Khabarovsk - Tier X Soviet Destroyer 1936

 

 Khabarovsk Tier X Soviet Destroyer 1936

Khabarovsk was designed as a destroyer flotilla leader. No destroyer in the world could rival her in terms of speed, while her armor and the power of her artillery were comparable to those of light cruisers. Dual-purpose main guns and a battery of automatic AA guns ensured a strong AA defence.
 
Khabarovsk
Khabarovsk In-Game Flag
Between 1920 and 1922, the easternmost part of the Russian Far East was occupied by the Far Eastern Republic, an ally state of Soviet Russia. The ships of its modestly sized People's Revolutionary Navy hoisted their own flag and naval jack that repeated the pattern that had been used in the Russian Navy before 1917 but with a dominant red colour.
 
Details about the changes  X Delny and  X Khabarovsk
  • When Delny is added to the Tech Tree, X Khabarovsk will become a special ship. This means that the base cost of the post-battle service of X Khabarovsk will be reduced, and you will be able to assign Commanders from other ships of the same nation to it without any penalties and retraining requirements.
  • If you already own X Khabarovsk, you will not lose her, she will stay on your account. 
  • If you have already researched X Khabarovsk but haven't yet purchased her, or if you sold her, or if you reset the branch, then X Khabarovsk will be added to your account.
  • X Khabarovsk will keep her unique upgrades, as well as any purchased permanent camouflages. If you haven't yet purchased the Type 20 permanent camouflage for X Khabarovsk it will be added.
  • Any Commanders attached to X Khabarovsk will preserve their specializations.
  • X Delny can be obtained only after they have been researched and purchased in the Tech Tree.
  • You will be able to obtain X Khabarovsk from the Armory in exchange for Coal.
 
Khabarovsk Info:
Ship Name when Final:   X Khabarovsk
Tier:  X (10)
Paper ship:  Yes
Early Access:  No
Class: Project Destroyer
WG introduction as a special ship:  October 1st, 2021
Status:  Special Ship
Ship release:  ~0.11.1
Research Purchase: 256 000 COALCoal or Drop from Firepower Premium Container - Details Here > (Link)
Nation:  Soviet Russia
Camouflage:   Khabarovsk Type 20
Current development status: Released
Ship Armor:
Health Points: 22 500 hp
Armour: 12~50 mm
Athwartship fore: 19 mm
Athwartship aft: 19 mm
Side Plating: 19~50 mm
Bottom: 20 mm
Turret Plating: 12 mm
Tonnage: 4 280 t
Main Battery Armament:
4 x 2 130mm/55 on a B-2-U mount:
Max Range: 11.2 km
Reload: 5.0 s
180° Turn Time: 9.0 s
Dispersion at Max Range: 99 m
Sigma: 2.00σ
 
Shell Types:
 
HE Shells: 8 x 130 mm HE-46:
Alpha Damage: 1900
Ammo Type: High Explosive
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.2549
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 130 mm
Shell Krupp: 52.0
Shell Mass: 33.4 kg
Shell Ricochet At: 91.0°
Velocity: 900.0 m/s
Burn Probability: 8%
 
AP Shells: 8 x 130 mm SAP-46:
Alpha Damage: 2600
Ammo Type: Armor Piercing
Shell Air Drag: 0.2549
Shell Always Ricochet At: 60°
Normalization: 10°
Shell Detonator: 0.01
Shell Detonator Threshold: 22 mm
Shell Diameter: 130 mm
Shell Krupp: 1720.0
Shell Mass: 33.5 kg
Shell Ricochet At: 45°
Velocity: 900.0 m/s
Torpedoes:
2 x 5 533 mm ET-46:
Torpedo reload time:  127 s
Tubes 180° turn time:  7.2 s
Range:  6.0 km
Max torepedo damage:  19 500 hp
Torpedo speed:  53 kts
Torpedo detectability by sea:  0.6 km
AA Defence:
Long Range:
4 × 2 130 mm/55 on a B-2-U mount:
Firing range:  6.0 km
Hit Probability:  100 %
Damage by Zone Area AA:  70
Damage Caused by Shell Explosions:  1610
Number of Explosions Per Salvo:  4
Continuous damage:  158
Action zone:  3.5-6.0 km
Mid Range:
2 × 2 37 mm V-11 mount:
4 × 4 37 mm 46-K mount:
Firing range:  3.5 km
Hit Probability:  100 %
Damage by Zone Area AA:  137
Short Range:
4 × 1 12.7 mm DShK:
Firing range:  1.5 km
Hit Probability:  95 %
Damage by Zone Area AA:  35
Depth Charges:
Maximum damage: 2400
Charges: 2
Bombs per charge: 10
Reload time: 40 s
Mobility:
Maximum Speed: 43.0 kts
Turning Circle Radius: 760 m
Rudder Shift Time: 11.1 s
Propulsion: 130 000 hp
Visibility:
Surface/Sea Detectability:   9.7 km
Detectability by depths:  0-4.0 km
Air Detectability:  4.0 km
Detectability after Firing Main Guns in Smoke:   3.63 km
Consumables:
Slot 1:  Damage control party
Charges:  infinite.
Action Time:  5 s.
Reload Time:  40 s.
Slot 2Smoke generator
Charges:  3.
Action Time:  20 s.
Reload Time:  160 s.
Action radius:  450 m.
Smoke dispersion time:  97 s.
Slot 2Repair party
Charges:  3.
Action Time:  28 s.
Reload Time:  80 s.
HP per Second:  +112 hp/s.
Slot 3Engine boost
Charges:  3.
Action Time:  120 s.
Reload Time:  120 s.
Boost: +8%.
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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