Grosser Kurfürst Tier X German Battleship 1941
One of the last stages of a battleship design for the German Navy. The ship was fitted with triple-gun main turrets designed at the outbreak of World War II. The project was developed based on the navy's combat experience and featured powerful torpedo protection, enhanced horizontal armor, and more advanced AA guns.
Grosser Kurfürst In-Game Flag
Even during his lifetime, Frederick William, Elector of Brandenburg (1620–1688), was popularly known as the "Great Elector." Electors (German: Kurfürst), the prominent princes of the Holy Roman Empire, all wore the Elector's Hat—a purple cap with a wide ermine collar—as a symbol of their elevated positions. It is this very hat that eventually made its way onto the ship emblem of the König-class High Seas Fleet battleship Großer Kurfürst (1914–1921).
Grosser Kurfürst Info:
Ship Name: X Grosser Kurfürst
Tier: X (10)
Paper ship: Yes
Class: Project Battleship
WG introduction as a special ship: October 1st, 2021
Status: Special Ship
Ship release: ~0.11.1
Nation: German
Camouflage: Grosser Kurfürst Type 20
Current development status: Released
Ship Armor:
Hit Points: 105 800 hp
Fore Athwartships: 150 mm
Aft Athwartships: 150 mm
Citadel Fore Athwartships: 220 mm
Citadel Aft Athwartships: 200 mm
Armor Belt: 150~380 mm
Citadel Torpedo bulkhead: 45 mm
Citadel Deck: 150 mm
Citadel Bottom: 50 mm
Turret Plating: 180~400 mm
Conning Tower: 400 mm
Torpedo Protection, Damage Reduction: 25%
Main Battery Armament:
4 x 3 420 mm/48 SK C/40 on a Drh LC/34 mount:
Max Range: 20.6 km
Reload: 32.0 s
180° Turn Time: 40.0 s
Dispersion at Max Range: 266 m
Sigma: 1.80σ
Shell Types:
HE Shells 12x 420 mm Spr.Gr. L/4.6 Kz.:
Max HE Shell Damage: 5000
Alpha Piercing HE: 105.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2994
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 420 mm
Shell Krupp: 1.0
Shell Mass: 1220.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 800.0 m/s
Burn Probability: 41%
AP Shells: 12x 420 mm P.Spr.Gr. L/4.6:
Max AP Shell Damage: 13500
Ammo Type: Armor Piercing
Shell Air Drag: 0.2994
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 70.0 mm
Shell Diameter: 420 mm
Shell Krupp: 2415.0
Shell Mass: 1220.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 800.0 m/s
Secondary Armament:
4 × 2 150 mm Spr.Gr. L/4.5:
Max HE Shell Damage: 1700
Range: 8.3 km
Reload: 7.5 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 320.0
Shell Mass: 45.3 kg
Shell Ricochet At: 91.0°
Shell Speed: 875.0 m/s
Burn Probability: 8%
10 x 2 128 mm Spr.Gr. Kz.:
Max HE Shell Damage: 1500
Range: 8.3 km
Reload: 3.35 s
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.313
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 26.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
AA Defence:
Long Range:
10 x 2 128 mm/61 KM40 in a turret:
Firing range: ~6.0 km
Hit Probability: 75 %
Damage Within an Explosion: 1610
Damage by long range AA guns: 144
Number of Explosions Per Salvo: 6
Action Zone: 3.5 - 6.0 km
Mid Range:
8 x 2 55 mm/77 Gerät 58 on a twin mount:
Firing range: ~4.0 km
Damage by mid range AA guns: 326
Hit Probability: 75%
Short Range:
10 × 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount:
Firing range: ~2.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 126
Depth Charge Airstrike:
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Bombs in Payload: 3
Max Bomb Damage: 8100
Max Range: 11 km
Reload: 60 s
Mobility:
Maximum speed: 30 knots
Turning circle radius: 1050 m
Rudder shift time: 19.4 s
Propulsion: 167,600 hp
Visibility:
Surface Detectability: 17.6 km
Air Detectability: 14.9 km
Detectability by enemy subs: 0-14.9 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges 4
Action Time: 28 s
Reload Time: 80 s
HP per Second: +529 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Slot 4: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km