Shigure - Tier VIII Japanese Premium Destroyer
One of ten Shiratsuyu-class destroyers, Shigure has a distinguished service record during the Pacific War, which includes participation in the Battles of Vella Gulf, Vella Lavella, Empress Augusta Bay, and Surigao Strait, among others. During the course of the war, she earned a reputation for being "lucky" after emerging from several encounters with no damage and twice surviving as the sole ship of a Japanese force. However, the destroyer eventually shared the fate of her sisters and was sunk by an American submarine in January 1945.
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Key Features and Battle Tips
Shigure: Key Features
- Superior Stealth: Shigure boasts exceptional concealment, making her one of the hardest destroyers to detect when properly built.
- Heavy Torpedo Punch: Equipped with two quadruple launchers and a Torpedo Reload Booster, she can launch devastating waves of torpedoes in a short window.
- Exhaust Smoke Generator: Unlike standard smoke, this allows her to remain hidden even while moving at full speed.
- Unique Armor Saturation: She features a special midsection armor mechanic (similar to French destroyers) that reduces incoming damage after a certain threshold is reached.
- Low Survivability: A small HP pool means she cannot afford to trade hits in prolonged gunfights.
Shigure: Battle Tips
- Focus on Isolation: Use your stealth to hunt down isolated battleships and heavy cruisers. Avoid the "cap-contesting" brawl unless you have clear support.
- Master the Disengage: Save your Exhaust Smoke Generator and Engine Boost for when you are spotted or overextended; they are your best tools for a clean getaway.
- Mind the Radar: Your concealment is your primary defense. Always check the enemy roster for ships with Surveillance Radar before committing to a close-range flank.
- Torpedo Discipline: Don't just fire on reload. Use your stealth to get into a flanking position where enemies are less likely to expect a spread, then use the Reload Booster for a "wall of skill."
- Pick Your Battles: While your 127mm guns have decent alpha damage, only use them to finish off low-HP targets or when you are safely inside your smoke.
Ship Info
Ship Name:
VIII Shigure
Level: 8
WG introduction: January 8, 2026
Status during tests:
VIII Shigure
Base value:
13,000
Estimated release: 15.2
Game Nation:
Japan
Armor
Hit points: 13,100
Fires duration: 30 s
Fore- and aft-end plating: 19 mm
Main Battery Armament
2 x 2 127 mm:
Firing range: 11.3 km
Reload time: 5.6 s
180-degree turn time: 30.0 s
Maximum dispersion: 100 m
Sigma: 2.0σ
Shell Types
HE Shells
4x 127 mm HE:
Alpha Damage: 2,150
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Speed: 915.0 m/s
Burn Probability: 9%
AP Shells
4x 127 mm AP:
Alpha Damage: 2,200
Ammo Type: Armor Piercing
Shell Speed: 915.0 m/s
Torpedoes
2 × 4 610 mm:
Maximum damage: 17,233
Maximum range: 10.0 km
Speed: 62 kt.
Detectability range: 1.6 km
Torpedo tube reload time: 95 s
180 degree turn time: 25.0 s
Chance of Flood: 355%
Depth Charges
Maximum damage: 4600
Number of charges: 2
Bombs in a charge: 12
Reload time: 40 s
Secondaries
Not Available
Anti Aircraft Armament
Short Range
Continuous damage: 141
3 x 3 25.0 mm;
1 x 2 25.0 mm;
15 x 1 25.0 mm;
4 x 1 13.2 mm:
1 x 2 25.0 mm;
15 x 1 25.0 mm;
4 x 1 13.2 mm:
Continuous damage per second: 148
Hit probability: 95 %
Action zone: 2.5 km
Mobility
Maximum speed: 34.0 kt
Turning circle radius: 590 m
Rudder shift time: 4.4 s
Propulsion: soon hp
Detection
Detectability range by sea: 6.5 km
Detectability after firing a main gun shell: 11.3 km
Detectability after firing main guns in smoke: 2.5 km
Detectability when ship is on fire: 8.5 km
Detectability range by depths: 0.0-2.8 km
Detectability range by air: 2.8 km
Detectability after firing a main gun shell: 6.5 km
Detectability when ship is on fire: 4.8 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 40 s
Slot 2: Exhaust Smoke Generator
Charges: 3
Action time: 30 s
Reload time: 120 s
Smoke dispersion time: 10.0 s
Action radius: 0.45 km
Slot 3: Engine Boost
Charges: 3
Maximum speed: +8%
Duration time: 120 s
Reload time: 120 s
Slot 4: Torpedo Reload Booster
Charges: 3
Torpedo reload time: 5 s
Reload time: 200 s



it would be a sin if they didnt offer Captain Hara.
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