An Italian version of the "maximum battleship" concept—a ship of unlimited displacement equipped with extremely powerful artillery. The battleship's air defense consists of dual-purpose 135 mm mounts, developed in Italy at the turn of the 1930s and 1940s, along with 76 mm anti-aircraft guns adopted into service in the 1960s.
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Released 15.6
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Ship Info
Ship Name: Affondatore
Tier / Level: XI / 11
Rarity Level: Uncommon
WG Introduction: June 5th, 2025
Nation: Italy
How to obtain:
Details below
How to obtain early access
Commanders, a new Salvage for Victory event is on the horizon! This time, the ultimate prize is early access to the formidable Italian superbattleship Affondatore, alongside her exclusive commemorative flag.
Unlike some previous iterations, this specific Salvage for Victory event is a straight sprint to the finish—there are no midpoint rewards. You will need to accumulate a total of 100 Progress Points to claim the grand prize.
Note on Tech Tree Availability
Affondatore’s Early Access period will last for three updates.
Following this, she will officially join the Tech Tree in Update 15.9.
Tech Tree Release: Update 15.9
Cost: 57,000,000 Credits (upon release)
Requirement: To obtain Affondatore upon Tech Tree release, you must first have researchedX Cristoforo Colombo of the corresponding branch.
Eligibility: Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Armor
Hit Points: 115,600 hp
Overall Armour: 19-420 mm
Hull Plating (fore/mid/aft): 32/45-420/32 mm
Deck Plating (fore/mid/aft): 32/50-55/32 mm
Turret Plating: 100-410 mm
Superstructure: 19 mm
Fore Athwartships: 70-250 mm
Aft Athwartships: 70-250 mm
Citadel Fore Athwartships: 70-250 mm
Citadel Aft Athwartships: 70-250 mm
Armor Belt: 50-420 mm
Citadel Torpedo Bulkhead: 50 mm
Citadel Deck: 45 mm
Citadel Armored Deck Slopes: 27 mm
Citadel Bottom: 50 mm
Tonnage: 88,350
Torpedo Protection, Damage Reduction: 31%
Main Battery Armament
4x4 406 mm/50 Model 1940 in a turret:
Max Range: 20.8 km
Max Reload: 40.0 s
180° Turn Time: 40.0 s
Dispersion at Max Range: 270 m
Sigma: 1.60σ
Shell Types
SAP Shells
16x 406 mm proiettili CS 1940:
Alpha Damage: 14,100
Alpha Piercing CS: 102.4 mm
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.248
Shell Always Ricochet At: 80.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Diameter: 406 mm
Shell Krupp: 3.0
Shell Mass: 1071.0 kg
Shell Ricochet At: 70.0°
Shell Speed: 836.0 m/s
AP Shells
16x 406 mm proiettili AP 1940:
Alpha Damage: 13,050
Ammo Type: Armor Piercing
Shell Air Drag: 0.248
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0
Shell Diameter: 406 mm
Shell Krupp: 2400.0
Shell Mass: 1071.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 836.0 m/s
Combat Instructions: Direct Control Over Secondary Battery Crews
Press button to activate combat instructions
Activation Effect
Ship speed: +10.0%
Consumable preparation and cooldown time: -10.0%
Action time: 60 s
Activation conditions
Fill the combat instructions progress bar by completing the conditions below
Hit an enemy ship with a main battery shell: 3.5%
Effect when conditions are not met
After some time, you will start losing progress
Time before you start losing progress: 60.0 s
Progress loss per second: 5.0%.
Secondaries
6x3 135 mm proiettili HE 1938:
Max HE Shell Damage: 1,950
Range: 7.3 km
Reload: 6.1 s
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Speed: 875.0 m/s
Burn Probability: 9%
Depth Charge Airstrike
Plane: CANT Z.506 Airone
Plane HP: 2000 hp
Range: 11.0 km
Reload: 30.0 s
Number of Bombs in Payload: 2x CS 300 kg
Maximum bomb damage: 4900
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Chance of causing fire: 28.0%
AA Defence
Long Range:
6x3 135 mm/45 Model 1938 on a Model 1938 mount:
Firing range: 5.2 km
Hit Probability: 75%
Damage Within an Explosion: 1750
Damage by long-range AA guns: 137
Number of Explosions Per Salvo: 6
Continuous Damage: 664
Action Zone: 3.5 - 4.6 km
Mid Range:
14x1 76.2 mm/62 OTO-Melara Compact:
Firing range: 4.0 km
Damage by mid-range AA guns: 973
Hit Probability: 75%
Mobility
Maximum speed: 30.0 knots
Turning circle radius: 1020 m
Rudder shift time: 20.2 s
Propulsion: 185,000 hp
Detection
Surface Detectability: 17.4 km
Air Detectability: 10.0 km
Detectability by enemy subs: 0-10.0 km
Detectability whilst firing in smoke: 17.5 km
Available Consumables
Slot 1: Damage Control Party:
Charges: Unlimited
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 5
Action time: 28 s
Reload time: 80 s
HP per Second: 578.0 p/s
Slot 3 Exhaust Smoke Generator:
Charges: 3
Action time: 45 s
Smoke screen lifetime: 10 s
Reload time: 180 s
Smoke Radius: 510 m
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
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Looks like Italian "Super Kurfürst". Interesting ship IMO
Also note, that unlike tech tree Italian battleships — this super battleship doesn't get lower than average HP for tier, while having even more HP than Maine.
I think, that this ship would be well suited for clan battles due to its combat instructions that boost secondaries and smoke generator (that may allow to cover allied cruisers that follow this ship in column — perfect for pushing a flank).
Also note, that it has small and possibly armored superstructure — another reason why this ship may be a good alternative to soviet BBs in clan battles
Hi Jobby! Could you write the Affondatore's dimensions (lenght, width) in these comments, please? If you use 3d gamemodels website for ship's stats - dimensions are listed in the hull section. Thanks in advance!
Got it. Thank you. Dimensions will be listed in the shiptool website once update 14.6 comes out. I also don't have account on 3d models, so that's why I asked you to look there
I wish it had SAP instead of those secondary caliber instructions. As with the current concept it will need a completely new captain with skills usable only on this ship, so you won't be able to train the captain while using the existing premium ships
Yeah! I absolutely agree with you! If they remove SAP - they must give either a Great Armor or Great AA, or Great Armor + Great AA combat instructions.
Secondaries combat instructions simply don't work, as no one in sane mimd will grind a separate captain for this ship which is just much-much worse Sicilia in EVERY aspect if compared Tier to Tier
It's very expensive to run even using large credit economic flags. Who ever put increased secondary effect from combat instructions is mistaken as it does not mention any secondary boost. I've found that it doesn't effect the them. The combat instructions are pretty much useless for what this ship does in combat.
Looks like Italian "Super Kurfürst". Interesting ship IMO
ReplyDeleteAlso note, that unlike tech tree Italian battleships — this super battleship doesn't get lower than average HP for tier, while having even more HP than Maine.
I think, that this ship would be well suited for clan battles due to its combat instructions that boost secondaries and smoke generator (that may allow to cover allied cruisers that follow this ship in column — perfect for pushing a flank).
Also note, that it has small and possibly armored superstructure — another reason why this ship may be a good alternative to soviet BBs in clan battles
Please add a video preview for this ship
ReplyDeleteHi! Please add full detailed stats once they're available. This ship looks interesting
ReplyDeletePlease add armor info once it is available
ReplyDeleteIt will be added at some point today.
DeleteI've seen a video featuring this ship's armor scheme, and it looks weak to be honest :(
ReplyDeleteHi! Could you check the ship's dimensions, please? i.e. lenght and width
ReplyDeleteHi Jobby! Could you write the Affondatore's dimensions (lenght, width) in these comments, please? If you use 3d gamemodels website for ship's stats - dimensions are listed in the hull section. Thanks in advance!
ReplyDeleteDimensions are not showing on my Gamesmdel3d account, maybe you have a better account than I have.
Deletehttps://i.imgur.com/mKnu6c5.png
I get the stats from GameParams.data files on PTS.
DeleteGot it. Thank you. Dimensions will be listed in the shiptool website once update 14.6 comes out. I also don't have account on 3d models, so that's why I asked you to look there
ReplyDeleteWhy does it take them to release the superships for that long?
ReplyDeleteRemember when they were not releasing Maine for a year, while also they didn't change any stats of it since the announcement in the dev blog?
Looks like they're doing the same with Affondatore, as I doubt that they will change any of its stats prior to the release
I wish it had SAP instead of those secondary caliber instructions. As with the current concept it will need a completely new captain with skills usable only on this ship, so you won't be able to train the captain while using the existing premium ships
ReplyDeleteOr they could just add the combat instructions that boost AA range of those 76mm guns to like 6km. So it would be just a good tanky Super Roma
ReplyDeleteYeah! I absolutely agree with you! If they remove SAP - they must give either a Great Armor or Great AA, or Great Armor + Great AA combat instructions.
DeleteSecondaries combat instructions simply don't work, as no one in sane mimd will grind a separate captain for this ship which is just much-much worse Sicilia in EVERY aspect if compared Tier to Tier
Hi! Please update the ship's data, as in the new devblog they gave it SAP and changed its combat instructions
ReplyDeleteIt's very expensive to run even using large credit economic flags. Who ever put increased secondary effect from combat instructions is mistaken as it does not mention any secondary boost. I've found that it doesn't effect the them. The combat instructions are pretty much useless for what this ship does in combat.
ReplyDelete