GQ Johnny: Tier IX American Premium Destroyer 1943
byJoby-
0
GQ Johnny: Tier IX American Premium Destroyer 1943
GQ Johnny: Tier IX American Premium Destroyer 1943
A Fletcher-class destroyer—one of the most extensively produced destroyers in the U.S. Navy. After entering service in 1943, the ship participated in military operations in the Pacific, conducting patrol duties, providing fire support for ground forces, and escorting various formations and convoys. In October 1944, during the Battle of Leyte Gulf, USS Johnston served as part of a covering force for a group of escort aircraft carriers. The ship bravely engaged the Japanese forces with six other destroyers, providing cover for the carriers to escape the attack; however, she was ultimately sunk in the intense battle. GQ Johnny, a Tier IX destroyer based on the heroic USS Johnston, enters the game with a battle-scarred hull and historical flair.
{tocify} $title={Table of Contents}
Flip your mobile device to landscape for better viewing.
Key Features
Main Battery:
GQ Johnny boasts a main battery of five 127mm guns.
These guns have a unique burst fire mode and can fire SAP shells.
In short engagements with enemy destroyers, her combination of firepower and concealment makes her extremely deadly.
Captains should aim to land their first shots effectively, especially considering her typically challenging ballistics.
Torpedoes:
GQ Johnny carries a load of ten torpedoes.
These torpedoes have characteristics similar to those of the Gearing, and they can reach extreme range.
However, the reload time is quite long.
Consumables:
GQ Johnny’s consumables include Engine Boost and Defensive AA Fire.
These are consistent with other USN destroyers and occupy the same slot.
Gameplay
Close-Range Combat:
GQ Johnny excels in close-quarters combat with enemy destroyers.
Her burst fire mode and SAP shells make her lethal in short engagements.
Captains must focus on precise aiming to maximize damage output.
Using her normal firing mode to adjust aim beforehand is advisable.
Versatility:
GQ Johnny’s American Smoke Generator provides long-duration smoke cover.
She can engage larger targets from safety using her long-range torpedoes.
However, caution is necessary when facing enemy Surveillance Radar.
GQ Johnny Info
All images on this post are "Work in Progress"
Ship Name: IX GQ Johnny
Level: 9
Class: Fletcher-class destroyer
WG Introduction: May 8, 2025
Estimated Release: 14.5
Base value: 19 000
Nation: USA
Current Development Status: Work in Progress
What to look forward to
The GQ Johnny owners will get a bonus — access to the new four-piece "Still Standing" collection. (Image 1)
Completion of this collection will award players with: (Image 2)
Commander Ernest E. Evans (with enhanced skills)
GQ Johnny flag
"Still Standing" achievement.
Armor
Hit points: 17,100
Overall Plating: 13-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 20 mm
Superstructure: 13 mm
Tonnage: 2,924 t
Main Battery Armament:
5x1 127 mm/38 Mk.12 on a Mk.30 mod.0 mount:
Max Range: 12.5 km
Reload: 4.5 s
Minimum Shell Type Switching Time: 4.5 s
180° Turn Time: 5.3 s
Dispersion at Max Range: 109 m
Horizontal Dispersion at 12 km: 105 m
Sigma: 2.0σ
Shell Types
HE Shells
5x 127 mm HE Mk32:
Max HE Shell Damage: 1,800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 475.0
Shell Mass: 24.5 kg
Shell Ricochet: 91.0°
Shell Velocity: 792.0 m/s
Burn Probability: 5%
SAP Shells
5x 127 mm SC Mk38:
Max SAP Shell Damage: 2,500
Ammo Type: Semi Armor Piercing
Alpha Piercing SAP: 36.0 mm
Shell Air Drag: 0.347
Shell Always Ricochet At: 75.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Diameter: 127 mm
Shell Krupp: 3.0
Shell Mass: 24.5 kg
Ricochet: 65.0°
Shell Velocity: 792.0 m/s
Alternative Fire Mode - Burst Fire
Press key To activate "Burst Fire"
Increases main battery gun rate of fire by allowing you to shoot a series of quick salvos at short intervals. Each salvo series is followed by a longer reload time.
Reload time: 9.0 s
Burst interval: 1.4 s
Shots in the series: 3
Depth Charges:
Maximum damage: 5100
Charges: 2
Bombs per charge: 12
Reload time: 40 s
Burn probability: 21%
Torpedoes:
1 × 5 533 mm Mk14-/Mk17: 1 × 5 533 mm Mk15-/Mk17:
Max Damage: 17 900
Range: 13.5 km
Reload: 170 s
Speed: 66 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
Time for enemy ships to react: 7.9 s
Chance of causing flood: 301%
AA Defence:
Long Range:
5 × 1 127 mm/38 Mk.12 on a Mk.30 mod.0 mount:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 74
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 4
Action Zone: 3.5 - 5.8 km
Continuous Damage: 159
Mid Range:
5 x 2 40 mm/56 Bofors on a Mk.1 mount:
Firing range: 3.5 km
Hit Probability: 100 %
Damage by Zone Area AA: 112
Short Range:
6 x 1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 53
Mobility:
Maximum speed: 38.0 knots
Turning circle radius: 580 m
Rudder shift time: 3.0 s
Propulsion: 60,000 hp
Visibility:
Surface Detectability: 7.2 km
Air Detectability: 3.3 km
Detectability by enemy subs: 0-3.3 km
Detectability whilst firing in smoke: 2.8 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Smoke Generator:
Charges: 3
Action Time: 30 s
Smoke screen dispersion time: 127 s
Radius: 450 m
Reload Time: 160 s
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 3: Defensive AA Fire:
Charges: 4
Action Time: 40 s
Reload Time: 80 s
Average AA Damage: +100%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.
😃Thank you for your comment, it will be added asap.✅ If your comment isn't visible, the post may have reached its comment limit, or it could be awaiting admin approval.