Regele Carol I - Tier VIII European Romanian Premium Cruiser

Regele Carol I - Tier VIII European Romanian Premium Cruiser

Regele Carol I - Tier VIII European Romanian Premium Cruiser

The ship is an embodiment of the Italian design UP 102 proposed for Romania in 1937 during a period of intense cooperation in the naval sphere between the two countries. The design represented a large gun cruiser, conceptually close to the German "pocket battleships" of the Deutschland-class, with a unique Italian 280 mm main battery.


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Work In Progress

Key Features and Battle Tips

Regele Carol I: Key Features

  • Main Battery: Six powerful 280mm guns with a moderate reload time, arranged in a bow and aft turret layout.
  • Effective Secondaries: Accurate secondary battery with high damage-per-minute (DPM) capabilities.
  • Quick-Strike Torpedoes: Torpedo launchers on each side (3 tubes per side) featuring fast speeds, quick reload, and excellent firing angles.
  • Enhanced Survivability Tools: Equipped with a Specialized Repair Team consumable that features a fast reload to compensate for a smaller HP pool.
  • Tactical Utility: Features Emergency Engine Power for mobility, Hydroacoustic Search for detecting destroyers, and a Spotting Aircraft to extend gun range.

Regele Carol I: Battle Tips

  • Maintain Optimal Distance: While you have a Spotting Aircraft for long-range shots, the ship truly shines in short-to-mid range combat where all your armaments can be utilized.
  • Manage Your Mobility: Use the Emergency Engine Power to aggressively reposition or quickly retreat if your thin armor and low HP pool are being exploited.
  • Leverage the "Swiss Army Knife" Kit: Adapt to the situation; use your accurate secondaries and fast-reloading torpedoes to pressure enemies when pushing into caps.
  • Watch for Destroyers: Use your Hydroacoustic Search when pressing an assault to protect yourself from torpedoes and preying destroyers.
  • Mitigate Damage: Since your armor isn't thick, rely on the fast-reloading Specialized Repair Team to stay in the fight during sustained engagements.

Ship Info

Ship Name: flag Premium Cruiser  VIII Regele Carol I
Level: 8
WG introduction: January 8, 2026
Status during tests: Cruiser Special VIII Regele Carol I
Base value: doubloon 13,000
Estimated release: 15.2
Game Nation: flag Europe (Romania)
Note: WG Devs basic stats, full stats will be updated ~Jan 22nd.

Armor

Hit points: 38,500
Fires duration: 60 s
Fore- and aft-end plating: 25 mm

Main Battery Armament

2 x 3 280 mm:
Firing range: 16.2 km
Reload time: 15.0 s
180-degree turn time: 27.7 s
Maximum dispersion: 184 m
Sigma: 1.8σ

Shell Types

HE Shells

6x 280 mm HE:
Alpha Damage: 3,900
Alpha Piercing HE: 47.0 mm
Ammo Type: High Explosive
Shell Speed: 910.0 m/s
Burn Probability: 21%

AP Shells

6x 280 mm AP:
Alpha Damage: 7,650
Ammo Type: Armor Piercing
Shell Speed: 910.0 m/s

Torpedoes

2 x 3 533 mm
Maximum damage: 10,700
Maximum range: 12.0 km
Speed: 86 kt.
Detectability range: 1.8 km
Torpedo tube reload time: 55 s
180 degree turn time: 7.2 s
Chance of Flood: soon%

Airstrike

Airstrike range: 7.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2
Maximum bomb damage: 4200
Armor penetration capacity: soon mm

Depth Charges

Not available

Secondaries

6 x 2 120 mm HE
Maximum range: 6.6 km
Reload time: 1.8 s
Maximum HE shell damage: 1,700
Chance to cause fire: 7%
HE initial velocity: 850 m/s
HE shell armor penetration: 20 mm

Anti Aircraft Armament

Continuous damage: 256

Long Range

6 x 2 120.0 mm:
Firing range: 5.2 km
Hit Probability: 90 %
Damage Within an Explosion: 1,330
Damage by long-range AA guns: 56
Number of Explosions Per Salvo: 3
Priority sector reinforcement: 35%

Mid Range

8 x 2 40.0 mm;
4 x 2 65.0 mm:
Firing range: 3.7 km
Hit Probability: 90 %
Damage by medium-range AA guns: 267

Short Range

8 x 3 20.0 mm:
Firing range: 2.0 km
Hit Probability: 90 %
Damage by short-range AA guns: 105

Mobility

Maximum speed: 31.0 kt
Turning circle radius: 660 m
Rudder shift time: 9.9 s
Propulsion: soon hp

Detection

Detectability range by sea: 13.6 km
Detectability after firing a main gun shell: 16.2 km
Detectability after firing main guns in smoke: 10.1 km
Detectability when ship is on fire: 15.6 km
Detectability range by depths: 0.0-6.0 km
Detectability range by air: 6.0 km
Detectability after firing a main gun shell: 13.6 km
Detectability when ship is on fire: 8.0 km

Available Consumables

Slot 1: Damage Control Party

Charges: unlimited
Work time: 5 s
Reload time: 60 s

Slot 2: Specialized Repair Teams

Charges: 3
HP per second: +462
Duration time: 20 s
Reload time: 60 s

Slot 3: Emergency Engine Power

Charges: 3
Maximum speed: +25%
Duration time: 50 s
Reload time: 120 s

Slot 4: Hydroacoustic Search

Charges: 3
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Duration time: 100 s
Reload time: 120 s

Slot 5: Spotting Aircraft

Charges: 4
Action Time: 100 s
Reload time: 240 s
Main battery firing range: +20%
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

1 Comments

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  1. Romania had REAL decent destroyers in WW2 but since they'd have to be lower tier WG ignores them.

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