USS New Jersey "Big J" - Tier X American Premium Battleship

USS New Jersey Big J - Tier X American Premium Battleship 1943

USS New Jersey "Big J" - Tier X American Premium Battleship

USS New Jersey "Big J" is the second member of the four-strong Iowa-Class completed by the United States. Commissioned in 1943, she served in the Pacific theatre of the Second World War before being placed in reserve post-war. She was reactivated three times during the Korean war, the Vietnam war, and during the 1980s, before finally leaving service and becoming a museum ship in 2001.

The name "Big J" served as a simple, affectionate moniker used by her crew and naval personnel throughout her service, alongside her other well-known nickname, the "Black Dragon."

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Key Features and Battle Tips

Key Features

Command and conquer! New Jersey fully adopts the support-oriented playstyle, allowing you to strategically buff your allies, or yourself, and get an edge in battle!

  • Access to support-oriented consumables
  • Combat Instructions charged by using the support consumables
  • High speed
  • Lower than average HP pool, but with access to Enhanced Repair Party
  • Mediocre base firepower

Battle Tips

New Jersey is the last of the Iowa-class ships to enter the game, and she offers a unique playstyle and trade-offs. She keeps nine 406mm guns with standard accuracy, giving up raw firepower for her Tier. Still, in exchange, she gets access to a palette of support consumables, letting you make an indirect impact by buffing your allies when the right moment comes. The support consumables work within a radius around your ship, so you'll need to adopt a position where you can maximize their usage by having the most allies within range, especially on active flanks. For that, you can rely on her high speed.

New Jersey has specific Combat Instructions for new support consumables, that charge as you use those support consumables. You'll build up the progress bar very quickly when you support several allies at once, opening a short window to fire off powerful, accurate salvoes of your own. You can also charge Combat Instructions by using these consumables on yourself, but this will provide a lower charge percentage. As always with support ships, timing is everything. You might hold a consumable back to save an ally with a last-minute heal, or fuel a friendly battleship's push by boosting its secondary firepower. It opens a wide array of possibilities, but it all comes down to your decision-making.

Ship Info

Ship Name:
USA Flag Special Battleship Icon X USS New Jersey
Tier / Level:
10
Rarity Level:
soon
WG Introduction:
Estimated Release:
Before Update 15.11
Nation:
British Flag USA

How to obtain: Details will be shown just before release

Armor

Hit Points: 81,100 hp
Fore and Aft Plating: 32 mm
Fires Duration: 60 s
Torpedo Protection, Damage Reduction: 25%

Main Battery Armament

3 x 3 406 mm/50 Mk.7 in a turret:
Max Range: 23.4 km
Reload: 25.0 s
Minimum Shell Type Switching Time: 45.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 294 m
Sigma: 1.90σ

Shell Types

HE Shells

9x 406 mm HE/HC Mk13:
Max HE Shell Damage: 5,700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Velocity: 820.0 m/s
Burn Probability: 36%

AP Shells

9x 406 mm AP Mk8:
Max AP Shell Damage: 13,500
Ammo Type: Armor Piercing
Shell Speed: 762.0 m/s

Torpedoes

Not available

Depth Charges

Not available

Secondaries

10 x 2 127 mm HE Mk32:
Range: 7.3 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Speed: 792.0 m/s
Burn Probability: 5%

Depth Charge Airstrike

Plane: Consolidated PB4Y-2 Privateer (Level 6)
Aircraft HP: 2000
Maximum bomb damage: 4,900
Available flights: 2
Attack aircraft per flight: 1
Range: 11 km
Bombs per payload: 2x 650-lb Depth Bomb HE (DC)
Reload time: 30 s
Burn Probability: 28%

Anti Aircraft Armament

Continuous damage: 445

Long Range

10 x 2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1680
Damage by long-range AA guns: 168
Number of Explosions Per Salvo: 8
Action Zone: 3.5 - 5.8 km

Mid Range

20 x 4 40 mm/56 Bofors on a Mk.2 mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 508
Hit Probability: 75%

Short Range

41 x 1 20 mm Oerlikon on a Mk.4 mount;
8 x 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Damage by short-range AA guns: 368
Hit Probability: 70%

Concentrated AA Fire

  • Activated Effect
    • Continuous AA damage increase: 25 %.
    • Instantaneous damage interval: 5.0 s.
    • Action Time: 40.0 s.
    • Cooldown time: 15.0 s.
  • Progress Accumulation and Loss
    • Progress gain per second: 3 %.
    • Time before you start losing progress: 130.0 s.
    • Progress loss per second: 5 %.

Mobility

Maximum speed: 35.2 kt
Turning circle radius: 920 m
Rudder shift time: 17.2 s
Propulsion: soon hp

Detection

Detectability range by sea: 15.9 km
Detectability after firing a main gun shell: 23.4 km
Detectability after firing main guns in smoke: 15.8 km
Detectability when ship is on fire: 17.9 km

Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km

Combat Instructions

  • Activation Effects:
    • Action time: 50s
    • Main battery AP shell damage increase: +33%
    • Main battery maximum dispersion reduction: -35%
  • Reinforce an allied ship with a support consumable: +50%
  • Reinforce your ship with a support consumable: +25%
  • Progress does not decay.

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 20 s
Reload time: 80 s

Slot 2: Repair Party

Charges: 4
Action time: 28 s
Reload time: 80 s
Regeneration per second: +535 hp/s

Slot 3: Gun Crew Assistance (Support oriented consumable)

Charges: 3
Main battery reload time reduction: -12%
Action time: 30s
Maximum range: 15 km
Preparation time: 90 s
Reload time: 180s
If consumable is applied to your ship, you will receive only 50% of the effects.

Slot 4: Fighter

Charges: 4
Action time: 60 s
Reload Time: 90 s
Flight Radius: 3 km
Fighters per Charge: x4

Slot 4: Spotting Aircraft

Charges: 4
Action time: 70 s
Reload Time: 100 s
Spotting Distance: +20%

Slot 4: Auxiliary and Torpedo Armament Assistance (Support oriented consumable)

Charges: 3
Torpedo tube reload time reduction: -12%
Secondary battery reload time reduction: -15%
Continuous AA damage augmentation: 15%
Action time: 30s
Maximum range: 15 km
Preparation time: 90 s
Reload time: 180s
If consumable is applied to your ship, you will receive only 50% of the effects.

Slot 5: Engineering Crew Assistance (Support oriented consumable)

Charges: 2
Ship HP per second: 0.33%
Consumable preparation and cooldown time reduction: -15%
Action time: 30s
Maximum range: 15 km
Preparation time: 90 s
Reload time: 180s
If consumable is applied to your ship, you will receive only 50% of the effects.

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