Suzuya - Tier IX Japanese Premium Cruiser 1937
The third Mogami-class cruiser to be built was part of a unique series initially designed as light cruisers but later converted into heavy cruisers. Commissioned in 1937 and armed with fifteen 155 mm guns, Suzuya participated in several major World War II campaigns, including the Indian Ocean raid and the Battle of Midway. On October 25, 1944, during the Battle off Samar, Suzuya was attacked by U.S. carrier-based aircraft and sunk.
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Released
Suzuya Golden
Key Features
- Main Battery: Suzuya brings the heat with a fifteen-gun main battery, featuring a faster reload and improved range, making her a formidable gunfighter.
- Torpedo Armament: While she retains a typical Mogami-class torpedo armament, the very long reload time makes these secondary to her main battery.
- Weaknesses: Suzuya has a vulnerable hull, long turret traverse times, and mediocre firing angles, requiring an experienced hand to keep her alive in high-tier battles.
- Consumables: Suzuya features a fast cooldown Repair Party, a choice between Defensive AA Fire or Hydroacoustic Search, Fighter, and Main Battery Reload Booster.
These features make Suzuya a fearsome opponent in long-range gunfights, where her maneuverability can compensate for her weak hull. Captains experienced with Mogami will find Suzuya's playstyle familiar yet enhanced with her upgraded main battery
Ship Name:

IX Suzuya
WG introduction: January 2nd, 2025
Released: 14.3
How to obtain: 15.6 Wishing Wharf
Game Nation:

Japan
Armor
Health Points: 39,000 hp
Torpedo Protection: 16%
Fires Duration: 30s
Armour: 6-140 mm
Side Plating: Fore/Mid/Aft: 25/30/25 mm
Deck: Fore/Mid/Aft: 25/27/25 mm
Superstructure: 16 mm
Fore Athwartships: 6 mm
Aft Athwartships: 6 mm
Citadel Fore Athwartships: 140 mm
Citadel Aft Athwartships: 100 mm
Armor Belt: 27 mm
Citadel Armor Belt: 30-140 mm
Citadel Torpedo Bulkhead: 65-90 mm
Citadel Deck Slopes: 60 mm
Citadel Deck: 35-40 mm
Turret Plating: 25 mm
Citadel Bottom: 40 mm
Tonnage: 14,795 tn
Main Battery Armament
5 x 3 155 mm/60 3rd Year Type in a triple turret:
Max Range: 16.5 km
Reload: 10.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 147 m
Sigma: 2.05σ
Shell Types:
HE Shells:
15x 155 mm HE Type0:
Max HE Shell Damage: 2,600
Alpha Piercing HE: 31.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.335
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 300.0
Shell Mass: 55.87 kg
Shell Ricochet At: 91.0°
Shell Velocity: 925.0 m/s
Burn Probability: 10%
AP Shells:
15x 155 mm AP/APC Type91:
Max AP Shell Damage: 3,300
Ammo Type: Armor Piercing
Shell Air Drag: 0.335
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 26.0 mm
Shell Krupp: 2429.0
Shell Mass: 55.87 kg
Shell Ricochet At: 45.0°
Shell Velocity: 925.0 m/s
Depth Charge Airstrike - Kawanishi H6K
Aircraft HP: 2000 hp
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Number of Bombs in Payload: 2x Experimental 45 kg
Maximum bomb damage: 4200
Burn Probability: 24%
Secondaries
4x2 127 mm HE Type0:
Max HE Shell Damage: 2,100
Range: 7.0 km
Reload: 7.5 s
Alpha Piercing HE: 21 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3395
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 500.0
Shell Mass: 23.45 kg
Shell Speed: 725.0 m/s
Burn Probability: 8%
Torpedoes
4x3 610 mm Triple/Type93 mod. 1
Reload: 180 s
180° Turn Time: 7.2 s
Range: 10.0 km
Damage: 20,967 hp
Speed: 67 kts
Visibility Distance: 1.7 km
AA Defence:
Long Range
4×2 127 mm/40 Type 89 on a Model A1 Mod.1 mount:
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 67
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 3
Continuous damage: soon
Action zone: 3.5-5.8 km
Short Range
4x2 25 mm/60 Type 96 on a twin mount:
2x2 13 mm/76 Type 93 on a twin mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 43
Mobility
Maximum Speed: 35.0 kts
Turning Circle Radius: 760 m
Rudder Shift Time: 7.1 s
Propulsion: 152,000 hp
Detection
Surface Detectability: 12.6 km
Air Detectability: 7.2 km
Detectability by enemy subs: 0-7.2 km
Detectability after Firing Main Guns in Smoke: 6.5 km
Consumables
Slot 1 Damage Control Party:
Charges: infinite.
Action Time: 5 s.
Reload Time: 60 s.
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Submarine detection range at max depth: 2.0 km
Slot 2 Defensive AA Fire:
Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%.
Slot 3 Repair Party:
Action Time: 28 s.
Reload Time: 40 s.
HP per Second: +195 hp/s.
Slot 4: Main Battery Reload Booster:
Charges: 3
Action Time: 15 s
Reload Time: 100 s
Main battery recharge time: -50%
Slot 5: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: x3
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.