Condé - French Heavy Super Cruiser 1957

  Condé - French Heavy Super Cruiser 1957

Conde is a large heavy cruiser armed with twelve 240 mm guns housed in quad-gun turrets. The ship's air defences are represented by post-war dual-purpose guns and dedicated AA weapon systems.
Key Features:
The unique feature of Conde will be: "Alternative firing mode: Burst Fire". In this mode, each individual turret automatically fires off several shells with a short interval between salvos and then goes on a long reload. When the mode is activated, the characteristics of the guns or shells change depending on the ship.
Condé Info:
Ship Name:    Condé
Level:  Supership
Paper ship:  Yes
Early Access:  0.10.10
Class:  Supercruiser
WG introduction:  October 5, 2021
0.11.3 Status: Elite Ship
Ship release:  0.10.10
Super Cruiser   Condé cost is  47,500,000 Credits.
To obtain Condé, you must first have researched  X Henri IV of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:  France
Permaflage:   Type 0 - Condé cost  5000
Current development status:  Released
Ship Armor:
Hit points:  63000
Plating:  10~250 mm
Turret plating: 140~210 mm
Superstructure: 16 mm
Armor Belt: 30~130 mm
Fore Athwartships: 50~150 mm
Aft Athwartships: 50~120 mm
Citadel Fore Athwartships: 50~180 mm
Citadel Aft Athwartships: 50~180 mm
Citadel Torpedo Bulkhead: 40~50 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Torpedo protection, damage reduction: 19%
Main Battery Armament:
3 x 4 240 mm/50 Mle 1930:
Firing Range: 19.5 km
Reload Time: 15.0 s
180 Degree Turn Time: 32.7 s
Maximum Dispersion: 168 m
Sigma Value: 2.05σ
Shell Types:
HE Shells 12 x 240 mm HE OEA Mle 1939:
Alpha damage: 3400
Alpha Piercing HE: 40 mm
Ammo Type: High Explosive
Air Drag: 0.3376
Always Ricochet at: 60.0°
Normalization: 8.0°
Detonator: 0.001 s
Detonator Threshold: 2.0 mm
Diameter: 0.240 m
Krupp: 1.0
Mass: 220.0 kg
Start Ricochet: 91.0°
HE shell initial Velocity: 845 m/s
Chance of causing fire: 22%
AP Shells: 12 x 240 mm AP OPfK Mle 1939:
Alpha damage: 6200
Ammo Type: Armor Piercing
Shell Air Drag: 0.2764
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 40.0 mm
Shell Diametr: 240 mm
Shell Krupp: 2882.0
Shell Mass: 220.0 kg
Shell Ricochet At: 45.0°
AP Shell initial velocity: 845.0 m/s
Alternative firing mode: Burst Fire:
Each turret has one additional firing mode. It can be activated by pressing the F key. After switching to this mode, each separate turret can deliver several consecutive salvos in rapid succession before being subjected to a long reload. Activating this mode changes gun characteristics such as shell dispersion and penetration capabilities.
Increases main battery guns firing rate, the short reload time allows you to make a series of shots with quick reload.
Maximum main battery shells dispersion: -40%
Reload time: 50 s.
Interval between shots: 1.5 s.
Number of salvos in a firing sequence: 2
HE Shell Armor Penetration Capacity +25%.
Secondary Armament:
8 x 2 127 mm HE Mark 41:
Range: 8.3 km
Reload: 4 s
Alpha damage: 1800
Alpha Piercing HE: 21 mm
Ammo Type: High Explosive
Air Drag: 0.3079
Always Ricochet at: 60.0°
Normalization: 68.0°
Detonator: 0.001 s
Detonator Threshold: 2.0 mm
Diameter: 127 mm
Krupp: 1.0
Mass: 31.5 kg
Start Ricochet: 91.0°
HE shell initial Velocity: 808 m/s
Chance of causing fire: 9%
Depth Charge Airstrike:
Maximum bomb damage: 3400
Available flights: 2
Attack aircraft per flight: 2
Range: 6 km
Bombs per payload: 6
Reload time: 90 s
Torpedo Armament:
2 x 4 550 mm 23DT:
Range: 9 km
Reload: 110 s
Max damage: 14833
Speed: 60 kts
Torpedo detectability range by sea: 1.3 km
AA Defence:
Long Range:
8 × 2 127 mm/54 Mle 1948:
Firing range: 6.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 147
Damage Caused by Shell Explosions: 1680
Continuous damage: 328
Number of Explosions Per Salvo: 6
Action Zone: 3.5-6.0 km
Mid Range:
8 × 2 57 mm/60 ACAD Mle 1951:
Firing range: 3.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 343
Action Zone: 0.1~3.8 km
Mobility: Maximum speed: 34.5 kt
Turning circle radius: 900 m
Rudder shift time: 12.9 s
Propulsion: 220,000 hp
Surface Detectability: 16.1 km
Air Detectability: 9.9 km
Detectability after Firing Main Guns in Smoke: 11.6 km
Detectability by depths: 0~9.9 km
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 2: Defensive AA Fire:
Charges: 4
Action time: 40 s
Reload time: 80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defences: 300%
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%
Slot 4: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +315 hp/s
Slot 5: Main Battery Reload Booster:
Charges: 4
Action time: 15 s
Reload time: 80 s
Main battery reload time: -50 %
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.


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  1. Si duda este super acorazado no creo que se publique para jugar asi como esta. es mucha ventaja en comparación con el resto.
    El sistema de fuego a repetición liquida lo que sea.
    Hasta para mi que empecé hace 3 meses en el juego y no estoy aun ducho en combate, gano fácilmente.
    Hasta he dejado de usarlo para no acostúmbrame todas las batallas serán así de fáciles.
    No entiendo bien el sacar esta clase de naves que aventajan tanto a las demás.
    Imagino que si se ponen en el juego deberán crear otro tipo de liga en donde pueda competir de igual a igual.

    1. This ship and the other Superships are still work in progress.
      It is good that WG gave the player-base a chance to test these ships on PTS, from this they will get a ton of stats and make changes accordingly.
      there will be a feedback form soon for you to have your say, be sure to fill it in.

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