New Ship: Fort Worth - Tier IX American Premium Cruiser

Fort Worth - Tier IX American Premium Cruiser

Fort Worth - Tier IX American Premium Cruiser

A hypothetical heavy cruiser design representing an alternative development option for the type, in parallel with the Alaska-class. The ship is armed with 254 mm main battery guns which were under consideration during the early stages of the large cruiser design.


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Work In Progress

Key Features

This new American cruiser packs an excellent punch, with impressive main guns that are unique for an American ship. Let's take a look!

  • Great ballistics with great firing range and signature American Improved AP ricochet angles
  • Access to a time-based Main Battery Reload Booster, but very low base damage per minute
  • Has access to torpedo armament
  • Strong consumable choices
  • Large HP pool
  • Great top speed
  • Mediocre concealment

Battle Tips

To master the Fort Worth, leverage her 254mm guns by playing at a distance where her excellent ballistics and improved AP ricochet angles can punish broadsides, while using her large HP pool and high top speed to reposition away from overmatching battleship fire. Since your base damage per minute is low, you must make every salvo count and strategically activate your Main Battery Reload Booster to capitalize on enemy mistakes or finish off targets. While you can support destroyers in Key Areas using your Surveillance Radar and Hydroacoustic Search, your mediocre concealment and vulnerable armor require careful positioning; save your slow but hard-hitting torpedoes strictly as a weapon of last resort for any enemies that attempt to rush your position.

Ship Info

Ship Name: flag Premium Cruiser IX Fort Worth
Level: 9
WG introduction: March 5, 2026
Status during tests: Special Cruiser IX Fort Worth
Base value: doubloon 21,500
Estimated release: 15.4
Game Nation: flag USA

Armor

Hit points: 66,500
Plating: 27 mm
Fires duration: 30 s
Torpedo Protection, Damage Reduction: 13%

Main Battery Armament

3 x 3 254 mm:
Firing range: 18.6 km
Reload time: 20.0 s
180-degree turn time: 30.0 s
Maximum dispersion: 161 m
Sigma: 2.05σ

Shell Types

HE Shells

9x 254 mm HE:
Alpha Damage: 3,550
Alpha Piercing HE: 42.0 mm
Ammo Type: High Explosive
Shell Speed: 920.0 m/s
Burn Probability: 20%

AP Shells

9x 254 mm AP:
Alpha Damage: 6,500
Ammo Type: Armor Piercing
Shell Speed: 925.0 m/s

Torpedoes

2 x 5 533 mm:
Maximum damage: 16,633
Maximum range: 9.2 km
Speed: 55 kt
Detectability range: 1.1 km
Torpedo tube reload time: 109 s
180 degree turn time: 7.2 s

Airstrike

Airstrike range: 7.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2x 650 lb Depth Bomb
Maximum HE bomb damage: 4200
Chances of causing a fire on target: 24%

Depth Charges

Not available

Secondaries

6 x 3 127 mm HE:
Max HE Shell Damage: 1,800
Range: 7.0 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Speed: 792.0 m/s
Burn Probability: 5%

Anti Aircraft Armament

Continuous damage: 372

Long Range

6 x 3 127 mm:
Firing range: 5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1,610
Damage by long-range AA guns: 133
Number of Explosions Per Salvo: 6
Priority sector reinforcement: 50%

Mid Range

14 x 4 40.0 mm:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by medium-range AA guns: 371

Short Range

24 x 1 20.0 mm:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by medium-range AA guns: 175

Mobility

Maximum speed: 35.0 kt
Turning circle radius: 900 m
Rudder shift time: 13.4 s
Propulsion: soon hp

Detection

Detectability range by sea: 14.4 km
Detectability after firing a main gun shell: 18.6 km
Detectability after firing main guns in smoke: 10.2 km
Detectability when ship is on fire: 16.4 km
Detectability range by depths: 0.0-8.9 km
Detectability range by air: 8.9 km
Detectability when ship is on fire: 10.9 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 60 s

Slot 2: Repair Party

Charges: 3
HP per second: +332
Duration time: 28 s
Reload time: 80 s

Slot 3: Hydroacoustic Search

Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of torpedoes: 3.5 km
Detection of ships: 5.0 km

Slot 3: Defensive AA Fire

Charges: 4
Action time: 40 s
Reload time: 80 s
Fighters: 3

Slot 4: Main Battery Reload Booster

Main battery reload time: -50%
Total usage time: 65s
Minimum usage time: 0s
Cooldown after use: 5s

Slot 5: Fighters

Charges: 3
Action radius: 3 km
Duration time: 60 s
Reload time: 90 s
Fighters: 4

Slot 5: Spotting Aircraft

Charges: 4
Action Time: 100 s
Reload Time: 240 s
Added Firing Range : +20%

Slot 5: Surveillance Radar

Charges: 3
Action Time: 35 s
Reload Time: 120 s
Detection of ships:10.0 km
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

2 Comments

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  1. Another slap in the face go history. Fort Worth? Where's the USS Houston, a very famous ship, her captain was awarded the MOH. Went down in blaze of glory with Perth shortly after Jave Sea battle. But she would have to be lower tier and God forbid WG pays attention to anything below tier9.

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  2. Yohoo, when we will have AP parameters ? Cause I have some feeling, these goons will be interesting 😎
    Plus, can you visualize the hull and the armorscheme ? I hate how WG is talking bs about "Alaska", when even from their video all indicates towards an Iowa(like) hull...

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