Sete de Setembro - Tier X Pan-American (Brazilian) Premium Battleship
The US-designed South Dakota-class battleship from the early 1920s, heavily modernized and armed with the experimental long-barreled 406 mm Mark 4 guns. In the early 1950s, the battleship, having lost its value to the US Navy, could have been sold to Brazil, along with several smaller ships.
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Work In Progress
Key Features and Battle Tips
Key Features
- Devastating Accuracy: Equipped with twelve 406mm guns in four triple turrets, boasting long range and excellent ballistics for consistent hits.
- Combat Instructions: Features a unique mechanic that significantly reduces the long base reload time. This is charged by scoring penetrations, with citadel hits providing the fastest charge.
- Enhanced Survivability: Despite a smaller-than-average HP pool, she has access to Specialized Repair Teams to recover significant amounts of damage.
- Stealthy Profile: Possesses decent concealment, allowing for better positioning despite her limited mobility.
- The Trade-off: Suffers from a very slow base reload and low top speed, making every shot and movement decision critical.
Battle Tips
- Make Every Salvo Count: Because of the long base reload, missing a shot is punishing. Patience is your best friend—wait for the enemy to show broadside to maximize your Combat Instructions charge.
- Commit Carefully: Much like the Vermont line, her low speed means you cannot easily rotate to the other side of the map. Analyze the initial deployments and pick a flank where you can have the most impact.
- Aim for Citadels: While any penetration helps, citadel hits accelerate your reload boost significantly. Target cruisers or exposed battleship belts to "cycle" your main guns faster.
- Manage Your Positioning: Use your decent concealment to get into an effective mid-to-long range position. Avoid overextending; if the flank collapses, you lack the speed to retreat effectively.
- Heal Proactively: Don't wait until you're nearly sunk to use your Specialized Repair Teams. Use the consumable to stay in the fight while your Combat Instructions are cooling down or charging.
Ship Info
Ship Name:
X Sete de Setembro
Level: 10
WG introduction: February 6, 2026
Base value:
31,000
Estimated release: 15.4
Game Nation:
Pan-American -
Brazil
Armor
Hit points: 76,300
Fires duration: 60 s
Overall Plating: 32 mm
Torpedo protection. Damage reduction: 37%
Main Battery Armament
4 x 3 406 mm:
Firing range: 25.3 km
Reload time: 40.0 s
180-degree turn time: 51.4 s
Maximum dispersion: 313 m
Sigma: 1.90σ
Shell Types
HE Shells
12x 406 mm HE:
Alpha Damage: 5,350
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Speed: 914.0 m/s
Burn Probability: 24%
AP Shells
12x 406 mm AP:
Alpha Damage: 12,750
Ammo Type: Armor Piercing
Shell Speed: 914.0 m/s
Torpedoes
Not available
Airstrike
Airstrike range: 11.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2x 650 lb Depth Bomb
Maximum bomb damage: 4,900
Armor penetration capacity: soon mm
Chances of causing a fire on target: 28%
Depth Charges
Not available
Secondaries
8 x 2 127 mm HE:
Range: 8.3 km
Reload: 2.9 s
Max HE Shell Damage: 1,800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Velocity: 808.0 m/s
Burn Probability: 9%
Anti Aircraft Armament
Continuous damage: 371
Long Range
8 x 2 127 mm:
Firing range: 6.0 km
Hit Probability: 75 %
Damage Within an Explosion: 1,680
Damage by long-range AA guns: 144
Number of Explosions Per Salvo: 6
Priority sector reinforcement: 35%
Mid Range
8 x 2 76.2 mm;
8 x 1 76.2 mm:
8 x 1 76.2 mm:
Firing range: 4.0 km
Hit Probability: 75 %
Damage by medium-range AA guns: 525
Short Range
Not available
Mobility
Maximum speed: 22.8 kt
Turning circle radius: 700 m
Rudder shift time: 16.2 s
Propulsion: soon hp
Detection
Detectability range by sea: 15.7 km
Detectability after firing a main gun shell: 25.3 km
Detectability after firing main guns in smoke: 15.6 km
Detectability when ship is on fire: 17.7 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km
Combat Instructions
Activation effects
Main battery reload time: -50%
Action Time: 50 s
Instructions
Score shell penetrations or overpenetrations on enemy ships: 5%
Hit the citadel of an enemy ship: 50%
Time before you start losing progress: 50 s
Progress loss per second: 5%
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 20 s
Reload time: 80 s
Slot 2: Specialized Repair Teams
Charges: 3
HP per second: +1144
Duration time: 14 s
Reload time: 60 s
Slot 3: Defensive AA Fire
Charges: 4
Duration time: 40 s
Reload time: 80 s
Average AA damage: 50 %
Damage within the explosion radius of shells fired from medium- and long- range AA defenses: 300 %
Fighters: 3
Slot 4: Fighter
Charges: 3
Action radius: 3 km
Duration time: 60 s
Reload time: 90 s
Fighters: 3
Slot 4: Spotting Aircraft
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main battery firing range: +20%


