Suzuya: Japanese Tier IX Premium Heavy Cruiser
Suzuya was the third ship in the Mogami-class series – unique ships originally built as light cruisers but later converted to heavy ones. In game, Suzuya is presented in her original configuration with fifteen 155mm guns as a main battery. Suzuya participated in many major campaigns of World War II, including the Indian Ocean raid and the Battle of Midway, and was sunk in the Battle of Samar on October 25, 1944.
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Key Features
- Main Battery: Suzuya brings the heat with a fifteen-gun main battery, featuring a faster reload and improved range, making her a formidable gunfighter.
- Torpedo Armament: While she retains a typical Mogami-class torpedo armament, the very long reload time makes these secondary to her main battery.
- Weaknesses: Suzuya has a vulnerable hull, long turret traverse times, and mediocre firing angles, requiring an experienced hand to keep her alive in high-tier battles.
- Consumables: Suzuya features a fast cooldown Repair Party, a choice between Defensive AA Fire or Hydroacoustic Search, Fighter, and Main Battery Reload Booster.
These features make Suzuya a fearsome opponent in long-range gunfights, where her maneuverability can compensate for her weak hull. Captains experienced with Mogami will find Suzuya's playstyle familiar yet enhanced with her upgraded main battery
Gameplay Tips
- Long-Range Gunfights: Suzuya excels at long-range engagements. Use her maneuverability to dodge incoming fire while dealing consistent damage with her HE shells.
- Main Battery Reload Booster: Utilize this consumable to set permanent fires on enemies that have already used their Damage Control Party or to punish enemy destroyers that stray too close.
- Use of Cover: Clever captains can make use of smoke or island cover to arc her 155mm shells from safety. Keep an eye out for good positions and communicate with friendly destroyers to maximize your effectiveness.
- Avoid Return Fire: Always be mindful of your positioning and avoid exposing Suzuya's weak hull to return fire. Use her speed and agility to stay out of harm's way.
Suzuya Info
Ship Name: IX Suzuya
Level: 9
WG introduction: January 2nd, 2025
Status during testing and/if early access: Special Ship
Estimated release: During 14.3
Base Value: 19,000
Nation: Japan
Current development status: Work in Progress
Armor
Health Points: 39,000 hp
Torpedo Protection: 16%
Fires Duration: 30s
Armour: 25 mm
Main Battery Armament
5 x 3 155 mm:
Max Range: 16.5 km
Reload: 9.2 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 147 m
Sigma: 2.05σ
Shell Types:
HE Shells:
15x 155 mm:
Max HE Shell Damage: 2,600
Alpha Piercing HE: 31.0 mm
Ammo Type: High Explosive
Shell Velocity: 925.0 m/s
Burn Probability: 10%
AP Shells:
15x 155 mm:
Max AP Shell Damage: 3,300
Ammo Type: Armor Piercing
Shell Velocity: 925.0 m/s
Depth Charge Airstrike
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Number of Bombs in Payload: 2x
Maximum bomb damage: 4200
Burn Probability: 24%
Secondaries
4x2 127.0 mm:
Max HE Shell Damage: 2,100
Range: 7.0 km
Reload: 7.5 s
Alpha Piercing HE: 21 mm
Ammo Type: High Explosive
Shell Speed: 725.0 m/s
Burn Probability: 8%
Torpedoes
4x3 610 mm
Reload: 180 s
180° Turn Time: 7.2 s
Range: 10.0 km
Damage: 20,967 hp
Speed: 67 kts
Visibility Distance: 1.7 km
AA Defence:
Long Range
4×2 127 mm:
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 67
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 3
Continuous damage: soon
Action zone: 3.5-5.8 km
Short Range
4x2 25.0 mm:
2x2 13.2 mm:
2x2 13.2 mm:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 43
Mobility
Maximum Speed: 35.0 kts
Turning Circle Radius: 760 m
Rudder Shift Time: 7.1 s
Propulsion: soon hp
Detection
Surface Detectability: 12.6 km
Air Detectability: 7.2 km
Detectability by enemy subs: 0-7.2 km
Detectability after Firing Main Guns in Smoke: 6.5 km
Consumables
Slot 1 Damage Control Party:
Charges: infinite.
Action Time: 5 s.
Reload Time: 60 s.
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Submarine detection range at max depth: 2.0 km
Slot 2 Defensive AA Fire:
Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%.
Slot 3 Repair Party:
Action Time: 28 s.
Reload Time: 40 s.
HP per Second: +195 hp/s.
Slot 4: Main Battery Reload Booster:
Charges: 4
Action Time: 15 s
Reload Time: 80 s
Main battery recharge time: -50%
Slot 5: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: x3