
Hannover - German Super Battleship 1945
Hannover is a behemoth battleship of 100 thousand tons, equipped with extra heavy 483 mm main guns and mighty AA defences comprising anti-aircraft and dual-purpose gun systems designed in the 1940s.


Hit Points: 126 500 hp
Armour: 19~480 mm
Fore Athwartships: 150~325 mm
Aft Athwartships: 135~325 mm
Citadel Fore Athwartships: 50~325 mm
Citadel Aft Athwartships: 50~380 mm
Armor Belt: 180~420 mm
Citadel Torpedo bulkhead: 50 mm
Citadel Deck: 160~170 mm
Citadel Bottom: 50 mm
Turret Plating: 220~480 mm
Conning Tower: 480 mm
Torpedo Protection, Damage Reduction: 30%

4 x 2 483 mm/50 SK C42 in a turret:
Max Range: 21.4 km
Reload: 28.0 s
180° Turn Time: 40.0 s
Dispersion at Max Range: 274 m
Sigma: 1.80σ
Shell Types:
HE Shells 8x 483 mm Spr.Gr. L/4.4:
Max HE Shell Damage: 5500
HE Max Salvo: 44,000
HE Max DPM: 94,286
Alpha Piercing HE: 121.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.282
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 483 mm
Shell Krupp: 240.0
Shell Mass: 1734.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 810.0 m/s
Burn Probability: 39%
AP Shells: 8x 483 mm P.Spr.Gr. L/4.4:
Max AP Shell Damage: 17300
AP Max Salvo: 138,400
AP Max DPM: 296,571
Ammo Type: Armor Piercing
Shell Air Drag: 0.32
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 81.0 mm
Shell Diameter: 483 mm
Shell Krupp: 2300.0
Shell Mass: 1734.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 810.0 m/s

16 x 2 128 mm/61 Doppelflak in a turret:
Max HE Shell Damage: 1500
Range: 8.3 km
Reload: 4.0 s
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3128
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 128 mm
Shell Krupp: 1.0
Shell Mass: 26.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%

Direct Control Over Secondary Battery Crews
Temporarily Increases secondary battery gun firing efficiency.
Can be used only after successful gun adjustment firing.
Press F to switch fire mode in battle..
Can be used only after successful gun adjustment firing.
Press F to switch fire mode in battle..
Secondary battery firing range: +12%
Secondary battery reload time: -20%
Action time: 50 s.
Required number of qualified gun shots: 12.

Long Range:
16 × 2 128 mm/61 Doppelflak in a turret:
Firing range: 6.0 km
Hit Probability: 75 %
Damage Within an Explosion: 1610
Damage by long range AA guns: 221
Number of Explosions Per Salvo: 9
Continuous damage: 464
Action Zone: 3.5 - 6.0 km
Mid Range:
8 × 1 55 mm/77 Gerät 58 on a single mount:
4 × 2 55 mm/77 Gerät 58 on a twin mount:
Firing range: 4.0 km
Damage by mid range AA guns: 375
Hit Probability: 75%
Short Range:
6 × 4 30 mm/45 Flakvierling 103/38:
8 × 2 30 mm/45 Flakzwilling 103/38:
Firing range: 3.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 315

Carries out aerial bombardment of the marked area.
Maximum bomb damage: 3100
with depth charge.Available flights: 2
Attack aircraft per flight: 1
Range: 11 km
Bombs per payload: 3 × SC-250
Reload time: 30 s

Maximum speed: 30 knots
Turning circle radius: 1170 m
Rudder shift time: 21.0 s
Propulsion: 250,000 hp

Surface Detectability: 18.6 km
Air Detectability: 16.3 km
Detectability by depths: 0-16.3 km
Detectability after Firing Main Guns in Smoke: 21.4 km

Slot 1: Damage Control Party:
Charges: infinite
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges 4
Action Time: 28 s
Reload Time: 80 s
HP per Second: +632 hp/s
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
Slot 3: Fighter:
Charges: 4
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4
Slot 4: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload time: 120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km
Yo, I am really keen to see the shell parameters ASAP ( weight, drag, Krupp ) to calculate the AP pen.
ReplyDeleteWhen will you be able to update it ?
Thx, AdalbertSchneider.
2-3 days :)
DeleteYo, I almost forgot to thank you for this updated article ;) ( ok, I forgot, cause I am a goldfish :P )
ReplyDeleteBut 1 more question:
Currently in these patchnotes to 2nd round of PTS, WG claimed, that these 2 "super" BBs should have better fireresistance coeficient.
Can you somehow datamined it ? ( normal T10s have 49,95% btw... )
Thx, Schneider
Best I can so is this>>
DeleteBoth Satsuma and Hannover have the same buff in burnodes:
OLD:
"burnNodes": [
[
0.5005,
0.3,
60.0
---------------------
NEW:
"burnNodes": [
[
0.4339,
0.3,
60.0
Hi Joe, will we be able to keep the 21-point-skill commanders of the 2 super-BB after the Grand Battle is over?
ReplyDeleteHaha, that would be great 😁 The answer is no, sadly they would be withdrawn when Satsuma and Hannover are.
DeleteCamo for superships cost 5k gold
ReplyDelete