Regele Carol I - Tier VIII European Romanian Premium Cruiser
The ship is an embodiment of the Italian design UP 102 proposed for Romania in 1937 during a period of intense cooperation in the naval sphere between the two countries. The design represented a large gun cruiser, conceptually close to the German "pocket battleships" of the Deutschland-class, with a unique Italian 280 mm main battery.
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Key Features and Battle Tips
Regele Carol I: Key Features
- Main Battery: Six powerful 280mm guns with a moderate reload time, arranged in a bow and aft turret layout.
- Effective Secondaries: Accurate secondary battery with high damage-per-minute (DPM) capabilities.
- Quick-Strike Torpedoes: Torpedo launchers on each side (3 tubes per side) featuring fast speeds, quick reload, and excellent firing angles.
- Enhanced Survivability Tools: Equipped with a Specialized Repair Team consumable that features a fast reload to compensate for a smaller HP pool.
- Tactical Utility: Features Emergency Engine Power for mobility, Hydroacoustic Search for detecting destroyers, and a Spotting Aircraft to extend gun range.
Regele Carol I: Battle Tips
- Maintain Optimal Distance: While you have a Spotting Aircraft for long-range shots, the ship truly shines in short-to-mid range combat where all your armaments can be utilized.
- Manage Your Mobility: Use the Emergency Engine Power to aggressively reposition or quickly retreat if your thin armor and low HP pool are being exploited.
- Leverage the "Swiss Army Knife" Kit: Adapt to the situation; use your accurate secondaries and fast-reloading torpedoes to pressure enemies when pushing into caps.
- Watch for Destroyers: Use your Hydroacoustic Search when pressing an assault to protect yourself from torpedoes and preying destroyers.
- Mitigate Damage: Since your armor isn't thick, rely on the fast-reloading Specialized Repair Team to stay in the fight during sustained engagements.
Ship Info
Ship Name:
VIII Regele Carol I
Level: 8
WG introduction: January 8, 2026
Status during tests:
VIII Regele Carol I
Base value:
13,000
Estimated release: 15.2
Game Nation:
Europe (Romania)
Armor
Hit points: 38,500
Fires duration: 60 s
Fore- and aft-end plating: 25 mm
Main Battery Armament
2 x 3 280 mm:
Firing range: 16.2 km
Reload time: 15.0 s
180-degree turn time: 27.7 s
Maximum dispersion: 184 m
Sigma: 1.8σ
Shell Types
HE Shells
6x 280 mm HE:
Alpha Damage: 3,900
Alpha Piercing HE: 47.0 mm
Ammo Type: High Explosive
Shell Speed: 910.0 m/s
Burn Probability: 21%
AP Shells
6x 280 mm AP:
Alpha Damage: 7,650
Ammo Type: Armor Piercing
Shell Speed: 910.0 m/s
Torpedoes
2 x 3 533 mm
Maximum damage: 10,700
Maximum range: 12.0 km
Speed: 86 kt.
Detectability range: 1.8 km
Torpedo tube reload time: 55 s
180 degree turn time: 7.2 s
Chance of Flood: soon%
Airstrike
Airstrike range: 7.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2
Maximum bomb damage: 4200
Armor penetration capacity: soon mm
Depth Charges
Not available
Secondaries
6 x 2 120 mm HE
Maximum range: 6.6 km
Reload time: 1.8 s
Maximum HE shell damage: 1,700
Chance to cause fire: 7%
HE initial velocity: 850 m/s
HE shell armor penetration: 20 mm
Anti Aircraft Armament
Continuous damage: 256
Long Range
6 x 2 120.0 mm:
Firing range: 5.2 km
Hit Probability: 90 %
Damage Within an Explosion: 1,330
Damage by long-range AA guns: 56
Number of Explosions Per Salvo: 3
Priority sector reinforcement: 35%
Mid Range
8 x 2 40.0 mm;
4 x 2 65.0 mm:
4 x 2 65.0 mm:
Firing range: 3.7 km
Hit Probability: 90 %
Damage by medium-range AA guns: 267
Short Range
8 x 3 20.0 mm:
Firing range: 2.0 km
Hit Probability: 90 %
Damage by short-range AA guns: 105
Mobility
Maximum speed: 31.0 kt
Turning circle radius: 660 m
Rudder shift time: 9.9 s
Propulsion: soon hp
Detection
Detectability range by sea: 13.6 km
Detectability after firing a main gun shell: 16.2 km
Detectability after firing main guns in smoke: 10.1 km
Detectability when ship is on fire: 15.6 km
Detectability range by depths: 0.0-6.0 km
Detectability range by air: 6.0 km
Detectability after firing a main gun shell: 13.6 km
Detectability when ship is on fire: 8.0 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 60 s
Slot 2: Specialized Repair Teams
Charges: 3
HP per second: +462
Duration time: 20 s
Reload time: 60 s
Slot 3: Emergency Engine Power
Charges: 3
Maximum speed: +25%
Duration time: 50 s
Reload time: 120 s
Slot 4: Hydroacoustic Search
Charges: 3
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Duration time: 100 s
Reload time: 120 s
Slot 5: Spotting Aircraft
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main battery firing range: +20%



Romania had REAL decent destroyers in WW2 but since they'd have to be lower tier WG ignores them.
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