15.6 Unique Commander Talents Changes

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15.6 Unique Commander Talents Changes

Update 15.6 brings quality-of-life improvements to Unique Commanders.


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WG have two goals with these changes:

  • Increase the usefulness of their Talents by making them available across more battle types.
  • Make Talents more consistent between different commanders—especially those Talents that have been difficult to activate.

Here's what they are doing:

  • Removing achievements from conditions for Talent activation, so they can activate in a broader range of battle types.
  • Simplifying some activation conditions by introducing staged triggers that grow in power as you hit additional milestones.
  • Adding separate activation conditions and bonuses for battle types, so that Talents will be equally achievable and beneficial in most of them. It will also give us the ability to tune these settings for particular battle types in future balancing passes (if needed). There will be several groups of battle types assigned to each talent. Depending on the group, activation conditions and effects may vary for the same Talent.

Battle Groups Breakdown

  • Battle group 1: Random, Co-op, and Ranked Battles as well as Brawls.
  • Battle group 2: Operations.
  • Battle group 3: Battle types in which Unique Commander Talents are disabled: Clan and Training Battles.

Temporary battle types may be assigned to any of these groups, meaning the exact version of a Talent available in a given battle type, as well as for any new battle type we might add in future, will be determined separately. We will announce Talent availability for temporary battle types in our publications.

In the Port, you will be able to check Commander's Talents, their versions for different Battle groups, as well as which battle type belongs to a particular group. To do that, select a Commander and click on the "Commander Details" button.

We're also improving how repairs provided by some Unique Commander Talents work. Currently, they function like standard repairs, meaning they can only restore HP based on how much repairable damage your ship has taken. With the upcoming changes, these repairs will instead restore a fixed amount of HP regardless of that limitation.

Additionally, we will be replacing the talent "Untraceable" for William F. Halsey Jr. with a new one—"Speed is Life"—that will have different activation conditions and bonuses. It will be triggered by torpedo damage and provide a bonus to ship speed.

Detailed Breakdown of Unique Commander Talents

Unique Commander Talents: Detailed Breakdown of Changes

Below is a comprehensive guide to the updated Unique Commander Talents. Please note that in light of these changes, during the first two weeks of Update 15.6, you will be able to reset skills for Commanders of any type with a 100% discount, either individually or all at once.


Isoroku Yamamoto

Second Wind

Feature Battle Group 1 Battle Group 2
Activations Up to 3 times Same as Battle Group 1
Trigger Destroying enemy ships Same as Battle Group 1
Bonuses 2 ships: Main Battery reload -5%, Torp reload -3%, Aircraft prep -3%, HP restore 5% (2m).
5 ships: Main Battery reload -25%, Torp reload -12.5%, Aircraft prep -12.5%, HP restore 25% (2m).
7 ships: Main Battery reload -40%, Torp reload -20%, Aircraft prep -20%, HP restore 40% (2m).
2 ships: Main Battery reload -5%, Torp reload -5%, Aircraft prep -5%, HP restore 5% (2m).
5 ships: Main Battery reload -10%, Torp reload -10%, Aircraft prep -10%, HP restore 10% (2m).
7 ships: Main Battery reload -15%, Torp reload -15%, Aircraft prep -15%, HP restore 15% (2m).

Emergency Reserve

  • Battle Group 1: 1 Activation. Trigger: First to destroy/assist in destroying an enemy. Bonuses: All ship consumables +1, total usage time +7.5%.
  • Battle Group 2: Same as Battle Group 1.

Philippe Auboyneau

Rampant

  • Battle Group 1: Up to 3 activations. Trigger: Deal 50% enemy HP damage in 5s and destroy them. Bonuses: Main Battery/Torp/Aircraft prep -5%.
  • Battle Group 2: Same as BG1, but trigger is 33% enemy HP damage.

Elemental Fury

  • Battle Group 1: Up to 10 activations. Trigger: Capture/assist capture Key Area. Bonuses: Flooding +10%, Fire +1%.
  • Battle Group 2: Up to 5 activations. Same as BG1.

Surge Forward

  • Battle Group 1: Up to 4 activations. Trigger: Every 2,000,000 potential damage. Bonus: Speed +8%.
  • Battle Group 2: Trigger: Every 500,000 potential damage. Bonus: Speed +4%.

Luigi Sansonetti

Rapid Fire

  • Battle Group 1: 1 activation. Trigger: Damage 6 ships (at least 20% base HP each). Bonus: Main Battery reload -15%.
  • Battle Group 2: Trigger: Damage 9 ships. Same as BG1.

Far Reach

  • Battle Group 1: 1 activation. Trigger: Destroy an enemy. Bonus: Firing range +8%.
  • Battle Group 2: Same as BG1.

Concealed Reserves

  • Battle Group 1: 1 activation. Trigger: 100 main battery hits. Bonuses: Consumable duration +10%, time-based consumable duration +2.5%.
  • Battle Group 2: Same as BG1.

Andrew Cunningham

Lightning Fast

  • Battle Group 1: Up to 2 activations. Trigger: Causing floodings. 2 floodings: Speed +2%. 4 floodings: Speed +5%, Aircraft Speed +5%.
  • Battle Group 2: 1 flooding: Speed +4%. 4 floodings: Speed +8%, Aircraft Speed +5%.

Equipment Spoils

  • Battle Group 1: 1 activation. Trigger: Destroy 2 ships. Bonuses: All consumables +1, time-based duration +7.5%.
  • Battle Group 2: Trigger: Destroy 4 ships. Same as BG1.

Ruthless

  • Battle Group 1: 1 activation. Trigger: 60,000 fire/flooding damage. Bonuses: Main Battery/Torp/Aircraft prep -10%.
  • Battle Group 2: Same as BG1.

Jerzy Åšwirski

Torpedo Armament Expert

  • Battle Group 1: Up to 12 activations. Trigger: Every 8 torpedo hits. Bonus: Torpedo reload -5%.
  • Battle Group 2: Same as BG1.

AA Gun Expert

  • Battle Group 1: 1 activation. Trigger: Shoot down 20 aircraft. Bonus: Continuous AA +10%.
  • Battle Group 2: Same as BG1.

Sa Zhenbing

Torpedo Attack Expert

  • Battle Group 1: 1 activation. Trigger: 6 torpedo hits. Bonuses: Torp speed +5%, Reload Booster time -25%, +1 charge.
  • Battle Group 2: Trigger: 9 torpedo hits. Same as BG1.

Emergency Supplies

  • Battle Group 1: Up to 6 activations. Trigger: Every 1,500,000 potential damage. Bonus: Consumables reload/prep -6.5%.
  • Battle Group 2: Trigger: Every 1,000,000 potential damage. Same as BG1.

High Alert

  • Battle Group 1: 1 activation. Trigger: Team deals damage to spotted enemies (20% of total enemy base HP) AND you deal 5% direct damage. Bonuses: Main Battery/Aircraft prep -20%.
  • Battle Group 2: Trigger: Team deals 30,000 to spotted enemies, you deal 100,000 direct damage. Bonuses: Main Battery/Aircraft prep -10%.

William F. Halsey Jr.

Implacable

  • Battle Group 1: 1 activation. Trigger: Damage 6 ships (20% base HP). Bonus: MB -20%, Torp -10%, Aircraft -20%.
  • Battle Group 2: Trigger: Damage 9 ships. Bonus: MB -15%, Torp -15%, Aircraft -15%.

Speed is Life

  • Battle Group 1: Up to 2 activations. 30k torp dmg: Speed +2%. 60k torp dmg: Speed +5%.
  • Battle Group 2: 30k torp dmg: Speed +4%. 60k torp dmg: Speed +8%.

Conrad Helfrich

Battle Fervor

  • Battle Group 1: 1 activation. Trigger: 60,000 fire/flooding damage. Bonus: Main Battery -10%, Airstrike cooldown -15%.
  • Battle Group 2: Same as BG1.

Ship-a-Day Helfrich

  • Battle Group 1: Up to 3 activations. Trigger: Every 50,000 damage. Bonus: Main Battery +2%, Squadron/Airstrike bomb damage +2%.
  • Battle Group 2: Same as BG1.

Pugno Pro Patria

  • Battle Group 1: 1 activation. Trigger: 50 bomb hits. Bonus: Airstrike charges +1, bombs in Airstrike +3.
  • Battle Group 2: Same as BG1.

Nikolay Kuznetsov

Emergency Reserve

  • Battle Group 1: 1 activation. Trigger: First to destroy/assist. Bonuses: All consumables +1, time-based duration +7.5%.
  • Battle Group 2: Same as BG1.

Will for Victory

  • Battle Group 1: 1 activation. Trigger: HP below 10%. Bonus: HP restore 0.35%/s, Dispersion +20%, Activates Damage Control Party (15s).
  • Battle Group 2: Bonus: HP restore 1%/s, Dispersion +20%, Activates Damage Control Party (15s).

John Augustine Collins

Tria Juncta in Uno

  • Battle Group 1: Up to 3 activations. Trigger: Every 60,000 damage. Bonuses: Speed +2%, Consumable action +5%, Time-based duration +1.25%.
  • Battle Group 2: Speed +3%. Others same as BG1.

Rise and Fight Again

  • Battle Group 1: 1 activation. Trigger: HP below 10%. Bonus: HP restore 2% for 5s.
  • Battle Group 2: Same as BG1.

Günther Lütjens

Main Battery Loader

  • Battle Group 1: 1 activation. Trigger: 140 main battery hits. Bonus: MB reload -7.5%.
  • Battle Group 2: Same as BG1.

Secondary Battery Loader

  • Battle Group 1: 1 activation. Trigger: 100 secondary battery hits. Bonus: Secondary reload -15%.
  • Battle Group 2: Same as BG1.

Aerial Equipment Expert

  • Battle Group 1: 1 activation. Trigger: 30 aircraft hits. Bonus: Aircraft prep -10%.
  • Battle Group 2: Same as BG1.

Resilient

  • Battle Group 1: No limits. Trigger: Spot 3 enemy ships. Action time: Ship tier. Bonus: HP +300/s.
  • Battle Group 2: Same as BG1.

Joaquim Marques Lisboa

Relentless Firing

  • Battle Group 1: 1 activation. Trigger: Use Combat Instructions twice. Bonus: Min CI progress to 20, Speed +5%.
  • Battle Group 2: Same as BG1.

Master and Commander

  • Battle Group 1: 1 activation. Trigger: 175 main/secondary battery hits. Bonuses: MB -5%, Secondary -22.5%, Torp -10%.
  • Battle Group 2: Same as BG1.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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