HMS Orion '44: Tier VI British Premium Light Cruiser 1934
Orion '44 spent most of her combat career in the Mediterranean. By the end of World War II, she had earned high honors as one of the most esteemed ships in the Royal Navy. The cruiser took part in the battles of Calabria and Cape Matapan, the battle for Crete, and the defense of Malta. In 1943 and 1944, she covered the Allied landing operations in Sicily, Italy, Southern France, and Greece. In June 1944, on D-Day, the cruiser was the first warship to open fire on enemy positions in Normandy.
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More Details
Orion, a Leander-class light cruiser, spent most of her combat career in the Mediterranean. She took part in the battles of Calabria and Cape Matapan, the battle for Crete, the defense of Malta, and covered the Allied landing operations in Sicily, Italy, Southern France and Greece. In June 1944, on D-Day, the cruiser Orion had the honor of being the first to open fire on enemy positions in Normandy.
Key Features
Orion '44 is armed with eight 152mm guns and one quad torpedo launcher per side. As is typical for British light cruisers, her main battery will only fire AP. However, compared to her sister ships, she will have better ballistics and increased AP shell penetration but she will deal lower damage per minute. Her torpedoes constitute a viable secondary armament; combined with Orion '44's good concealment, their low visibility and long range makes them an excellent stealth weapon.
Gameplay
In terms of consumables, Orion '44 will be geared for the open waters. Specialized Repair Teams will allow her to recover heavy damage, while Engine Boost and Hydroacoustic Search will allow her to juke enemy fire and dodge enemy torpedoes. Note that unlike her sister ship Leander, Orion '44 will not have access to Smoke Generator, and due to her low HP, weak armor, and poor turret angles, captains will need to be careful when engaging in skirmish against enemy battleships and heavy cruisers.
Orion '44 Info
Ship Name:
VI HMS Orion '44
Tier: 6
WG Introduction: January 31, 2024
Status during tests and/if early access:
Special Ship
Status when Final:
Premium Ship
Estimated Release: 13.4
Base Value:
5,500
Nation:

British
Current development status: Released
Armor
Hit Points: 27 900 hp
Fires duration: 30 s
Armour: 6-100 mm
Side Plating Fore/Mid/Aft: 13/13-100/13 mm
Deck Fore/Mid/Aft: 13/16/13 mm
Fore Athwartships: 16-76 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 76 mm
Citadel Aft Athwartships: 37 mm
Turret Plating: 25 mm
Superstructure: 10 mm
Armor Belt: 100 mm
Plating: 13-100 mm
Citadel Deck: 6-32 mm
Citadel Bottom: 30 mm
Tonnage: 9 462
Main Battery Armament
4x2 152 mm/50 BL Mk.XXIII on a Mk.XXI mount:
Max Range: 14.5 km
Reload: 9.5 s
180° Turn Time: 25.7 s
Dispersion at Max Range: 133 m
Sigma: 2.00σ
Shell Types
AP Shells
8x 152 mm AP 6crh Mk IV:
Maximum AP shell damage: 3 100
Max AP Shell Damage Per Minute: 156,632
Shell Air Drag: 0.3097
Shell Always Ricochet At: 75.0°
Normalization: 8.5°
Shell Detonator: 0.005
Shell Detonator Threshold: 12.0 mm
Shell Diameter: 152 mm
Shell Krupp: 2659.0
Shell Mass: 50.8
Shell Ricochet At: 60.0°
AP Shell initial velocity: 841.0 m/s
Secondaries HE
4×2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Maximum HE shell damage: 1 500
Range: 5.0 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%
Torpedoes
2x4 533 mm QR Mk IV/533 mm Mk VII:
Damage: 16 767 hp
Range: 10.0 km
Speed: 62 kts
Reload: 115 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km
Depth Charges
Maximum damage: 5 000
Charges: 2
Bombs per charge: 2
Reload time: 40 s
Max Depth: 80 m
Chance of fire: 20%
Anti Aircraft Defence
Long Range:
4x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1 120
Continuous Damage Per Second: 60
Number of Explosions Per Salvo: 2
Continuous Damage: soon
Medium Range:
2x4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Action Zone: 2.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 60
Short Range:
7x1 20 mm Oerlikon Mk.I on a Mk.IIA mount:
Firing range: 1.8 km
Hit Probability: 95 %
Damage by Zone Area AA: 63
Mobility
Maximum Speed: 32.5 kts
Turning Circle Radius: 710 m
Rudder Shift Time: 7.8 s
Propulsion: 72 000 hp
Detection
Surface Detectability: 10.5 km
Air Detectability: 3.04 km
Detectability after Firing Main Guns in Smoke: 4.9 km
Available Consumables
Slot 1: Damage Control Party:
Charges: Unlimited
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 20 s
Reload time: 80 s
Regeneration per second: +558 hp/s
Slot 3: Hydroacoustic Search
Charges: 3
Action time: 100 s
Reload Time: 120 s
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km
Slot 4: Engine Boost:
Charges: 3
Action time: 120 s
Reload time: 120 s
Maximum speed: +8%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.