Montcalm: Tier VI French Premium Light Cruiser 1937 (How to Obtain during 13.4)

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image of flag image of ship icon Montcalm: Tier VI French Premium Light Cruiser 1937

As one of six light cruisers of the La Galissonnière class, Montcalm stood as the most modern example of her ship type in the French Navy at the onset of World War II. In the initial months of the war, she operated in the North Atlantic and took part in the Norwegian campaign. In 1943, the ship underwent modernization in the U.S.A. that enhanced her air defenses and radio equipment. In June 1944, Montcalm covered the Allied landings in Normandy in the Omaha sector. Later in the war, the cruiser participated in the liberation of Southern France.

 
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Key Features

  • Armed with nine 152mm guns with good ballistics, long range, and high damage per minute for her tier.
  • Light torpedo armament, with only two tubes per side, effective in special situations.
  • Consumables include the Main Battery Reload Booster, enhancing her already lethal main battery.
  • Access to Hydroacoustic Search or Defensive AA Fire consumables in one slot.
  • Relatively low base speed compared to most French cruisers.
  • No access to Engine Boost consumable.

Gameplay

  • Long-range play is recommended due to her low speed and overall low survivability.
  • Use the Main Battery Reload Booster for heavy burst damage and to exploit enemy Damage Control Party cooldowns.
  • At close range, be cautious of enemy battleships and cruisers.
  • Utilize island cover for protection.
  • Montcalm can also be effective when positioned behind friendly destroyers, using their smoke screens to block enemy vision.

Montcalm Info

Ship Name: flag shipicon VI Montcalm
Tier: 6
WG Introduction: January 31, 2024
Status during tests and/if early access:  Special Ship
Status when Final:  Premium Ship
Estimated Release: 13.4
Base Value: resource 5,500
Nation: flag France
Current development status: Released
How to obtain: D-Day Premium Container D-Day Premium Containers 1.0% chance and D-Day Free Container D-Day Free Containers 0.1% chance during Update 13.4 {getButton} $text={Event Details} $icon={link} $color={red}

Armor

Hit Points: 27,300
Torpedo Protection, damage reduction: 10%
Overall: 6-105 mm
Fires Duration: 30 s
Side Plating Fore/Mid/Aft: 16/16-105/16 mm
Deck Fore/Mid/Aft: 16/25/16 mm
Fore Athwartships: 16 mm
Aft Athwartships: 20-60 mm
Citadel Fore Athwartships: 20-60 mm
Citadel Aft Athwartships: 6-60 mm
Plating: 16-105 mm
Armor Belt: 105 mm
Torpedo Bulkhead: 20 mm
Citadel Deck: 38 mm
Superstructure: 10 mm
Citadel Bottom: 30 mm
Turrets: 40-100 mm
Tonnage: 9 100 t

Main Battery:

3x3 152 mm/55 Mle 1930 on an Mle 1930 mount:
Max Range: 18.0 km
Reload: 8.6 s
180° Turn Time: 15.0 s
Dispersion at Max Range: 157 m
Sigma: 2.00σ
 

Shell Types

HE Shells:

9x 152 mm HE OEA Mle 1937:
Maximum HE shell damage:  2 200
Max HE Shell Damage Per Minute: 138,140
Alpha Piercing HE:  25.0 mm
Shell Air Drag:  0.3051
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Krupp:  1.0
Shell Mass:  55.0
Shell Ricochet At:  91.0°
HE Shell initial velocity:  870.0 m/s
Chance of causing fire:  12.0%
 

AP Shells:

9x 152 mm AP OPfK Mle 1937:
Maximum AP shell damage: 3 300
Max AP Shell Damage Per Minute: 200,930
Shell Air Drag:    0.2933
Shell Always Ricochet At: 60.0°
Normalization:  8.5°
Shell Detonator:  0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 2184.0
Shell Mass: 56.0
Shell Ricochet At: 45.0°
AP Shell initial velocity: 870.0 m/s

Secondaries:

4x2 90 mm/50 Mle 1926 on an Mle 1930 mount HE:
Maximum HE shell damage:  1 300
Range:  5.6 km
Reload:  4.0 mm
Alpha Piercing HE:  15.0 mm
Shell Air Drag:  0.314
HE Shell initial velocity:  850.0 m/s
Chance of causing fire:  5.0%

Depth Charge Airstrike:

Reload: 30 s
Available Flights: 1
Number of Aircraft in Attacking Flight: 1
Max Range: 6.0 km
Bombs in Payload: 1x 100-LB. Bomb MK VIII HE
Max Bomb Damage: 2900
Max Depth: 80 m
Chance of fire: 16%

Torpedoes:

2×2 550 mm tube lance-torpilles/550 mm 23DT:
Range: 6.0 km
Reload: 60 s
Alpha Damage: 14,833
Speed: 60 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

Anti-Aircraft Defense

Long Range:

4x2 90 mm/50 Mle 1926 on an Mle 1930 mount:
Action Zone: 3.5-4.6 km
Hit Probability: 90 %
Damage Within an Explosion: 980
Continuous Damage Per Second: 21
Continuous Damage: 199
Number of Explosions Per Salvo: 1
 

Mid Range:

6x4 40 mm Bofors on a Mk.2 mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 189
 

Short Range:

16x1 20 mm Oerlikon on a Mk.4 mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 137

Mobility

Maximum Speed: 31.0 kts
Turning Circle Radius: 650 m
Rudder Shift Time: 7.7 s
Propulsion: 84 000 hp

Detection

Surface Detectability: 12.9 km
Air Detectability: 5.7 km
Detectability by enemy Subs: 0-5.7 km
Detectability after Firing Main Guns in Smoke: 6.7 km

Available Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Submarine Detection Range at Max Depth: 2.0 km
Torpedo Detection Range: 3.0 km
Ship Detection Range: 4.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
Continuous Damage: +50%
Shell Explosion Damage: +300%
Slot 3: Main Battery Reload Booster:
Charges: 4
Action Time: 15 s
Reload Time: 120 s
Main battery recharge time: -50%
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.

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