Leipzig - German Tier VI Premium Cruiser 1931 (Phase 11 Dockyard Ship)

leipzig header image

flag Cruiser Premium Ship Icon Leipzig: Tier VI German Premium Cruiser 1931

A light cruiser that is a further development of the Königsberg-class ships, differing from her predecessors by a different layout and a slightly modified defense system.
 
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Leipzig Commemorative Flag.
The black lion with red claws and tongue depicted on the coat of arms of Leipzig symbolizes the Margravate of Meissen. The city was part of this margravate in the Middle Ages. Next to the lion are the blue Landsberg pillars, which have become the heraldic symbol of many Saxon principalities.
 
 

Key Features oF Leipzig:

Leipzig, like her sister ship – researchable cruiser Nürnberg – is armed with nine 150mm main battery guns and four triple torpedo tubes and is equipped with HE shells that have high armour penetration capabilities and AP shells with high damage. She has good concealment and the trademark German Hydroacoustic Search consumable. However, she has weak armour and AA weapons, as well as a slow main battery turret traverse speed.
Unlike Nürnberg, Leipzig's gameplay is weighted toward torpedo attacks, as her torpedoes have a high range. Because of this, as well as her good concealment, the ship can attack targets with torpedoes from a comfortable range while remaining undetected.

Leipzig Info:

Image of Leipzig paint
Ship Name:  flag Cruiser Premium Ship Icon VI Leipzig
Tier: 6
Class: Leipzig-class cruiser
WG introduction:  August 2, 2022
Status when final: Cruiser Premium Ship Icon VI Leipzig
Ship re-release:  13.7 Dockyard Phase 11 Dockyard Ship
Base value resource 5 500 doubloons
Nation:  flag Germany
Current development status: Released
 

Dockyard Details

The Dockyard itself will be broken into 20 tokenphases. As always, you can complete Combat Missioncombat missions that will award you with tokenDockyard phases. However, you will need to obtain 2 tokenphases outside of these Combat Missioncombat missions. The great news is that similar to the Wisconsin Dockyard, players will have the opportunity to complete this Dockyard without buying additional phases! flag Cruiser Premium Ship Icon VI Leipzig will be offered at tokenphase 11 as an intermediate reward, and those captains who were lucky enough to obtain her already will be awarded 2 tokenphases after reaching her assigned phase. Who doesn't love a free ship?!

Additionally, each tokenphase can be purchased for 2,000 doubloonDoubloons. There will also be starter packs available for 3,000 doubloonDoubloons (which includes token2 phases) and 8,000 doubloonDoubloons (which includes 7 tokenphases) for those who want to jumpstart their progression. These packs will only be available until you achieve 5 tokenphases through combat missions, so be warned! Regardless of how you get there, the final reward for this event is the flag shipicon IX Almirante Oquendo with the special Perm Camos War Paint permanent camouflage and the flag Almirante Oquendo flag.

This Dockyard event will last until the start of Update 13.10, with Combat Missioncombat missions available until the end of Update 13.8. Once 13.9 rolls around, you will only be able to progress the Dockyard by purchasing phases for doubloonDoubloons, so make sure you get cracking as soon as the event rolls around!


Leipzig Armor:

Image of Leipzig armor plating
Hit points: 26,200
Plating: 10-100 mm
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 16 mm
Citadel Aft Athwartships: 16 mm
Hull Plating: 16-50 mm
Citadel Armor Belt: 30-50 mm
Citadel Torpedo Bulkhead: 16 mm
Citadel Armoured Deck Slope: 25 mm
Citadel Deck: 20 mm
Citadel Bottom: 30 mm
Turret Plating: 20-30 mm
Fires duration: 30 s
Torpedo protection: 4 %
Tonnage: 8,427 tn

Main Battery Armament:

3 x 3 150 mm/60 SK C/25 on a Drh Tr C/25 mount:
Max Range:  13.5 km
Reload:  7.9 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  126 m
Sigma:  2.00σ
 
HE Shells 9x 150 mm Spr.Gr. L/4.4 Kz.:
Max HE Shell Damage: 1700
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3307
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 32.0
Shell Mass: 45.5 kg
Shell Ricochet: 60.0°/91.0°
Shell Speed: 960.0 m/s
Burn Probability: 8%
AP Shells: 9x 150 mm P.Spr.Gr. L/3.7:
Max AP Shell Damage: 3900
Ammo Type: Armor Piercing
Shell Air Drag: 0.3307
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0
Shell Diameter: 150 mm
Shell Krupp: 1862.0
Shell Mass: 45.5 kg
Ricochet At: 60.0°/45.0°
Shell Speed: 960.0 m/s

Secondaries:

3×2 88 mm Spr.Gr.:
Max HE Shell Damage: 1000
Range: 5.6 km
Reload: 4.0 s
Alpha Piercing HE: 15.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3068
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 88 mm
Shell Krupp: 32.0
Shell Mass: 9.0 kg
Ricochet: 60.0°/91.0°
Shell Speed: 950.0 m/s
Burn Probability: 4%

Depth Charge Airstrike:

Reload: 30 s
Available Flights: 1
Number of Aircraft in Attacking Flight: 1
Max Range: 6.0 km
Bombs in Payload: 1
Max Bomb Damage: 3400

Torpedoes:

4x3 533 mm G7a T1:
Alpha Damage: 13,700
Range: 10.0 km
Reload: 68 s
Speed: 59 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 8.47 s

AA Defence:

Long Range:
3×2:  88 mm/76 SK C/32 on a Dop. L. C/32 mount:
Firing range:  4.6 km
Hit Probability:  90 %
Damage Within an Explosion:  1050
Damage by long range AA guns:  46
Number of Explosions Per Salvo:  1
Continuous Damage: 70
Action Zone:  3.5 - 4.6 km
Mid Range:
4×2  37 mm/83 SK C/30 on a Dopp LC/30 mount:
Firing range:  3.5 km
Damage by mid range AA guns:  21
Hit Probability:  90%
Short Range:
4×1  20 mm/65 C/38 on a single mount:
Firing range:  2.0 km
Damage by mid range AA guns:  39
Hit Probability:  85%

Mobility:

Maximum speed: 32.0 knots
Turning circle radius: 700 m
Rudder shift time: 7.3 s
Propulsion: 72,400 hp

Visibility:

Surface Detectability: 9.7 km
Air Detectability: 5.5 km
Detectability by depths: 0-5.5 km
Detectability whilst firing in smoke: 4.4 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   110 s
Reload Time:   120 s
Submarine detection range max depth: 2.0 km
Torpedo detection range: 3.8 km
Ship detection range: 5.5 km
Slot 3: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 4: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: 3 km
Fighters: 2
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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