13 mm
Citadel Bottom: 40 mm
Turrets: 32 mm
Tonnage: 9,126 t
Main Battery Armament
6 x 2 127 mm/54 Mk.42 on a twin mount:
Firing range: 14.7 km
Reload time: 3.5 s
180-degree turn time: 4.5 s
Maximum dispersion: 135 m
Sigma: 2.05σ
Shell Types
HE Shells
12x 127 mm HE Mk.41:
Alpha Damage: 1,800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.32
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 475.0
Shell Mass: 31.75 kg
Shell Ricochet At: 91.0°
Shell Speed: 808.0 m/s
Burn Probability: 9%
AP Shells
12x 127 mm AP/SC Mk38:
Alpha Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.32
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Diameter: 127 mm
Shell Krupp: 1720.0
Shell Mass: 31.75 kg
Shell Ricochet At: 45.0°
Shell Speed: 808.0 m/s
Alternative Fire Mode
Reload time: 7.5s
Maximum main battery range: 9 km
Maximum main battery dispersion: 95m
Depth Charges
Maximum damage: 2100
Number of charges: 2
Bombs in a charge: (12) 6 x 1 - 2 x 3
Reload time: 40 s
Burn Probability: 9%
Secondaries
Not Available
Torpedoes Deepwater
4 × 4 533 mm Mk31/Mk16:
Max Damage: 17,900
Range: 16.5 km
Reload: 125 s
Speed: 66 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
Anti Aircraft Armament
Continuous Damage: 444
Long Range
6 x 2 127 mm/54 Mk.42 on a twin mount:
Action Zone: 3.5 6.0 km
Hit Probability: 90 %
Damage Within an Explosion: 1,820
Continuous Damage Per Second: 238
Number of Explosions Per Salvo: 10
Mid Range
8 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Action Zone: 4.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 270
Short Range
20 x 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by short-range AA guns: 238
Mobility
Maximum speed: 33.0 kt
Turning circle radius: 670 m
Rudder shift time: 7.7 s
Propulsion: 90,000 hp
Detection
Detectability range by sea: 10.2 km
Detectability after firing a main gun shell: 14.7 km
Detectability after firing main guns in smoke: 4.3 km
Detectability when ship is on fire: 12.2 km
Detectability range by depths: 0.0-7.4 km
Detectability range by air: 7.4 km
Detectability when ship is on fire: 9.4 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 60 s
Slot 2: Repair Party
Charges: 3
Action time: 28 s
Reload time: 80 s
Regeneration per second: +153 hp/s
Slot 3: Engine Boost
Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 120 s
Slot 4: Surveillance Radar
Charges: 3
Action time: 25 s
Reload time: 120 s
Ship detection radius: 9.0 km


