Unie - Tier X Dutch Premium Cruiser
A hypothetical post-war Dutch cruiser design and a further development of the De Zeven Provinciën class with a focus on enhancing the ship's air defense. The cruiser's main battery is represented by dual-purpose 120 mm Bofors guns, adopted into service by the Royal Netherlands Navy in the early 1950s. The ship’s name “Union” came from the Age of Sail and was traditional for Dutch ships during the 17th and 18th centuries.
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Work In Progress
Key Features and Battle Tips
Unie: Key Features
- High-DPM Main Battery: Equipped with six twin 120mm Swedish-designed guns that feature a very fast reload time.
- Rapid HE Airstrike: Access to a signature Dutch Airstrike with a short reload, high bomb damage, and excellent armor penetration.
- Aggressive Consumable Suite: Features a unique combination of Smoke Generator, Emergency Engine Power, and a fast-reloading Repair Party.
- Excellent Stealth: Strong base concealment that allows the ship to take up influential positions closer to the front lines.
Unie: Battle Tips
- Beware of Torpedoes: Since the ship lacks Hydroacoustic Search, you are highly vulnerable to torpedoes while sitting inside your smoke screen.
- Manage Your Range: Your ballistics are less favorable and your range is short; avoid long-distance duels and focus on mid-to-close range support.
- Cycle Your Airstrikes: Because the Airstrike has a short reload time and only one charge, use it frequently to punish stationary targets or enemies behind islands.
- Coordinate for Spotting: As a light cruiser with a small HP pool, work closely with friendly destroyers to spot targets while you provide high-volume cover fire.
- Utilize Mobility: Use the Emergency Engine Power to quickly reposition or escape dangerous situations when your thin armor is targeted by large-caliber shells.
Ship Info
Ship Name:
X Unie
Level: 10
WG introduction: January 8, 2026
Base value:
31,000
Estimated release: 15.2
Game Nation:
Netherlands
Armor
Hit points: 37,700
Fires duration: 30 s
Fore- and aft-end plating: 16 mm
Torpedo protection: 19%
Main Battery Armament
6 x 2 120 mm:
Firing range: 13.4 km
Reload time: 3.6 s
180-degree turn time: 7.2 s
Maximum dispersion: 126 m
Sigma: 2.05σ
Shell Types
HE Shells
12x 120 mm HE:
Alpha Damage: 1,750
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Speed: 825.0 m/s
Burn Probability: 8%
AP Shells
12x 120 mm AP:
Alpha Damage: 2,100
Ammo Type: Armor Piercing
Shell Speed: 825.0 m/s
Torpedoes
Not available
HE Bomb Airstrike
Airstrike range: 10.5 km
Reload time: 50 s
Available flights: 1
Number of aircraft in attacking flight: 6
Aircraft HP: 2600
Bombs in payload: 6
Maximum bomb damage: 7100
Armor penetration capacity: 39 mm
Chances of causing a fire on target: 34 %
Depth Charges
Maximum damage: 5000
Number of charges: 2
Bombs in a charge: 6
Reload time: 40 s
Secondaries
Not Available
Anti Aircraft Armament
Continuous damage: 527
Long Range
6 x 2 120.0 mm:
Firing range: 6.0 km
Hit Probability: 90 %
Damage Within an Explosion: 1,610
Damage by long-range AA guns: 84
Number of Explosions Per Salvo: 5
Priority sector reinforcement: 35%
Mid Range
10 x 1 40.0 mm
4 x 2 57.0 mm:
4 x 2 57.0 mm:
Firing range: 4.0 km
Hit Probability: 90 %
Damage by medium-range AA guns: 753
Mobility
Maximum speed: 35.0 kt
Turning circle radius: 700 m
Rudder shift time: 10.2 s
Propulsion: soon hp
Detection
Detectability range by sea: 12.4 km
Detectability after firing a main gun shell: 13.4 km
Detectability after firing main guns in smoke: 5.8 km
Detectability when ship is on fire: 14.4 km
Detectability range by depths: 0.0-6.9 km
Detectability range by air: 6.9 km
Detectability after firing a main gun shell: 12.4 km
Detectability when ship is on fire: 8.9 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 60 s
Slot 2: Repair Party
Charges: 3
HP per second: +188
Duration time: 28 s
Reload time: 40 s
Slot 3: Emergency Engine Power
Charges: 4
Maximum speed: +25%
Duration time: 60 s
Reload time: 100 s
Slot 4: Smoke Generator
Charges: 6
Action time: 20 s
Reload time: 160 s
Smoke dispersion time: 97 s
Action radius: 0.45 km



WG continues to flood T9 and T10 with ship after ship after made up science fiction ship while totally ignoring anything lower tiered.T10 just gonna be a mess of machine gun spam, machine gun torps and zero fun for anyone but the whales.
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