Rio de Janeiro - Pan-American Premium Tier V Battleship 1914

rio de janeiro header image

flag warship Rio de Janeiro - Pan-American Premium Tier V Battleship 1914 (Released)

A one-of-a-kind seven-turret dreadnought battleship built in the early 1910s in the U.K.

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Rio de Janeiro Commemorative Flag.
The arrows crossing the celestial sphere on the coat of arms of Rio de Janeiro are reminiscent of the Holy Martyr Sebastian, the patron saint of the city. The red Phrygian cap in the center symbolizes freedom and the pursuit of liberty.
 
Key Features
Rio de Janeiro armed with fourteen 14 x 305 mm main battery guns that enjoy good accuracy and a high salvo weight. Rio de Janeiro’s HE shells deal high damage, have good armour penetration parameters, and a relatively high chance to start fires. The AP shells, however, are weaker than those on other battleships of the same Tier. The ship also has a large health pool and good concealment, but it has low speed and lacks AA weaponry. Unlike Agincourt, Rio de Janeiro has more accurate main battery guns, better HE shells, and a faster reload time, but also a weaker secondary battery.
 
 

Rio de Janeiro Info:

rio de janeiro birdseye image
Ship Name: flagshipicon V Rio De Janeiro
Tier: V (5)
Paper ship: No
Class: Dreadnought Battleship
WG introduction:  May 15, 2022
Status: warshpicon Premium Ship
Ship release: 0.11.7 - September 5th
Resource cost is COAL 53,000 Coal or icon 5300 Doubloons
Nation:  flag Pan-America (Brazil)
Current development status: Released

Economic Bonuses

Permaflage:  Your 1st regular permanent camo is cost Free.
boost Economy Bonus Package: Level 5 is cost Free.
  • credits Bonus to Credits: +5%
  • shipxp Bonus to Ship XP: +50%
  • commanderxp Bonus to Commander XP: +50%
  • fxp Bonus to Free XP: +50%

Rio de Janeiro Armor:

Hit Points: 48,400 hp
Armour: 13-305 mm
Torpedo protection, damage reduction: 14%

Main Battery Armament:

7 x 2 305 mm/45 Mk.XIII on a 12in "Special" mount:
Max Range:  16.1 km
Reload:  31.0 s
180° Turn Time:  60.0 s
Dispersion at Max Range:  221 m
Sigma:  1.7Οƒ
 

Shell Types:

HE Shells 14 x 305 mm HE Mk IIa:
Max HE Shell Damage: 5200
HE Max Salvo: 72,800
HE Max DPM: 145,600
Alpha Piercing HE: 76.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.4391
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 386.0 kg
Shell Ricochet: 60.0°/91.0°
Shell Speed: 831.0 m/s
Burn Probability: 32%
 
AP Shells: 14 x 305 mm AP Mk VIa:
Max AP Shell Damage: 8100
AP Max Salvo: 113,400
AP Max DPM: 226,800
Ammo Type: Armor Piercing
Shell Air Drag: 0.4391
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 51.0
Shell Diameter: 305 mm
Shell Krupp: 2187.0
Shell Mass: 389.8 kg
Shell Ricochet: 60.0°/45.0°
Shell Speed: 831.0 m/s

Secondaries:

14 × 1 152 mm/50 BL Mk.XIII on a PXI mount:
4 × 1 152 mm/50 BL Mk.XIII on a shielded mount:
Max HE Shell Damage: 2200
Range: 4.3 km
Reload: 10.0 s
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.315
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 320.0
Shell Mass: 45.3 kg
Ricochet: 60.0°/91.0°
Shell Speed: 914.0 m/s
Burn Probability: 12%
10 × 1 76 mm/50 QF Mk.I on a PIV mount:
Max HE Shell Damage: 1100
Range: 4.3 km
Reload: 5.0 s
Alpha Piercing HE: 13.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.47
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 76 mm
Shell Krupp: 3.0
Shell Mass: 5.9 kg
Ricochet: 60.0°/91.0°
Shell Speed: 823.0 m/s
Burn Probability: 4%

Depth Charge Airstrike:

Reload: 37 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Max Range: 6 km
Bombs in Payload: 1 x 250 lb. Bomb Mk VIII
Max Bomb Damage: 2300

Mobility:

Maximum speed: 22.0 knots
Turning circle radius: 670 m
Rudder shift time: 13.4 s
Propulsion: 34,000 hp

Visibility:

Surface Detectability: 14.3 km
Air Detectability: 10.5 km
Detectability by enemy subs: 0-10.5 km
Detectability whilst firing in smoke: 11.2 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: 242.0 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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