Shigure - Tier VIII Japanese Premium Destroyer 1936
Shigure, one of ten Shiratsuyu-class destroyers built for the Imperial Japanese Navy, had a distinguished service record when she was sunk by an American submarine in January 1945. During the Pacific War, she earned a reputation for being "lucky" or "unsinkable", emerging from several battles with no damage and twice surviving as the sole ship of a Japanese force.
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Work In Progress
Key Features and Battle Tips
Shigure: Key Features
- Superior Stealth: Shigure boasts exceptional concealment, making her one of the hardest destroyers to detect when properly built.
- Heavy Torpedo Punch: Equipped with two quadruple launchers and a Torpedo Reload Booster, she can launch devastating waves of torpedoes in a short window.
- Exhaust Smoke Generator: Unlike standard smoke, this allows her to remain hidden even while moving at full speed.
- Unique Armor Saturation: She features a special midsection armor mechanic (similar to French destroyers) that reduces incoming damage after a certain threshold is reached.
- Low Survivability: A small HP pool means she cannot afford to trade hits in prolonged gunfights.
Shigure: Battle Tips
- Focus on Isolation: Use your stealth to hunt down isolated battleships and heavy cruisers. Avoid the "cap-contesting" brawl unless you have clear support.
- Master the Disengage: Save your Exhaust Smoke Generator and Engine Boost for when you are spotted or overextended; they are your best tools for a clean getaway.
- Mind the Radar: Your concealment is your primary defense. Always check the enemy roster for ships with Surveillance Radar before committing to a close-range flank.
- Torpedo Discipline: Don't just fire on reload. Use your stealth to get into a flanking position where enemies are less likely to expect a spread, then use the Reload Booster for a "wall of skill."
- Pick Your Battles: While your 127mm guns have decent alpha damage, only use them to finish off low-HP targets or when you are safely inside your smoke.
Ship Info
Ship Name:
VIII Shigure
Level: 8
WG introduction: January 8, 2026
Status during tests:
VIII Shigure
Base value:
13,000
Estimated release: 15.2
Game Nation:
Japan
Armor
Hit points: 13,100
Fires duration: 30 s
Hull plating fore/mid/aft: 19 mm
Deck plating fore/mid/aft: 19 mm
Superstructure: 10 mm
Citadel Bottom: 20 mm
Turrets: 20 mm
Tonnage: 1,980 t
Main Battery Armament
2 x 2 127 mm/50 3rd Year Type on a Type C mount:
Firing range: 11.3 km
Reload time: 5.6 s
180-degree turn time: 30.0 s
Maximum dispersion: 100 m
Sigma: 2.0σ
Shell Types
HE Shells
4x 127 127 mm HE Type1:
Alpha Damage: 2,150
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.334
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 450.0
Shell Mass: 23.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 915.0 m/s
Burn Probability: 9%
AP Shells
4x 127 mm AP Type0:
Alpha Damage: 2,150
Ammo Type: Armor Piercing
Shell Air Drag: 0.334
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Diameter: 127 mm
Shell Krupp: 2266.0
Shell Mass: 23.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 915.0 m/s
Torpedoes
2 × 4 610 mm Quad/Type90 mod. 1:
Maximum damage: 17,233
Maximum range: 10.0 km
Speed: 62 kt.
Detectability range: 1.6 km
Torpedo tube reload time: 95 s
180 degree turn time: 25.0 s
Chance of Flood: 287%
Depth Charges
Maximum damage: 4600
Number of charges: 2
Bombs in a charge: 12
Reload time: 40 s
Secondaries
Not Available
Anti Aircraft Armament
Short Range
Continuous damage: 141
3 x 3 25 mm/60 Type 96 on a triple mount;
1 x 2 25 mm/60 Type 96 on a twin mount;
15 x 1 25 mm/60 Type 96 on a single mount;
4 x 1 13 mm/76 Type 93 on a single mount:
1 x 2 25 mm/60 Type 96 on a twin mount;
15 x 1 25 mm/60 Type 96 on a single mount;
4 x 1 13 mm/76 Type 93 on a single mount:
Continuous damage per second: 148
Hit probability: 95 %
Action zone: 2.5 km
Mobility
Maximum speed: 34.0 kt
Turning circle radius: 590 m
Rudder shift time: 4.4 s
Propulsion: 42,000 hp
Detection
Detectability range by sea: 6.5 km
Detectability after firing a main gun shell: 11.3 km
Detectability after firing main guns in smoke: 2.5 km
Detectability when ship is on fire: 8.5 km
Detectability range by depths: 0.0-2.8 km
Detectability range by air: 2.8 km
Detectability after firing a main gun shell: 6.5 km
Detectability when ship is on fire: 4.8 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 40 s
Slot 2: Exhaust Smoke Generator
Charges: 3
Action time: 30 s
Reload time: 120 s
Smoke dispersion time: 10.0 s
Action radius: 0.45 km
Slot 3: Engine Boost
Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 120 s
Slot 4: Torpedo Reload Booster
Charges: 3
Torpedo reload time: 5 s
Reload time: 200 s



it would be a sin if they didnt offer Captain Hara.
ReplyDeleteCaptain Hara would be great. And his ship Amatsukaze with high speed.
ReplyDelete