HMS Renown '44 - British Tier VII Premium Battlecruiser 1916 (0.11.11 Dockyard Ship)

renown 44 header image

flagshipicon HMS Renown '44 - British Tier VII Premium Battlecruiser 1916 (0.11.11 Dockyard Ship)

A fast battlecruiser armed with guns similar to those placed on Queen Elizabeth-class battleships. In the 1930s, the ship underwent serious upgrade to reinforce her armour protection system and AA defences.
 
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Renown '44 Commemorative Flag.
The classical symbolism combines the torch of fame with the laurel wreath of victory in reference to the ship's name and motto: 'Antiquae Famae Custos' (Guardians of Ancient Renown).
 

Renown '44 Info:

remown 44 birdseye image
Image courtesy of Gamesmodel3d
Ship Name: flagshipicon VII Renown '44
Tier: VII (7)
Class: Renown-class Battlecruiser
WG introduction: August 2, 2022
Status when final: shipiconPremium Ship
Status during tests: shipiconSpecial Ship
Estimated ship release: 0.11.11
Base value resource 9 500 doubloons
How to obtain:  New Year Dockyard Ship (Intermediate reward)
Nation: flag Britain
Current development status: WIP

Renown '44 Armor:

renown 44 armour
Hit points: 55 200
Plating: 16-330 mm
Fore Athwartships: 76-102 mm
Aft Athwartships: 26-102 mm
Citadel Fore Athwartships: 26-102 mm
Citadel Aft Athwartships: 26-102 mm
Armoured Deck Slope: 51-102 mm
Citadel Torpedo Bulkhead: 26 mm
Casemate Armor Belt: 38-229 mm
Casemate Deck: 29 mm
Citadel Deck: 51-127 mm
Citadel Bottom: 40 mm
Turret Plating: 108-330 mm
Fires duration: 30 s
Torpedo protection: 13 %.

Main Battery Armament:

3 x 2 381 mm/42 Mk.I on a Mk.I mount:
Max Range:  16.9 km
Reload:  25.0 s
180° Turn Time:  45.0 s
Dispersion at Max Range:  228 m
Sigma:  2.00σ

Shell Types

HE Shells 6 x 381 mm HE Mk VIIIc:
Max HE Shell Damage: 5350
Alpha Piercing HE: 64.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3379
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Diameter: 381 mm
Shell Krupp: 3.0
Shell Mass: 879.0 kg
Shell Ricochet: 60.0°/45.0°
Shell Speed: 732.0 m/s
Burn Probability: 34%
AP Shells: 6x 381 mm AP Mk XXIIc:
Max AP Shell Damage: 11350
Ammo Type: Armor Piercing
Shell Air Drag: 0.3379
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 64.0
Shell Diameter: 381 mm
Shell Krupp: 2330.0
Shell Mass: 879.0 kg
Ricochet At: 60.0°/45.0°
Shell Speed: 732.0 m/s

Secondaries:

10×2 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 5.6 km
Reload: 3 .0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Ricochet: 60.0°/91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%

Depth Charge Airstrike:

Reload: 37 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Max Range: 8.0 km
Bombs in Payload: 2
Max Bomb Damage: 2300

Torpedoes:

8x1 533 mm Mk II:
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.
Alpha Damage: 15 867
Range: 10.0 km
Reload: 95 s
Speed: 61 kts
180 degree turn time: 15.0 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 8.19 s

AA Defence:

Long Range:
10×2 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1260
Damage by long range AA guns:  109
Number of Explosions Per Salvo:  4
Continuous Damage: 230
Action Zone:  3.5 - 5.8 km
Mid Range:
3×8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
1×4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Firing range:  2.5 km
Damage by mid range AA guns:  130
Hit Probability:  75%
Short Range:
8×1 20 mm Oerlikon Mk.I on a Mk.IIIA mount:
18×2 20 mm Oerlikon Mk.II on a Mk.V mount:
19×1 20 mm Oerlikon Mk.I on a Mk.IIA mount:
Firing range:  2.0 km
Damage by mid range AA guns:  438
Hit Probability:  70%

Mobility:

Maximum speed: 29.9 knots
Turning circle radius: 840 m
Rudder shift time: 14.3 s
Propulsion: 120,000 hp

Visibility:

Surface Detectability: 12.8 km
Air Detectability: 10.3 km
Detectability by depths: 0-10.3 km
Detectability whilst firing in smoke: 12.2 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 40 s
Regeneration: +276 hp/s
Regeneration HP per Charge: 7,728 hp/charge
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 4: Hydroacoustic Search
Charges:   2
Action time:   100 s
Reload Time:   120 s
Submarine detection range max depth: 2.0 km
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km
Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
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