Tōgasa - Tier X Japanese Premium Battleship

Tōgasa - Tier X Japanese Premium Battleship

Tōgasa - Tier X Japanese Premium Battleship

A battlecruiser armed with 310 mm and 100 mm gun mounts originally intended for the B-65 super cruiser design. The ship, designed in the late 1910s, could have been built and modernized two decades later using the latest artillery systems of the time.


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Work In Progress

Key Features and Battle Tips

Key Features

  • High Salvo Volume & Fast Reload: Armed with fifteen 310mm main battery guns in a massive 5x3 configuration, Tōgasa unleashes a relentless barrage of heavy cruiser/battleship-grade shells. Her fast base reload speed allows her to apply constant main-battery pressure on enemy surface ships.
  • Modified Shells Alternative Firing Mode: Equips a specialized alternative firing mode that dramatically alters her gun characteristics. Activating Modified Shells trades away her rapid rate of fire in exchange for significantly enhanced Armor-Piercing (AP) penetration values and raw alpha damage, enabling her smaller 310mm barrels to punch straight into heavy battleship citadels.
  • Long-Range High-Alpha Torpedoes: Features high-damage, long-range torpedoes that deliver immense defensive and zone-denial threat, particularly while kiting or shutting down narrow chokepoints.
  • Superior Concealment: Boasts impressive concealment parameters for a Tier X capital ship, allowing her to disengage from unfavorable trades, set up lethal broadside ambushes, or reposition around the map undetected.
  • Fragile Protection & Low Survivability Pool: Possesses cruiser-grade extremity plating, a vulnerable structural layout, and a low maximum hit-point pool, making focused fire and heavy-caliber AP broadsides extremely dangerous to her survival.

Battle Tips

Early-Battle Strategy: The Fire-Support Role

During the opening stages of a match, Tōgasa excels as a second-line support unit. Because her lightweight armor scheme and lower hit-point pool make open pushes hazardous, avoid leading the push into contested cap zones. Instead, leverage her generous concealment to slip into advantageous mid-range positions, or remain anchored behind friendly line-of-battle ships. From these positions, her 15-gun volley—carrying characteristics reminiscent of Yoshino's powerful 310mm artillery—can shell light targets, set persistent fires with high-volume HE, and exhaust enemy Damage Control Parties.

Main Battery Usage & Firepower Management

While her baseline salvo volume easily compensates for her modest shell dispersion, her default AP penetration will occasionally struggle against heavily armored battleships at extreme distances. Against cruiser targets, however, her standard AP and HE rounds are devastatingly effective. Use her regular firing mode to sustain steady damage per minute (DPM) and force enemy repairs on key targets.

Mastering the "Modified Shells" Alternative Firing Mode

The key to unlocking Tōgasa's full potential lies in knowing precisely when to toggle her alternative firing mode:

  • The Executioner's Salvo: Switch to Modified Shells when you catch an enemy capital ship broadside or when an unsuspecting cruiser attempts to turn in front of you. The boosted alpha damage and enhanced penetration give her 310mm guns the hitting power of high-caliber dreadnought artillery.
  • Flanking Ambushes: Combine her stealthy concealment radius with Modified Shells to slip onto a broadside flank. You can hold your fire until you reach an optimal angle, then drop a devastating burst of high-penetration AP before enemy targets can react.

Torpedo Tactics & Defensive Kiting

Tōgasa's long-range torpedoes are one of her best tools for controlling enemy movement. Because her forward launch angles require turning broadside—exposing her vulnerable Citadel—avoid launching torpedoes while charging directly into enemy fire. Instead, launch them defensively while kiting away from an advancing flank, or drop them pre-emptively into high-traffic smoke screens and naval choke points.

Survivability & Positioning Considerations

Because Tōgasa carries cruiser-level bow and stern armor, she cannot rely on bow-tanking high-caliber battleship shells. To stay alive throughout the match:

  • Always keep an exit route planned before opening fire.
  • Use active throttle management and tight rudder movements to dodge incoming long-range salvos rather than trying to absorb them.
  • Avoid remaining isolated at close range against multiple enemy threats where her low HP pool can be quickly depleted.

Ship Info

Ship Name: flag Special Battleship X Togasa
Level: 10
WG introduction: July 9, 2026
Base value: doubloon soon
Game Nation: flag Japan
Note: WG Devs data, full data will be added around July 16th.

Armor

Health Points: 68,300
Armour: 25 mm
Fires Duration: 60s
Torpedo Damage Reduction: 25%

Main Battery Armament

5 x 3 310 mm:
Firing range: 21.7 km
Reload time: 23.0 s
Turrets 180-degree turn time: 36.0 s
Maximum dispersion: 221 m
Sigma: 1.90σ

Shell Types

HE Shells

15x 310 mm:
Alpha Damage: 5,100
Alpha Piercing HE: 52.0 mm
Ammo Type: High Explosive
Shell Speed: 836.0 m/s
Burn Probability: 27%

AP Shells

15x 310 mm:
Alpha Damage: 8,650
Ammo Type: Armor Piercing
Shell Speed: 836.0 m/s

Alternative Fire Mode - Main Battery

Reload time: 36 s.
AP Shell armor penetration capabilities: +28%
AP Shell damage: +15%
HE Shell damage: +10%

Torpedoes

2 × 4 610 mm:
Max Damage: 23,767
Range: 12.0 km
Reload: 120 s
Speed: 67 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.7 km

Airstrike

Aircraft HP: 2000 - Kawanishi H6K (Level 6)
Maximum bomb damage: 4900
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 11 km
Bombs per payload: 2x Type 1 No. 25 Mk 2 mod. 1
Burn Probability: 28%

Secondaries

8 x 2 100 mm:
Firing range: 7.3 km
Reload time: 3.0 s
Max HE Shell Damage: 1,700
Alpha Piercing HE: 30 mm
Ammo Type: High Explosive
Shell Speed: 1000 m/s
Burn Probability: 6%

8 x 1 140 mm:
Firing range: 7.3 km
Reload time: 8.0 s
HE Damage: 2,400
Alpha Piercing HE: 23.0 mm
Fire Chance: 10%
Initial Velocity: 850 m/s
Burn Probability: 10%

Anti Aircraft Armament

Continuous damage: 236

Long Range

8 x 2 100 mm:
Firing range: 3.5-5.8 km
Hit probability: 75%
Damage Within an Explosion: 1,540
Damage by long-range AA guns: 203
Number of Explosions Per Salvo: 8
Priority sector reinforcement: 35%

Mid Range

Not Available

Short Range

40 x 2 25 mm:
Continuous damage per second: 228
Hit probability: 85%
Action zone: 2.5 km

Mobility

Maximum speed: 29.5 kt
Turning circle radius: 880 m
Rudder shift time: 15.9 s
Propulsion: soon hp

Detection

Detectability range by sea: 15.4 km
Detectability after firing a main gun shell: 21.7 km
Detectability after firing main guns in smoke: 12.6 km
Detectability when ship is on fire: 17.4 km

Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km

Combat Instructions

Not Available

Available Consumables

Slot 1: Damage Control Party

Charges: Unlimited
Duration time: 10s
Reload time: 80s

Slot 2: Repair Party

Charges: 4
HP per second: +341
Duration time: 28s
Reload time: 80s

Slot 3: Fighter

Charges: 4
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters per Charge: x3

Slot 3: Spotting Aircraft

Charges: 4
Action time: 100 s
Reload Time: 240 s
Spotting Distance: +20%
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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