Yavuz Sultan Selim: Tier IV European Turkish Battleship 1912

Yavuz Sultan Selim: Tier IV European Turkish Battleship 1912

Yavuz Sultan Selim: Tier IV European Turkish Battleship 1912

Moltke-class battlecruiser, originally commissioned into the Kaiserliche Marine as Goeben. The ship arrived in Constantinople in August 1914 and was transferred to the Ottoman Navy under the name Yavuz Sultan Selim. She then participated in several operations in the Black Sea against the Russian Navy. In January 1918, during the Battle of Imbros, she sank two British ships but sustained severe damage herself. In 1930, after lengthy repairs, the battlecruiser returned to service as the flagship of the Turkish Navy, which she remained until her decommission in the 1950s.


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Ship Info:

Ship Name: flag TT Battleship IV Yavuz Sultan Selim
Level: 4
WG introduction: September 25th, 2025
Paper ship: No
Rarity Level: Common Ship. Always or frequently available through regular gameplay. Designed to be broadly accessible.
Status during test and early access: Special Battleship IV Yavuz Sultan Selim
Base value: Resource icon6 600 Secondary resource icon774 000
Estimated Release: 14.11
Nation: flag Pan-European - flag Turkey
Current development status: Work in Progress

Armor:

Hit points: 37,600
Plating: 13-350 mm
Torpedo protection: 16 %
Side plating fore/mid/aft: 19-120/19-270/19-100 mm
Deck plating fore/mid/aft: 19/19-35/19 mm
Armor Belt: 200-270 mm
Side Plating: 19 mm
Superstructure: 13 mm
Turret Plating: 60-230mm
Citadel Bottom: 30 mm
Tonnage: 22,979 tn

Main Battery:

5 x 2 283 mm/50 SK L/50 on a Drh LC/1908 mount:
Firing range: 16.3 km
Reload time: 30 s
180-degree turn time: 40 s
Maximum dispersion: 223 m
Sigma: 1.80

Shell Types

HE Shells

10x 283 mm Spr.Gr. L/3.6:
Alpha Damage: 3,900
Alpha Piercing HE: 47.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.5337
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 283 mm
Shell Krupp: 1.0
Shell Mass: 302.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 880.0 m/s
Burn Probability: 20%

AP Shells

10x 283 mm P.Spr.Gr. L/3.2:
Alpha Damage: 7,250
Ammo Type: Armor Piercing
Shell Air Drag: 0.5337
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 47.0
Shell Diameter: 283 mm
Shell Krupp: 2789.0
Shell Mass: 302.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 880.0 m/s

Torpedoes

4 x 1 500 mm/G7 T1 Ausf. B
Maximum damage: 13,100
Range: 6 km
Speed: 60 kt
Reload time: 100 s
Launcher 180-degree turn time: 15 s
Torpedo detectability: 1.5 km

Secondary Armament

12 x 1 150 mm HE K Gr 18:
Maximum range: 4.0 km
Reload time: 8.6 s
Maximum HE shell damage: 1,800
Chance to cause fire: 10%
HE initial velocity: 835 m/s
HE shell armor penetration: 38 mm

4 x 2 88 mm Spr.Gr.:
Maximum range: 4.0 km
Reload time: 4 s
Maximum HE shell damage: 1,000
Chance to cause fire: 4%
HE initial velocity: 890 m/s
HE shell armor penetration: 15 mm

AA Defense:

Long-Range:

4 x 1 88 mm/45 Flak on an MPL C/13 mount:
Continuous damage per second: 18
Hit probability: 75 %
Action zone: 4.6 km
Number of explosions in a salvo: 1
Continuous damage: 27
Action zone 3.5: 4.6 km

Short-Range:

8 x 1 7.92 mm MG 08 machine gun:
Continuous damage per second: 60
Hit probability: 70 %
Action zone: 1.5 km

Mobility:

Maximum speed: 22.5 kt
Turning circle radius: 650 m
Rudder shift time: 12.2 s
Propulsion: 85,782 hp

Detection:

Surface detectability: 11.4 km
Air detectability: 9.5 km
Detectability after firing main guns in smoke: 8.4 km

Available Consumables:

Slot 1: Damage Control Party:

Charges: unlimited
Work Time: 15 s
Reload Time: 80 s

Slot 2: Repair Party:

Charges: 4
Duration time: 28 s
Reload time: 80 s
Regenerated hp per Second: +188 hp/s

Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

2 Comments

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  1. Why Turks in European line? They belong to Asia, that's why the close friendship with Pakistan.

    ReplyDelete
    Replies
    1. Geographically: Turkey is both Asian and European.

      Culturally & Politically: Turkey is a fusion of both, acting as a strategic and cultural bridge between the two continents.

      Calling it solely "European" ignores the vast Anatolian heartland and its deep Asian roots. Calling it solely "Asian" ignores the significant European territory, the cultural influence of its European cities, and its political aspirations. The most accurate description is "Eurasian."

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