Leipzig - German Tier VI Premium Cruiser 1931

leipzig header image

flag Leipzig - German Tier VI Premium Cruiser 1931

A light cruiser that is a further development of the Königsberg-class ships, differing from her predecessors by a different layout and a slightly modified defense system.
 
 
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Leipzig Commemorative Flag.
The black lion with red claws and tongue depicted on the coat of arms of Leipzig symbolizes the Margravate of Meissen. The city was part of this margravate in the Middle Ages. Next to the lion are the blue Landsberg pillars, which have become the heraldic symbol of many Saxon principalities. (Flag 1280x774)
 
 

Key Features:

Leipzig, like her sister ship – researchable cruiser Nürnberg – is armed with nine 150mm main battery guns and four triple torpedo tubes and is equipped with HE shells that have high armour penetration capabilities and AP shells with high damage. She has good concealment and the trademark German Hydroacoustic Search consumable. However, she has weak armour and AA weapons, as well as a slow main battery turret traverse speed.
Unlike Nürnberg, Leipzig's gameplay is weighted toward torpedo attacks, as her torpedoes have a high range. Because of this, as well as her good concealment, the ship can attack targets with torpedoes from a comfortable range while remaining undetected.

Leipzig Info:

leipzig birdseye image
Image courtesy of Gamesmodel3d
Ship Name:  flagshipicon VI Leipzig
Tier: VI (6)
Paper ship: No
Class: Leipzig-class cruiser
WG introduction:  August 2, 2022
Status when final: shipiconSpecial Ship
Status during tests: shipiconSpecial Ship
Estimated ship release:  ~December 2022
Base value resource 5 500 doubloons
Nation:  flag Germany
Current development status: WIP
 

Economy Bonus:

Permaflage:  Your 1st regular permanent camo is Free
boost Economy Bonus Package: Level 6 is Free
  • credits Bonus to Credits: +5%
  • shipxp Bonus to Ship XP: +50%
  • commanderxp Bonus to Commander XP: +50%
  • fxp Bonus to Free XP: +50%

Leipzig Armor:

leipzig armour image
Image courtesy of Gamesmodel3d
Hit points: 26 200
Plating: 10-100 mm
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 16 mm
Citadel Aft Athwartships: 16 mm
Hull Plating: 16-50 mm
Citadel Armor Belt: 30-50 mm
Citadel Torpedo Bulkhead: 16 mm
Citadel Armoured Deck Slope: 25 mm
Citadel Deck: 20 mm
Citadel Bottom: 30 mm
Turret Plating: 20-30 mm
Fires duration: 30 s
Torpedo protection: 4 %
Tonnage: 8 427 tn

Main Battery Armament:

3 x 3 150 mm/60 SK C/25 on a Drh Tr C/25 mount:
Max Range:  13.5 km
Reload:  7.2 s
180° Turn Time:  30.0 s
Dispersion at Max Range:  126 m
Sigma:  2.00σ
 
HE Shells 9x 150 mm Spr.Gr. L/4.4 Kz.:
Max HE Shell Damage: 1700
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3307
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 32.0
Shell Mass: 45.5 kg
Shell Ricochet: 60.0°/91.0°
Shell Speed: 960.0 m/s
Burn Probability: 8%
AP Shells: 9x 150 mm P.Spr.Gr. L/3.7:
Max AP Shell Damage: 3900
Ammo Type: Armor Piercing
Shell Air Drag: 0.3307
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0
Shell Diameter: 150 mm
Shell Krupp: 1862.0
Shell Mass: 45.5 kg
Ricochet At: 60.0°/45.0°
Shell Speed: 960.0 m/s

Secondaries:

3×2 88 mm Spr.Gr.:
Max HE Shell Damage: 1000
Range: 5.6 km
Reload: 4.0 s
Alpha Piercing HE: 15.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3068
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 88 mm
Shell Krupp: 32.0
Shell Mass: 9.0 kg
Ricochet: 60.0°/91.0°
Shell Speed: 950.0 m/s
Burn Probability: 4%

Depth Charge Airstrike:

Reload: 30 s
Available Flights: 1
Number of Aircraft in Attacking Flight: 1
Max Range: 6.0 km
Bombs in Payload: 3
Max Bomb Damage: 1600

Torpedoes:

4x3 533 mm G7a T1:
Alpha Damage: 13 700
Range: 10.0 km
Reload: 68 s
Speed: 59 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 8.47 s

AA Defence:

Long Range:
3×2:  88 mm/76 SK C/32 on a Dop. L. C/32 mount:
Firing range:  4.6 km
Hit Probability:  90 %
Damage Within an Explosion:  1050
Damage by long range AA guns:  46
Number of Explosions Per Salvo:  1
Continuous Damage: 70
Action Zone:  3.5 - 4.6 km
Mid Range:
4×2  37 mm/83 SK C/30 on a Dopp LC/30 mount:
Firing range:  3.5 km
Damage by mid range AA guns:  21
Hit Probability:  90%
Short Range:
4×1  20 mm/65 C/38 on a single mount:
Firing range:  2.0 km
Damage by mid range AA guns:  39
Hit Probability:  85%

Mobility:

Maximum speed: 32.0 knots
Turning circle radius: 700 m
Rudder shift time: 7.3 s
Propulsion: 72,400 hp

Visibility:

Surface Detectability: 9.7 km
Air Detectability: 5.5 km
Detectability by depths: 0-5.5 km
Detectability whilst firing in smoke: 4.4 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges:   3
Action time:   110 s
Reload Time:   120 s
Submarine detection range max depth: 2.0 km
Torpedo detection range: 3.8 km
Ship detection range: 5.5 km
Slot 3: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 4: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: 3 km
Fighters: 2
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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