CT 0.11.9: 6 x New Ships Monmouth, Renown '44, Leipzig includes Videos, Submarines Thrasher, Sturdy, Undine

6x new ships image

CT 0.11.9: 6 x New Ships Monmouth, Renown '44, Leipzig includes Videos, Submarines Thrasher, Sturdy, Undine

British cruiser Monmouth British battleship Renown '44, and German cruiser Leipzig, all 3 have videos added, also British submarines Undine, Sturdy, and Thrasher will be added for closed testing.
 

Renown '44 - British Tier VII Premium Battlecruiser (Reward Ship) {getButton} $text={HMS Renown '44 Stats Page} $icon={link} $color={red}

 
A fast-moving battlecruiser armed with guns similar to those mounted on battleships such as Queen Elizabeth. In the 1930s she underwent a comprehensive upgrade that included reinforced armour and anti-air armament.

Leipzig - German Tier VI Premium Cruiser
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A light cruiser, a development of the Königsberg-class ships, which differs from its predecessors by a different turret layout and slightly modified defences.

Monmouth - British Tier X Premium Heavy Cruiser
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A heavy cruiser with 234 mm main battery artillery housed in three four-gun turrets.

British Submarines
 
Researchable British submarines VI Undine, VIII Sturdy, and X Thrasher will be added to the game.
 
 
The main armament of the newcomers is represented exclusively by acoustic torpedoes. There is a large number of torpedoes per salvo, and they have a fast reload, but low damage. Also, Undine and Sturdy have a 76mm secondary battery gun, and Thrasher is armed with a 102mm main battery gun that can be directly controlled by the player. All of these guns fire SAP shells.
 
British submarines have a large dive capacity, but low manoeuvrability. They will be able to stay underwater for long periods of time, but it will be difficult to quickly change direction or retreat if detected. Attacks should also be executed with extreme caution, as the new submarines have a small HP pool, even compared to other nations' submarines. 
 
They perform best in close- and medium-range combat. It will be difficult for British subs to do effective damage from a very close range: acoustic torpedoes have low damage, and the submarines themselves have a low HP pool. Therefore, you should play British submarines more carefully, considering the torpedo range and large dive capacity.
 

Undine - British Tier VI Submarine

 
Representative of a series of small submarines (U-class) originally conceived as training submarines. Armed with six bow-mounted torpedo tubes.
 

Undine Stats

Hit points – 9600
Plating - 19 mm.
 
Dive capacity 300 units
Dive capacity depletion 1 units/s
Dive Capacity recharge rate 1 units/s
 
Sonar:
Reload time 6.5 s
Duration of a ping effect on a highlighted sector - 25.0 s
double highlighted sector - 50.0 s
Ping velocity 500
Maximum range 8 km
 
Torpedo tubes - 6x1 533 mm.
Maximum damage - 5167
Range - 8.0 km
Speed - 75 kt
Reload time - 45 s
Torpedo detectability - 1.7 km
Number of bow torpedo tube loaders 3

Secondary Armament:
1x1 76.2 mm
range - 4.0 km
Maximum SAP shell damage – 1700
Penetration - 22 mm
SAP shell initial velocity - 823 m/s
 
Maximum speed - 20.0 kt
Turning circle radius - 410 m
Rudder shift time – 5.9 s
 
Surface detectability – 5.5 km
Air detectability – 2.0 km
 
Available consumables:
1 slot - Damage Control Party
Duration time 15 s
Reload time 60 s
Charges 3

2 slot - Hydrophone
Duration time 30 s
Ship bearing distance 6.0 km
Interval between pings 4 s
Reload time 30 s
Charges 4

3 slot - Submarine Surveillance
Duration time 60 s
Submarine spotting range at maximum depth 6.0 km
Preparation time at the beginning of the battle 360 s
Reload time 120 s
Equipment is unlimited

Sturdy - British Tier VIII Submarine

 
One of the S-class submarines built during World War II. Armed with seven torpedo tubes.
 

Sturdy Stats

Hit points – 12800
Plating - 19 mm
Dive capacity 330 units
Dive capacity depletion 1 units/s
Dive Capacity recharge rate 1 units/s.
 
Sonar:
Reload time 6.5 s
Duration of a ping effect on a highlighted sector - 25.0 s
double highlighted sector - 55.0 s
Ping velocity 500; Maximum range 9 km
 
Torpedo tubes - 7x1 533 mm.
Maximum damage - 5167
Range - 9.0 km
Speed - 75 kt
Reload time - 45 s
Torpedo detectability - 1.7 km
Number of stern torpedo tube loaders 1
Number of bow torpedo tube loaders 3
 
Secondary Armament:
1x1 76.2 mm, range - 5.0 km
Maximum SAP shell damage – 1700
Penetration - 22 mm
SAP shell initial velocity - 823 m/s
 
Maximum speed - 25.0 kt
Turning circle radius - 460 m
Rudder shift time – 5.0 s
 
Surface detectability – 6.1 km
Air detectability – 2.2 km.
 
Available consumables:
1 slot - Damage Control Party
Duration time 15 s
Reload time 60 s
Charges 3

2 slot - Hydrophone
Duration time 30 s
Ship bearing distance 6.0 km
Interval between pings 4 s
Reload time 30 s
Charges 5

3 slot - Submarine Surveillance
Duration time 60 s
Submarine spotting range at maximum depth 6.0 km
Preparation time at the beginning of the battle 360 s
Reload time 120 s
Equipment is infinite

Thrasher - British Tier X Submarine

 
Representative of a series of relatively large submarines that formed the backbone of the British submarine fleet during World War II. The main armament is eleven torpedo tubes, eight of which are located in the bow.
 

Thrasher Stats

Hit points – 16800
Plating - 19 mm
 
Dive capacity 340 units
Dive capacity depletion 1 units/s
Dive Capacity recharge rate 1 units/s
 
Reload time - 5.0 s
180 degrees turn time - 18.0 s
Maximum dispersion - 60 m
Sigma – 2.00
 
Main battery - 1x1 102 mm
Firing range - 6.0 km.
Maximum SAP shell damage - 2250
SAP shell armour penetration - 30 mm
SAP initial velocity - 850 m/s
 
Sonar:
Reload time 6.0 s
Duration of a ping effect on a highlighted sector - 25.0 s
double highlighted sector - 65.0 s
Ping velocity 500
Maximum range 10.0 km
 
Torpedo tubes - 11x1 533 mm.
Maximum damage - 5167
Range - 10.0 km
Speed - 78 kt
Reload time - 40 s
Torpedo detectability - 1.7 km.
Number of stern torpedo tube loaders 3
Number of bow torpedo tube loaders 4
 
Maximum speed - 26.0 kt
Turning circle radius - 580 m
Rudder shift time – 6.0 s
 
Surface detectability – 6.1 km
Air detectability – 2.3 km
Detectability after firing main guns in smoke – 2.0 km
 
Available consumables:
1 slot - Damage Control Party
Duration time 15 s
Reload time 60 s
Charges 3

2 slot - Hydrophone
Duration time 30 s
Ship bearing distance 6.0 km
Interval between pings 4 s
Reload time 30 s; Charges 6

3 slot - Submarine Surveillance
Duration time 60 s
Submarine spotting range at maximum depth 6.0 km
Preparation time at the beginning of the battle 360 s
Reload time 120 s
Equipment is unlimited
 
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
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